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[KK]Game 2: When Compost Attacks! (Encounter 2 pending)

Victim

First Post
Xak advances, challenging the shambling mound with Kord's power. But his lack of aggression causes the divine challenge to falter and fade.

[sblock]The Divine Challenge ends since Xak did not engage - attack or end adjacent to - the shambler. Xak can't use Divine Challenge on his next turn.[/sblock]

The Feygrove Choker gestures, and tiny weeds around your feet suddenly grow into vines. Tharos, likely predicting the attack thanks to his knowledge of the creature's abilities, is already striking the vines away even as they grow. Reed's feybound powers also protect him. The others are caught off guard and bound in place - for the moment.

Then the creature scuttles away into the underbrush to the north, its coloration altering to blend in.

[sblock]Standard: Use Vine Fetter, versus Reflex

Erdric = R 27 HIT
Narbel = 32 HIT
Tharos = 24 MISS
Torment = 34 HIT
Reed = 20 MISS

HIT: Restrained (save ends)
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
MISS: Nothing

Move Action: Move NEx2, Nx6 with forest walk

Minor: Use chamleon Hide. Gain concealment.[/sblock]

(Other enemies delay, so they can move with the battle briars)

Starwinds moves foward and blesses the group.

A Briar Witch Dryad steps foward from behind a tree and south, replying in eerie voice, "One current blows into another; we will oppose your intrusion; Men must not be allowed to interfere with the work."

She flings a thorn at Starwinds, but the agile dragonborn bats it aside with her enchanted shield. The Dryad then gestures for the other plants to attack.

[sblock]Stealth was 30. Since Erdric was more than 10 squares away, the penalty prevented him from noticing.

Move Action: move south.
Standard Action: Briar Cage at Starwinds. 19. Miss[/sblock]

The battlebriars move foward, the left one taking a protective position in front of the dryad witch, and the other moving into the brush and flanking the paladin. At her gesture, they attack in a coordinated fashion, and not even Xak's heavy armor can protect him. However, the stubborn dwarf is able to resist being jerked towards the left monster.

[sblock]BBs move as shown. Left one readies for right one to attack. I think that they flank since any square that they occupy can set up flanking.

BB 2: Attacks.

1d20+21; 1d8+11 → [16,21] = (37) HIT
1d20+21; 1d8+11 → [5,11] = (16)
1d20+21; 1d8+11 → [16,21] = (37) HIT
1d20+21; 1d8+11 → [8,11] = (19)

BB 1's pull effect fails against the dwarf.

35 Damage to the paladin

Their aura's produce difficult terrain for the PCs.[/sblock]

The left eladrin flutters at the paladin's speech. "Aw, isn't that so heroic? It's too bad we have to do some sort of guarding thing." She approaches the group in a series of teleports.

The rightmost eladrin teleports in a burst of fairy magic, landing in the water northwest of the group. She charges at Starwinds with an indignant yell - "How could they listen to an ugly monster like you over us?!" - and swings a slender arm. Although it looks like a slap to the face from a slender girl, it feels like a hit from a morningstar to the priestess - and that's what the wound looks like too. The girl gives a superior smile, and flexes her hand.

[sblock]Eladrin 1. Move action: teleport SE x 5, S x3.
Standard Action: Charge Starwinds. Attack:

1d20+15; 1d8+14 → [20,15] = (35) CRIT!
1d20+15; 1d8+14 → [1,14] = (15)

22 Damage to Starwinds on a crit, or 15 damage if reduced to a normal hit.

Crit negated by Armor of Bahamut. 15 damage.

Eladrin 2. Double move. Teleport 1 takes her to near BB 2, N + NE of Xak. Teleport 2 takes her to shown location.[/sblock]


The Shambling Mound oozes south, unhindered by the murky water.

[sblock]Double Move. Since it didn't attack anything, it wouldn't have taken Divine Challenge damage anyway.[/sblock]



[sblock=Status/Initiative]

36: Tharos. Blessed.
*Magic Missile on Stormrage.

33: Glib. Fine. Blessed.

*Deft Strike on choker

29: Xak. -35 HP
*Challenge Shambler

26: Fey Grove Choker. -26HP. Concealed
*Vine Fetter used (recharge 6)

18: Starwinds. -22 HP
*Bless
[sblock=Powers used]Bless, Daily.
[/sblock]

18: Briar Witch Dryad (delayed from 24)
*Missed Briar Cage at Starwinds.

18: Battle Briar 2. Concealment from plants.
*Hit Xak -16

18: Battle Briar 1.
*Hit Xak -19

18: Eladrin 1, 2.
*Charge Starwinds -22/15
*Double Move/Teleport

18: Shambling Mound
*Double Move

17: Erdric. Restrained (save ends)


17: Reed. Fine.

