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[KK]Game 2: When Compost Attacks! (Encounter 2 pending)

Evilhalfling

Adventurer
Starwinds: Dragonborn Cleric

Whee!

Starwind swings hard at the wounded woman, knocking her down and pushing her into her moving rose bush, and cold from between the stars flows over her enemies. She shrugs and then Starwinds begins to pulse with light, She flashes with the intensity of a star being born.
The Briar witch begins to burn.....


[sblock]
split the sky 1d20+13+1=27 vs fort : push Eladrin NE,N knockdown 1d8+5=6 damage
if this misses, the eladrin is missed by the breath as well.
Shift NW
Dragon breath vs reflex (E1, BB1, BW) (1d20+14=21, 1d20+14=15, 1d20+14=28)
2d10+2=10, 2d10+2=11
Action point. Radiant action : briar witch takes 13 damage (save ends)
Solar Wrath close burst 8 hits all enemies. +15 vs will 3d8+10=19 damage
roll lookup
E1 32
e2 32
BB1 18
BB2 16
BW 26
Stormy 21
Shambler 31
Choker 21
[/sblock]
powers expended [sblock]
Dragon Breath: (encounter, cold, NR)
Split the Sky (encounter 3)
Solar Wrath - (encounter pp 11)
Action point
Bless (daily)
[/sblock]
 
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Victim

First Post
Starwinds unleashes the power of Platinum Dragon. Thunder wraps around her mace, and the cleric's blow smashes the fey back and to the ground (it's more like hitting a tree than a squishy elf type though). Cold blasts from the dragonborn's mouth, and the two fey creatures suffer. The battle briar is unphased by the elements. And then Starwinds burns with the power of an angry star. The monsters are seared by the harsh light, and the priestess' prayer leaves a burning ray from the heavens focused on dryad witch.

The badly wounded eladrin, blasted by all three of Starwinds' attacks, does not stir, and an illusion fades to reveal the barky form of a dryad.

[sblock]
Damage on Close and Area attacks is only rolled once - you did the Solar Wrath right, but rolled twice on the breath weapon.

Split the Sky: HIT. 6 damage. pushed, knocked prone
Breath Weapon: E1: 21=HIT BB 1: 15=Miss. BWD: 28= HIT. Damage = 10
Solar Wrath:
1d20+15 → [17,15] = (32) E1: HIT
1d20+15 → [17,15] = (32) E2: HIT
1d20+15 → [3,15] = (18) BB1: MISS
1d20+15 → [1,15] = (16) BB 2: MISS
1d20+15 → [11,15] = (26) BWD: MISS
1d20+15 → [6,15] = (21) SR: HIT
1d20+15 → [16,15] = (31) S: HIT
1d20+15 → [6,15] = (21) C: HIT
E1,E2,BB1,BB2,witch,Storm-shambler,shambler choker

19 Damage.

AP: BWD has 13 radiant saves ends. Starwinds heals 10.

Damage total: E1: 35. BWD: 29 +ongoing. E2, SR, S, C: 19.

Eladrin 1 dies. Or should I say Dryad 1. [/sblock]

The other dryad disguised an eladrin seems upset by this turn of events: "You bastards with your axes and fire and stupid gods! You killed her!" She turns to the briar witch, "I know you're different now, but she's still our sister. Make them pay!"

The Briar Witch burns from the holy light and wall of fire. The dryad touches the battlebriar and teleports, reappearing near Narbel. The creature swipes at her, but she's already gone. ""Nature's wrath take you all," the witch threatens, her eyes flaring with emerald light. She throws thorns which grow into Briar Cages at Narbel and Torment to get revenge, and gestures for the Battle Briars to advance.

[sblock]Take 18 fire, and 13 radiant.

Teleport SW x 6, S x 1.

Standard Action: Briar Cage on Narbel: 31 versus Reflex =HIT. Damage: 7.
Restrained, ongoing 5 (save ends both). Has cover. Briar Cage can be destroyed (25 HP, resist 10 all)

AP: Briar Cage @ Torment: 28=HIT. 6 damage plus Restrained, ongoing 5 (save ends both). Has cover. Briar Cage can be destroyed (25 HP, resist 10 all)

Save versus ongoing with +2 for elite: 2+2=4. FAIL

Roll Lookup
Roll Lookup

[/sblock]

The battlebriars advance. The rearmost combat shrub brushes past the other bush - who attacks in its bewitched confusion, inflicted some damage and pulling it along - and advances on the ranger. Starwinds takes another swing as it passes, but her mace bounces off a tough branch. The Battle Briar snags the ranger with a thorny claw, pulling him closer.

[sblock=BB2]Burns for 17

BB2: Move W (4), S, SW, S*, S
*provokes OA from BB 1. Hit, for 17 damage, pull 1 SW

Charge Erdric: W, SW, S*. Attack +20 versus AC.
*Provoke from Starwinds 17=Miss
Roll Lookup

33 = HIT, 18 damage. Pull NW.

Roll Lookup[/sblock]

The commands of its normal fey masters reassert themselves, and the other briar monster swings west, then charges back towards Starwinds in a pincer movement. Distracted by the other plant's advance, the cleric takes a wound.

[sblock=BB 1]Burns for 16.

Move: W, W, W, SW, W
Charge Starwinds: SE, SE.

23+1 charging, +2 flanking= 26 HIT. 17 damage.
Roll Lookup[/sblock]


The remaining disguised dryad teleports behind the group, then charges the mage.

