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[KK]Game 2: When Compost Attacks! (Encounter 2 pending)

Dalamar

Adventurer
Xak calls upon Kord to shield Starwinds from the closer Battle Briar while consecrating the area.
[sblock=OoC]Minor: Divine Challenge on BB2, Hospitaler's Blessing (allies attacked by challenged enemy heal 10 hp) applies if it makes an attack of opportunity on Starwinds
Standard: Hallowed Circle: Attacks enemies' Reflex in Close Burst 3. Hallowed Circle vs. BB2, Choker, Stormrage (1d20+13=23, 1d20+13=17, 1d20+13=19, 2d6+7=14). Area is a Zone that grants +1 power bonus to all Defenses until end of encounter for Xak and allies.[/sblock]
 

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Victim

First Post
Xak is shocked again by the Stormrage mound, challenges the battlebriar, then unleashes a holy circle of glowing light.

[sblock]Shocked for 5 by the Lightning Aura again.

Battle Briar 2 is challenged.

Hallowed Circle: 23 R v BB 2: HIT
17 R v Choker: MISS
19 R v Stormrage: HIT
14 damage.[/sblock]

Choker disengages from Xak, and dashes foward to choke Tharos.
[sblock]Move Action: Shift SE
Minor Action: Chameleon Hide
Standard Action: Charge Tharos: SW . W x 3. Tentacle Claw, Reach 3.
Roll Lookup
32 vs AC. HIT
12 damage, and the target is grabbed (until escape). A target trying to escape the grab takes a –4 penalty to the check.

It's power doesn't recharge Roll Lookup
[/sblock]

Starwinds runs away from the dangerous plants so Tharos can blow them up, dodges past the choker, then heals herself.

[sblock]Double move. Provokes from both BB. BB 2 doesn't take the attack because of Divine CHallenge.

25. MISS
Roll Lookup

Heal 41[/sblock]

Tharos unloads a Stormcage. Eladrin 2 dies. He then shakes free of the Choker.
[sblock]
1d20+15 → [8,15] = (23) BWD: MISS
1d20+15 → [12,15] = (27) E2: HIT
1d20+15 → [10,15] = (25) BB 1: HIT
1d20+15 → [14,15] = (29) BB 2: HIT
Damage is 22, and there's a wall in the outer squares of the burst; creatures entering or starting adjacent to the wall take 10 lightning damage.

Since he can't move, Tharos attempts to escape. Acrobatics +10 (+6 level, +2 feat, +2 dex), -4 for special ability.
Natural 20, success.
Roll Lookup

He escapes.[/sblock]

Erdric uses Combined Fire against the witch.

[sblock]
Combined Fire—Martial, Weapon
Immediate Reaction—Ranged Weapon
Trigger: An ally makes a ranged attack or an area attack
Target: One creature attacked by your ally---- +16 vs. AC
Hit: 3d10+10 damage.

+18 for Quarry and bless. HIT, 22 damage
Roll Lookup[/sblock]

BWD:

[sblock]Shocked for 10 by wall, burned for 13 by radiant
Briar Cage Erdric (cover) +16 v R. HIT for 9

Roll Lookup
Save fails

Teleport.


[/sblock]

BB 2:

[sblock]Shock for 10 by wall.
Deal 5 damage to Xak from aura

Attack Xak. Miss. Roll Lookup[/sblock]

BB 1: [sblock]Move S
Attack Narbel, reach 2. 32 Roll Lookup
HIT. 15 damage.
[/sblock]

Shambler: [sblock]Regen 5
Move NW, W x3.
Charge Wx2 at Reed. Miss. Roll Lookup
[/sblock]




[sblock=Status/Initiative: Round 3]
36: Tharos. Delays.

33: Glib. Fine. Blessed.
*Bait and Switch on Shambler.
[sblock=Powers used]Eyebite, E.
Bait and Switch, E
Elven Precision, E
[/sblock]

31: Xak. -59 HP. Blessed. 17/18 surges
*Second wind, charge eladrin 2.
[sblock=Powers used]Second Wind, E
Hallowed Circle, D
[/sblock]

26: Fey Grove Choker. -45 HP, Bloodied. Quarry, Cursed. Concealed.
*Charge Tharos

[sblock=Powers used]Vine Fetter, recharge 6.
[/sblock]


18: Starwinds. -0 HP. Blessed. AP=0. 8/9 surges
[sblock=Powers used]Bless, Daily. Solar Wrath, E. Breath Weapon, E. Split the Sky, E.
Healing Word, 1/2, E
[/sblock]

18: Tharos. -21 HP. Blessed.
*Stormcage
[sblock=Powers used]Wall of Fire, D
Stormcage, E
[/sblock]