14: Narbel. Restrained (save ends)

13: Stormrage. -17 HP

12: Torment. Restrained (save ends)

Blessed: +1 power bonus to attacks.
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[/sblock]

I'm going to update the monster knowledges in the first post.
 
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Graf

Explorer
Rollie is so surprised he almost drops his dagger...

It's... ignoring me...

Me!


Struggling to wrap his mind around the impossibility Rollie rushes closer [move 5e, 2ne 1n]. I'll just tell the others I'd made myself invisible to it...

He calls upon fey pact to strike the creature blind... [miss]

"turn invisible to your foes" indeed...Stupid Linhawar.... I knew that deal was sour....
 

Victim

First Post
Rollie's fey powers fail when brought against a fey creature.

[sblock]Yeah, that misses.[/sblock]

(But we're getting a bit ahead of ourselves here.)
 

Redclaw

First Post
The very plants attack us, Erdric curses as the battle suddenly goes horribly wrong. Hoping it's enough, he shouts out a few warnings to his allies. Beware the shamblers, they are strengthened by lightning attacks. The battle briars can shoot thorns out at all around them, as well as pull you toward them. Even as he speaks, he sets several arrows to his bow and fires a spray of arrows, catching the two eladrin women as they gloat.

[sblock=ooc]Minor Action: Designate both eladrins, as well as the shambler and the nearest battle briar as hunter's quarry (thanks to Battlefield Experience).
Standard Action: Spray of Arrows at the eladrin, +18 thanks to bless and Battlefield Experience. 33 vs eladrin 2, crit vs eladrin 1. I'll use the hunter's quarry damage against eladrin 1, utilizing the crit. So, if 33 hits their AC, eladrin 2 takes 16 damage, and eladrin 1 takes 46(max of 2d10+10+2d8) plus 9 from the bow for a total of 55.
Move Action: pull uselessly at his legs and wish he could shift.
Save: success[/sblock]
 

Walking Dad

First Post
"They are more than I thought. Curse to the eladrin and their arcane secrets!" Reed says as he moves, cloaked in shadows. He looks at left of the big plant beasts and focusses on it's primitive mind: Enemies, they all are enemies!

[sblock=OOC]
Initiative (1d20+9=13)
even with the +4 only a 17 :(

Minor: Curse both eladrins.
Move: Move 3 squares right. Concealment.
Standard: Bewitching Whispers vs Battlebriar (1d20+14=25)

[sblock=Mini stat block]
Reed Rowan
Perception: 17 Insight: 22 Normal Vision
AC 25 Fortitude 21 Reflex 23 Will 25
Hit Points: 96 / 96 Bloodied: 48
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 24 Surges per day: 8 / 8

I slash out my used powers on the CS.

[/sblock][/sblock]
 

Victim

First Post
Erdric fires a spray of arrows into the eldarin. The right one mostly dodges, taking a wound to the arm. The other, more aggressive, fey is not so fortunate; the arrow hits near the heart with a loud "THUNK!" She staggers back half a step, causing the other one to cry "Sister!"

[sblock]Hit. And crit. Ouch.[/sblock]

Reed reachs out for the battlebriar's primitive mind, and finds it receptive to fey influence - but he can feel other fey powers pressing in against his own, waiting to reassert control.

[sblock]Hit. Battle briar is Bewitched, and will take OA against its allies at +3[/sblock]

Narbel's turn...

Stormrage Shambler will go, since I don't think our fighter can do anything to affect its action. Unhindered by the sludge, it moves southeast, and attacks the dwarf paladin. The monster heals, its malleable form partially filling in the magic missile impact craters.

The monster lands a telling blow on the battered dwarf, but the paladin's armor does absorb one electrified tendril.

The air nearby crackles with electric charge.

[sblock]Regen 10.
Move Action: SE x4. E. SE x 2. S
Standard: Double Attack on Xak.

1d20+14; 1d8+10; 1d8 → [20,14] = (34) CRIT!
1d20+14; 1d8+10; 1d8 → [5,10] = (15)
1d20+14; 1d8+10; 1d8 → [5] = (5)
1d20+14; 1d8+10; 1d8 → [9,14] = (23) Miss
1d20+14; 1d8+10; 1d8 → [8,10] = (18)
1d20+14; 1d8+10; 1d8 → [5] = (5)

It deals 26 damage if a critical, or 20 if the crit is negated.

Lightning Aura: Lightning Aura (Lightning) aura 2; enemies that enter or start their turns in the aura take 5 lightning damage.[/sblock]


[sblock=Status/Initiative]

36: Tharos. Blessed.
*Magic Missile on Stormrage.

33: Glib. Fine. Blessed.

*Deft Strike on choker

31: Xak. -61/55 HP
*move

26: Fey Grove Choker. -26HP. Concealed
*Vine Fetter used (recharge 6)

18: Starwinds. -22 HP
*Bless
[sblock=Powers used]Bless, Daily.
[/sblock]

18: Briar Witch Dryad (delayed from 24)
*Missed Briar Cage at Starwinds.

