Xak is shocked again by the Stormrage mound, challenges the battlebriar, then unleashes a holy circle of glowing light.
[sblock]Shocked for 5 by the Lightning Aura again.
Battle Briar 2 is challenged.
Hallowed Circle: 23 R v BB 2: HIT
17 R v Choker: MISS
19 R v Stormrage: HIT
14 damage.[/sblock]
Choker disengages from Xak, and dashes foward to choke Tharos.
[sblock]Move Action: Shift SE
Minor Action: Chameleon Hide
Standard Action: Charge Tharos: SW . W x 3. Tentacle Claw, Reach 3.
Roll Lookup
32 vs AC. HIT
12 damage, and the target is grabbed (until escape). A target trying to escape the grab takes a –4 penalty to the check.
It's power doesn't recharge
Roll Lookup
[/sblock]
Starwinds runs away from the dangerous plants so Tharos can blow them up, dodges past the choker, then heals herself.
[sblock]Double move. Provokes from both BB. BB 2 doesn't take the attack because of Divine CHallenge.
25. MISS
Roll Lookup
Heal 41[/sblock]
Tharos unloads a Stormcage. Eladrin 2 dies. He then shakes free of the Choker.
[sblock]
1d20+15 → [8,15] = (23) BWD: MISS
1d20+15 → [12,15] = (27) E2: HIT
1d20+15 → [10,15] = (25) BB 1: HIT
1d20+15 → [14,15] = (29) BB 2: HIT
Damage is 22, and there's a wall in the outer squares of the burst; creatures entering or starting adjacent to the wall take 10 lightning damage.
Since he can't move, Tharos attempts to escape. Acrobatics +10 (+6 level, +2 feat, +2 dex), -4 for special ability.
Natural 20, success.
Roll Lookup
He escapes.[/sblock]
Erdric uses Combined Fire against the witch.
[sblock]
Combined Fire—Martial, Weapon
Immediate Reaction—Ranged Weapon
Trigger: An ally makes a ranged attack or an area attack
Target: One creature attacked by your ally---- +16 vs. AC
Hit: 3d10+10 damage.
+18 for Quarry and bless. HIT, 22 damage
Roll Lookup[/sblock]
BWD:
[sblock]Shocked for 10 by wall, burned for 13 by radiant
Briar Cage Erdric (cover) +16 v R. HIT for 9
Roll Lookup
Save fails
Teleport.
[/sblock]
BB 2:
[sblock]Shock for 10 by wall.
Deal 5 damage to Xak from aura
Attack Xak. Miss.
Roll Lookup[/sblock]
BB 1: [sblock]Move S
Attack Narbel, reach 2. 32
Roll Lookup
HIT. 15 damage.
[/sblock]
Shambler: [sblock]Regen 5
Move NW, W x3.
Charge Wx2 at Reed. Miss.
Roll Lookup
[/sblock]
[sblock=Status/Initiative: Round 3]
36: Tharos. Delays.
33: Glib. Fine. Blessed.
*Bait and Switch on Shambler.
[sblock=Powers used]Eyebite, E.
Bait and Switch, E
Elven Precision, E
[/sblock]
31: Xak. -59 HP. Blessed. 17/18 surges
*Second wind, charge eladrin 2.
[sblock=Powers used]Second Wind, E
Hallowed Circle, D
[/sblock]
26: Fey Grove Choker. -
45 HP, Bloodied. Quarry, Cursed. Concealed.
*Charge Tharos
[sblock=Powers used]Vine Fetter, recharge 6.
[/sblock]
18: Starwinds. -0 HP. Blessed. AP=0. 8/9 surges
[sblock=Powers used]Bless, Daily. Solar Wrath, E. Breath Weapon, E. Split the Sky, E.
Healing Word, 1/2, E
[/sblock]
18: Tharos. -21 HP. Blessed.
*Stormcage
[sblock=Powers used]Wall of Fire, D
Stormcage, E
[/sblock]
18: Briar Witch Dryad.
-160 HP, bloodied. Ongoing 13 radiant. AP=0 Quarry. Cursed.
*Briar Cage Erdric
18: Battle Briar 2.
-80 HP, Bloodied. Quarry. Divine Challenged.
*Attack Xak
18: Battle Briar 1. -38. Quarry. Cursed
*Attack Narbel
18: Shambling Mound. -21 HP.
*Charge Reed
17: Erdric. -33 HP. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (25 HP, resist 10 all)
[sblock=Powers used]Spray of Arrows, Daily. Evasive Strike, E
COmbined Fire, E[/sblock]
17: Reed. Fine. Blessed. Concealed. +2 defenses Otherwind
[sblock=Powers used]Bewitching Whispers, encounter. Will of the Feywild, E. Otherwind Stride, E.[/sblock]
14: Narbel. -27 HP. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (23 HP, resist 10 all, vulnerable cold 5.)
13: Stormrage. -53 HP. Cursed.
*Double Attack Xak
12: Torment. -11 HP. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (19 HP, resist 10 all)
*Attack Cage
[sblock=Powers used]Shake it Off, encounter[/sblock]
Blessed: +1 power bonus to attacks.
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[/sblock]