18: Briar Witch Dryad. -160 HP, bloodied. Ongoing 13 radiant. AP=0 Quarry. Cursed.
*Briar Cage Erdric


18: Battle Briar 2. -80 HP, Bloodied. Quarry. Divine Challenged.
*Attack Xak

18: Battle Briar 1. -38. Quarry. Cursed
*Attack Narbel

18: Shambling Mound. -21 HP.
*Charge Reed

17: Erdric. -33 HP. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (25 HP, resist 10 all)


[sblock=Powers used]Spray of Arrows, Daily. Evasive Strike, E
COmbined Fire, E[/sblock]

17: Reed. Fine. Blessed. Concealed. +2 defenses Otherwind

[sblock=Powers used]Bewitching Whispers, encounter. Will of the Feywild, E. Otherwind Stride, E.[/sblock]

14: Narbel. -27 HP. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (23 HP, resist 10 all, vulnerable cold 5.)


13: Stormrage. -53 HP. Cursed.
*Double Attack Xak

12: Torment. -11 HP. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (19 HP, resist 10 all)
*Attack Cage
[sblock=Powers used]Shake it Off, encounter[/sblock]

Blessed: +1 power bonus to attacks.
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[/sblock]
 
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Redclaw

First Post
Take the choker, Glib, Erdric shouts as he takes an excessively powerful draw on his bow and fires an arrow at the fey creature.

[sblock=ooc] Minor action: Hunter's Quarry, affecting choker, BB1, BB2 and the BWD.
Standard Action: Knockdown Shot vs. choker, +16 (+16 +1 bless +1 quarry -2 restrained) Another Crit! for 46 damage (2d10+10 + 2d8 quarry) and it is knocked prone, if it's still alive.
Move Action: none
Save vs. cage: Fails[/sblock]
 

Walking Dad

First Post
Using his feyboons, Reed curses anew and teleports away from the shambler, the chaotic energies hurting the plant creature. With curse on his lips he attacks his creatures erasing himself from it's sight and hurting it bfore he moves further awy.
[sblock=OOC]

Free: Use rod to curse uncursed creatures 5 squares around target (BB2)
Free: use second boon to teleport 5 squares west. Damage Shambler = 3
Minor: Curse Shambler.
Standard: Eyebite (1d20+14=24, 1d6+10=12, 2d6=4) at shambler. also takes -2 penalty on next attack.
Move: 5 squres west

[sblock=Mini stat block]
Reed Rowan
Perception: 17 Insight: 22 Normal Vision
AC 25 Fortitude 21 Reflex 23 Will 25
Hit Points: 96 / 96 Bloodied: 48
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 24 Surges per day: 8 / 8

I slash out my used powers on the CS.

[/sblock][/sblock]
 
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Victim

First Post
Erdic blows away the choker trying to squeeze off the wizard's head. The powerful shot strikes the creature in the head, killing it instantly. It also knocks the monster over from the impact- or perhaps it just falls as it dies. But the thorns cause him to bleed even as he lands the devastating shot.

[sblock]Take 5 ongoing.

46 damage kills the choker exactly. [/sblock]

The fey warlock teleports away, inflicting some damage to the mound. Then he scourges away his visage from the creature's mind.

[sblock]
Slashing Wake = 3 damage to shambler

Eyebite hits, for 16.[/sblock]

Narbel is shocked by the nearby stormcage, and bleeds from the thorns. He chops away at the cage some more, but can't free himself.

[sblock]Stormcage inflicts 10 damage to people who start adjacent to it. Bleed for 5 from the briar cage.

5 damage to the cage after its resist all. BTW, you don't need to attack the cage.[/sblock]

The electrified shambler advances, positioning itself near the middle of the group for maximum zapping. Its tendrils lash out towards the wizard, but the beast's clumsy attack would hit no one with the skill and magic of your group.

[sblock]Regen 10.

Move S x3, SW, W x4.
Double attack on Tharos. Miss, Miss
Roll Lookup[/sblock]



[sblock=Status/Initiative: Round 3]
36: Tharos. Delays.

33: Glib. Fine. Blessed.
*Bait and Switch on Shambler.
[sblock=Powers used]Eyebite, E.
Bait and Switch, E
Elven Precision, E
[/sblock]

31: Xak. -59 HP. Blessed. 17/18 surges
*Second wind, charge eladrin 2.
[sblock=Powers used]Second Wind, E
Hallowed Circle, D
[/sblock]

26: Fey Grove Choker. -45 HP, Bloodied. Quarry, Cursed. Concealed.
*Charge Tharos

[sblock=Powers used]Vine Fetter, recharge 6.
[/sblock]


18: Starwinds. -0 HP. Blessed. AP=0. 8/9 surges
[sblock=Powers used]Bless, Daily. Solar Wrath, E. Breath Weapon, E. Split the Sky, E.
Healing Word, 1/2, E
[/sblock]