18: Battle Briar 2. Concealment from plants.
*Hit Xak -16

18: Battle Briar 1. Bewitching Whispers +3. Quarry.
*Hit Xak -19

18: Eladrin 1. -55 Bloodied Quarry. Cursed
*Charge Starwinds -22/15

18: Eladrin 2. -16. Quarry. Cursed.
*Double Move/Teleport

18: Shambling Mound. Quarry.
*Double Move

17: Erdric. Fine.
[sblock=Powers used]Spray of Arrows, Daily[/sblock]

17: Reed. Fine.
[sblock=Powers used]Bewitching Whispers, encounter[/sblock]

14: Narbel. Restrained (save ends)

13: Stormrage. -7 HP
*Double attack on Xak

12: Torment. Restrained (save ends)

Blessed: +1 power bonus to attacks.
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[/sblock]
 
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Dalamar

Adventurer
Xak curses in dwarvish. He reluctantly gives ground, retreating around the ground that tries to hinder him. Catching his breath, he turns around and puts the pressure on one of the eladrin.
[sblock=OoC]Move SE, Ex4. Minor action Second Wind. Charge SW, W. Flanking included in the roll.
Charge to Flank (1d20+15=34, 1d10+5=11)[/sblock]
 

Victim

First Post
Narbel pulls his enchanted handaxe from his belt and whips it at the wounded eladrin. The blade bites into the woman. However, the dwarf is unable to free himself from the restraining vines.

[sblock]Minor. Hold Greataxe in off hand, draw hand axe. Standard: Throw handax at eladrin 1. Minor action: put away hand axe.

Narbel: 1d20+16; 1d12+9; 1d20 → [12,16] = (28)
Attack with handaxe is 2 lower, -2 for restrained, +1 for Bless = 25 hit
1d6+8 → [4,8] = (12)
Hand axe damage
1d20 → [8] = (8) fail
Save versus Restrained


http://invisiblecastle.com/roller/view/1724761/
http://invisiblecastle.com/roller/view/1724776/


So 12 more damage to Eladrin 1

I originally rolled for Come and Get It, hence the higher attack and entry for 1d12 damage.[/sblock]

The Stormrage Shambler goes, as above.

Torment wraps his firey chain around a wrist while he pulls out his crossbow. He inspires the entangled fighter, who applies his small axe to the vines binding him and escapes. The tiefling tries to finish off the injured fey with a barbed bolt, but the vines spoil his aim. He is, however, able to get his legs clear of the hostile plants.

[sblock]1d20+4; 1d20+12; 1d8+3 → [17,4] = (21) success
1d20+4; 1d20+12; 1d8+3 → [10,12] = (22)
-2 for restrained, +1 for Bless =21 miss
1d20+4; 1d20+12; 1d8+3 → [7,3] = (10)
Shake it Off on Narbel. Crossbow attack on Eladrin 1. (6 level +1 dex, +2 prof, +2 enhancement)+1 Bloodhunt=+12 Hellfire Blood doesn't apply, since the crossbow doesn't have a fire or fear thing to use. +1 for Bless.
1d20 → [11] = (11) success.
Save versus restrain

http://invisiblecastle.com/roller/view/1724769/
http://invisiblecastle.com/roller/view/1724774/[/sblock]



[sblock=Status/Initiative: Round 2]

36: Tharos. Blessed.


33: Glib. Fine. Blessed.


31: Xak. -61 HP. Blessed.


26: Fey Grove Choker. -26HP. Concealed
[sblock=Powers used]Vine Fetter, recharge 6.
[/sblock]


18: Starwinds. -22 HP. Blessed.

[sblock=Powers used]Bless, Daily.
[/sblock]

18: Briar Witch Dryad (delayed from 24)


18: Battle Briar 2. Concealment from plants.


18: Battle Briar 1. Bewitching Whispers +3. Quarry.


18: Eladrin 1. -55 Bloodied Quarry. Cursed


18: Eladrin 2. -16. Quarry. Cursed.


18: Shambling Mound. Quarry.


17: Erdric. Fine. Blessed.
[sblock=Powers used]Spray of Arrows, Daily[/sblock]

17: Reed. Fine. Blessed.
[sblock=Powers used]Bewitching Whispers, encounter[/sblock]

14: Narbel. Blessed.

13: Stormrage. -7 HP


12: Torment. Blessed.
[sblock=Powers used]Shake it Off, encounter[/sblock]

Blessed: +1 power bonus to attacks.
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[/sblock]

We are back to the top. I still need an action from Covaithe, then it's the choker's turn. Then Starwinds. Then the huge block of monsters.
 

covaithe

Explorer
Tharos chants, making mystic passes with his Orb, and draws on the fires of creation to create a towering wall of flames across the battlefield. The fiery energies flowing through him burn the vines clinging to him to charred ash.

[sblock=ooc]Tharos casts wall of flames, producing flames 4 squares high in the following 8 squares: starting with the SW square occupied by BB1 and going N, N, NE, NE, E, E, E. Creatures starting adjacent take 1d6+9 fire damage. Creatures starting or moving within the wall take 3d6+9 fire damage. Entering a wall square takes 3 squares of movement. The wall blocks line of sight. It disappears at the end of Tharos' next turn unless he spends a minor action to sustain it. There don't appear to be any attacks involved. I'll go ahead and roll damagd for the four creatures who will start their turn in the fire (unless someone pushes them, I suppose...). BB1, the briar witch, the stormrage shambler, and BB2 take 16, 18, 23, and 17 damage, respectively. And possibly more, depending on what they do.

Tharos saves (19) against the vines.
[/sblock]
 

Victim

First Post
Tharos wasn't bound by vines.

At a gesture from the wizard, a burning wall of fire springs into existence, roasting the briar witch, battle bushes, and stormrage.

[sblock]Autohit damage taking effect on their turns. BB 1: 16, BWD: 18, SR: 23, BB 2: 17.

As far as I can tell, creatures already inside the wall have LoS going to both sides, correct? It's only shooting from 1 side to the other that will have LoS issues.[/sblock]

Glib advances on the choker, attempting to curse the creature with his feybound powers. But as a fey creature itself, the creature seems to possess a resistance, and the monster is not affected.

[sblock]15 Misses with eyebite, as mentioned above.[/sblock]

The stormrage shambler shocks Xak.

[sblock]Lighting Aura deals damage to enemies at the start of their turn, or when they enter the aura. 5 lightning damage.[/sblock]

The dwarf paladin grits his teeth against the painful thorn wounds, withdrawing to the south. The battle briars attempt to pull him back into range with their long branches, but the dwarf's armor and shield fend off the attacks.

His hammer bashes the second eladrin.

[sblock]Second Wind: +33 HP, +2 to defenses until the start of Xak's next turn.

The battlebriars have Threatening Reach, and attempt OAs.
1d20+19; 1d8+11 → [10,19] = (29) MISS
1d20+19; 1d8+11 → [4,11] = (15)
1d20+19; 1d8+11 → [1,19] = (20) MISS
1d20+19; 1d8+11 → [4,11] = (15)

Roll Lookup

Charge attack on Eladrin 2 hits for 11 damage.[/sblock]

The choker dashes to the west, and attempts to establish a chokehold on the dwarf. As it moves, the choker's appearence shifts to match. But Xak's heavy armor protects his neck quite well, and the creature can't get a grip.

[sblock]Recharge= failure Roll Lookup

Move: NW, NW, NW (D), (D) W, W (D)

Minor Action: Chamleon Hide: gain Concealment

Charge Xak: W, W, W: Flanking.
Roll Lookup

1d20+20; 2d6+4 → [3,20] = (23) MISS
1d20+20; 2d6+4 → [4,4,4] = (12)
R 2; Choker charges Xak with Tentacle Claw +1 Charge, +2 flank Grabbed (-4 to escape on hit).[/sblock]



[sblock=Status/Initiative: Round 2]
36: Tharos. Blessed.
*Wall of Fire
[sblock=Powers used]Wall of Fire, D
[/sblock]


33: Glib. Fine. Blessed.
*Eyebite
[sblock=Powers used]Eyebite, E
[/sblock]

31: Xak. -33 HP. Blessed. Second Wind. 17/18 surges
*Second wind, charge eladrin 2.
[sblock=Powers used]Second Wind, E
[/sblock]

26: Fey Grove Choker. -26HP. Concealed

[sblock=Powers used]Vine Fetter, recharge 6.
[/sblock]


18: Starwinds. -22 HP. Blessed.

[sblock=Powers used]Bless, Daily.
[/sblock]

18: Briar Witch Dryad (delayed from 24)

18: Battle Briar 2. Concealment from plants.

18: Battle Briar 1. Bewitching Whispers +3. Quarry.


18: Eladrin 1. -67 Bloodied Quarry. Cursed


18: Eladrin 2. -27. Quarry. Cursed.


18: Shambling Mound. Quarry.


17: Erdric. Fine. Blessed.
[sblock=Powers used]Spray of Arrows, Daily[/sblock]

17: Reed. Fine. Blessed.
[sblock=Powers used]Bewitching Whispers, encounter[/sblock]

14: Narbel. Blessed.

13: Stormrage. -7 HP


12: Torment. Blessed.
[sblock=Powers used]Shake it Off, encounter[/sblock]

Blessed: +1 power bonus to attacks.
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[/sblock]
 
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