18: Tharos. -21 HP. Blessed.
*Stormcage
[sblock=Powers used]Wall of Fire, D
Stormcage, E
[/sblock]


18: Briar Witch Dryad. -160 HP, bloodied. Ongoing 13 radiant. AP=0 Quarry. Cursed.
*Briar Cage Erdric


18: Battle Briar 2. -80 HP, Bloodied. Quarry. Divine Challenged.
*Attack Xak

18: Battle Briar 1. -38. Quarry. Cursed
*Attack Narbel

18: Shambling Mound. -40 HP. Cursed. Eyebited, Reed.
*Charge Reed

17: Erdric. -38 HP. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (25 HP, resist 10 all)

[sblock=Powers used]Spray of Arrows, Daily. Evasive Strike, E
COmbined Fire, E
Knockdown shot, E[/sblock]

17: Reed. Fine. Blessed. Concealed.

[sblock=Powers used]Bewitching Whispers, encounter. Will of the Feywild, E. Otherwind Stride, E.[/sblock]

14: Narbel. -42 HP. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (18 HP, resist 10 all, vulnerable cold 5.)


13: Stormrage. -43 HP. Cursed.
*Double Attack Tharos

12: Torment. -11 HP. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (19 HP, resist 10 all)
*Attack Cage
[sblock=Powers used]Shake it Off, encounter[/sblock]

Blessed: +1 power bonus to attacks.
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[/sblock]
 
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Dalamar

Adventurer
"You're going to stay right where you are!"
Xak swings his hammer in a wide arc despite it seeming like all the elements are against him. Kord seems to approve, as the paladin's smite connects solidly.
[sblock=OoC]Immobilizing Smite vs BB2 (1d20+15=35, 2d10+9=16), crit so damage becomes 29 plus Crit damage (3d8=16).
Xak activates Channel Divinity: Kord's Favor to heal 33, just taking his chances with the OA.
If the BB by some lucky stroke dies, Xak moves next to the Briar Witch and Challenges it.[/sblock]
 
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Redclaw

First Post
Erdric feels a rush of clarity as he sees his arrow take down the choker. His mind immediatly starts thinking his way through the targets that are left, determined to put his bow to good use.
[sblock=ooc] gained a temporary action point, thanks to Archer's Glory.
And oops... I forgot to use the 3d8 crit bonus for the bow. Oh well, at least the choker went down without it. :cool:[/sblock]
 

Graf

Explorer
Rollie looks over at growing fracas.

That... approaches being worth my time...

He bolts forward toward the front lines [5n ne] ignoring the irritating electrical field of the plants.
Demonstrating skills he's developed in his main profession, tumbles through the melee [CBG: ne n n] winding up opposite Stormrage to deliver a weak blow to the Battle Briar [Cat Burglars Gambit@BB2: AC 34; 28 Dam] before acrobatically vaulting over the creature to land on its far side [CBG:ne of BB2, directly n of stormrage].

Rollie spends a minor combing down his spiked up hair.

[sblock=...]That was a weak damage roll.

With 8 move it's just enough to get me into position through the auras, and shifting through difficult is not an issue IIUTRC (if I understand the rules correctly).

Damage from the electrical field of the shambler is... 10? (haven't marked it yet)

[/sblock]
[sblock=Glib Rollie Combat Block]
Passive Perception 26 ✦ Passive Insight 24 DARKVISION, low light
Defenses 27/19/27/23
Hit points 83 Bloodied 41
AP 1

Defenses
+4 vs OA (artful dodger)
Combat Anticipation (+1 to defenses vs close, ranged, area attacks)
Defensive Advantage (+2 to defenses when have CA)
Evasion (missed ref/ac area/close attack -> no damage)
Forced Movement -1 square (cat burglar)

Effects
Blessed (+1 to hit) - but really, Rollie is always blessed, isn't he? Just look at his hair....

Powers

:melee:Bait and Switch (standard; encounter) ✦ Marital, Weapon

:melee:Cat Burglers Gambit (standard; encounter) ✦ Martial, Weapon

Elvin Precision (free; encounter) ✦ Personal
:ranged:Eyebite(standard; encounter) ✦ Arcane, Psychic, Impliment
Ignoble Escape (move; encounter) ✦ Martial, Personal
Instant Escape (immediate interrupt; encounter) ✦ Martial, Personal
:melee:Sand in the Eyes (standard; encounter) ✦ Martial, Weapon
:melee:OR :ranged:Tornado Strike (standard; encounter) ✦ Marital, Weapon
Tumble (move; encounter) ✦ Martial
:melee:OR :ranged:Easy Target (standard; daily) ✦ Marital, Weapon
:melee:Knockout (standard; daily) ✦ Marital, Weapon
:melee:OR :ranged:Walking Wounded (standard; daily) ✦ Marital, Weapon
Shadow Flow Armor (minor; daily) ✦ Item
Cloak of Resistance (minor; daily) ✦ Item
[/sblock]
 

Victim

First Post
Erdric exalts in his expert shooting.

[sblock]Archer's Glory. Unfortunately, nothing in the power gives you the ability to spend more AP per encounter, and I haven't seen any faq or errata stuff for it. [/sblock]

Torment lashes out at the shocking monster, yelling to Narbel and causing the dwarf to ignore the pain of his injuries - more than tough dwarf normally does, even. The tiefling finally breaks free of the cage.

[sblock]Bleed for 5
Shocked for 5.

Standard: Lion's Roar- Martial, Weapon
Standard Action; Melee weapon; Target: One creature
Attack: +16 vs. AC (+17, -2 restrained, +1 bless)
Hit: 4d4+8 damage, self or one ally can use a healing surge (ally gains +4 hp)

Roll Lookup
1d20+15; 4d4+8; 1d20 → [11,15] = (26)-> 27 HIT
1d20+15; 4d4+8; 1d20 → [2,1,3,4,8] = (18)
1d20+15; 4d4+8; 1d20 → [14] = (14)

Narbel heals surge +4.[/sblock]

Glib advances, dashing foward through the Stormrage Shambler's electric aura and Tharos's wall of lightning. The spell saps his momentum more than the scoundrel planned, and he doesn't make it as far as he'd like before attacking.

[sblock]Move N x2, enter Lighting Aura, take 5 damage. Move Nx2, NE early so move doesn't end on Narbel.

Shift: NE, N x2, through Stormcage, take 10 damage. Thorns from the Briar Witch tear at him: 6 damage
Hit: not flanking (even his intended position was not flanking) 16 damage

Shift: N, NE, E x2 to end up NE of BB2 (your directions were somewhat confusing here). 8 damage from Curse of Thorns aura.[/sblock]

Unphased by the electric shambler that snuck behind him, Xak lands a telling blow filled with Kord's power. That plant is rooted to the ground. Kord rewards his skilled champion with a surge of healing. The battle briar tries to take advantage of Xak's momentary distraction, but is unable.

[sblock]shocked for 5.

35=HIT. 32 damage+Immo.

Kord's favor: heal 33, spend surge.

OA: misses on a 2. Roll Lookup[/sblock]



[sblock=Status/Initiative: Round 4]

33: Glib. -29 HP. Blessed.
*Cat Burglar's Gambit on BB 2
[sblock=Powers used]Eyebite, E.
Bait and Switch, E
Elven Precision, E
Cat Burglar's Gambit, E
[/sblock]

31: Xak. -31 HP. Blessed. 16/18 surges
*Entangle BB 2
[sblock=Powers used]Second Wind, E
Hallowed Circle, D
Channel Divinity, E
Entangling Smite, E
[/sblock]

18: Starwinds. -0 HP. Blessed. AP=0. 8/9 surges
[sblock=Powers used]Bless, Daily. Solar Wrath, E. Breath Weapon, E. Split the Sky, E.
Healing Word, 1/2, E
[/sblock]

18: Tharos. -21 HP. Blessed.
*Stormcage
[sblock=Powers used]Wall of Fire, D
Stormcage, E
[/sblock]


18: Briar Witch Dryad. -160 HP, bloodied. Ongoing 13 radiant. AP=0 Quarry. Cursed.
*Briar Cage Erdric


18: Battle Briar 2. -128 HP, Bloodied. Quarry. Divine Challenged. Immobilized.
*Attack Xak

18: Battle Briar 1. -38. Quarry. Cursed
*Attack Narbel

18: Shambling Mound. -40 HP. Cursed. Eyebited, Reed.
*Charge Reed

17: Erdric. -38 HP. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (25 HP, resist 10 all)

[sblock=Powers used]Spray of Arrows, Daily. Evasive Strike, E
COmbined Fire, E
Knockdown shot, E
Archer's Glory, E[/sblock]

17: Reed. Fine. Blessed. Concealed.

[sblock=Powers used]Bewitching Whispers, encounter. Will of the Feywild, E. Otherwind Stride, E.[/sblock]

14: Narbel. -6 HP. 15/16. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (18 HP, resist 10 all, vulnerable cold 5.)


13: Stormrage. -61 HP. Cursed.
*Double Attack Tharos

12: Torment. -21 HP. Blessed.
*Lion's Roar on Stormrage, heal Narbel

[sblock=Powers used]Shake it Off, encounter
Lion's Roar, E[/sblock]

Blessed: +1 power bonus to attacks.
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[/sblock][/QUOTE]
 
Last edited:

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