[sblock]Teleport SW x 7, W. Then charge: E, NE, NE. 31 v AC = HIT. 21 damage.
Roll Lookup[/sblock]

The viney blob of compost cuts off Rollie from the rest of the group, but isn't able to ensnare the agile cat burglar with a vine tentacle.

[sblock]Regen 5.

Move S x4.

Charge Glib: S x2, SE x 2. 18=MISS
Roll Lookup[/sblock]




[sblock=Status/Initiative: Round 2]
36: Tharos. -21 HP. Blessed.
*Wall of Fire
[sblock=Powers used]Wall of Fire, D
[/sblock]


33: Glib. Fine. Blessed.
*Eyebite
[sblock=Powers used]Eyebite, E
[/sblock]

31: Xak. -33 HP. Blessed. Second Wind. 17/18 surges
*Second wind, charge eladrin 2.
[sblock=Powers used]Second Wind, E
[/sblock]

26: Fey Grove Choker. -45HP, Bloodied. Concealed

[sblock=Powers used]Vine Fetter, recharge 6.
[/sblock]


18: Starwinds. -29 HP. Blessed. AP=0

[sblock=Powers used]Bless, Daily. Solar Wrath, E. Breath Weapon, E. Split the Sky, E.
[/sblock]

18: Briar Witch Dryad. -60 HP. Ongoing 13 radiant. AP=0
*Briar Cage Torment and Narbel

18: Battle Briar 2. -34 HP.
*Charge Erdric

18: Battle Briar 1. -16. Quarry.
*Attack Starwinds

18: Eladrin 2. -46, Bloodied. Quarry. Cursed.
*Charge Tharos


18: Shambling Mound. -14 HP. Quarry.
*Charge Glib

17: Erdric. -18 HP. Blessed.
[sblock=Powers used]Spray of Arrows, Daily[/sblock]

17: Reed. Fine. Blessed.
[sblock=Powers used]Bewitching Whispers, encounter[/sblock]

14: Narbel. -7 HP. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (25 HP, resist 10 all)

13: Stormrage. -26 HP

12: Torment. -6 HP. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (25 HP, resist 10 all)
[sblock=Powers used]Shake it Off, encounter[/sblock]

Blessed: +1 power bonus to attacks.
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[/sblock]

The Briar Witch's Curse of Thorns aura has now been added to the map.
 
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Graf

Explorer
Rollie regards his attacker with horror...

It's... fighting something like this... it's... it's... undignified!
Especially for someone of my caliber.


He looks up to find someone to complain to but the rest of his companions seem to be locked in mortal combat.

Bah, never around when you need them.

Come on now... yes, uncle Rollie is going to stand very still. That's right you overgrown trash heap, come swing right at me...

Rollie attempts to bait and switch the compost heap, so overwhelmed is he by the indignity of it all that the rogue completely forgets to actually move out of the way [NAT1].

Fortunately, his elven sense of precision takes over [40 vs Will, 12 damage] and he deftly flips out of the way, switching position with the creature and slipping away [B&S Hit->Shift 4: nw 3w] and then sprints back across the river to his companions location [move: 3w jump(3w) 2w]

What a fantastic caliber of opponents we've found. Perhaps we can visit the elemental plane of mud next?


ooc: end position is 2s of the tree to Tharos' se. maybe further west if I can pick my spot inside of the large shambler when I B&S
I will spend an action point to [move (cats burglar move from ap) and maul eladrin 2] if Tharos has trouble shaking her. Since I go after him in init I shouldn't have trouble making the decision when it's my turn.


[sblock=Glib Rollie Combat Block]
Passive Perception 26 ✦ Passive Insight 24 DARKVISION, low light
Defenses 27/19/27/23
Hit points 83 Bloodied 41
AP 1

Defenses
+4 vs OA (artful dodger)
Combat Anticipation (+1 to defenses vs close, ranged, area attacks)
Defensive Advantage (+2 to defenses when have CA)
Evasion (missed ref/ac area/close attack -> no damage)
Forced Movement -1 square (cat burglar)

Effects
Blessed (+1 to hit) - but really, Rollie is always blessed, isn't he? Just look at his hair....

Powers

:melee:Bait and Switch (standard; encounter) ✦ Marital, Weapon

:melee:Cat Burglers Gambit (standard; encounter) ✦ Martial, Weapon
Elvin Precision (free; encounter) ✦ Personal
:ranged:Eyebite(standard; encounter) ✦ Arcane, Psychic, Impliment
Ignoble Escape (move; encounter) ✦ Martial, Personal
Instant Escape (immediate interrupt; encounter) ✦ Martial, Personal
:melee:Sand in the Eyes (standard; encounter) ✦ Martial, Weapon
:melee:OR :ranged:Tornado Strike (standard; encounter) ✦ Marital, Weapon
Tumble (move; encounter) ✦ Martial
:melee:OR :ranged:Easy Target (standard; daily) ✦ Marital, Weapon
:melee:Knockout (standard; daily) ✦ Marital, Weapon
:melee:OR :ranged:Walking Wounded (standard; daily) ✦ Marital, Weapon
Shadow Flow Armor (minor; daily) ✦ Item
Cloak of Resistance (minor; daily) ✦ Item
[/sblock]
 

Walking Dad

First Post
"Buy the sacrificed soul of one of your own, I curse you!" Reed callss as he invoces the will of the feywild against the 'eladrin':
Go, don't give commands but slashes, muhahahahaha.... before he teleports away.
[sblock=OOC]

Free: Uses power of his rod to curse all enemies in 5 squares around eladrin 1.
Minor: Curse possible noncursed target (is it the choker)
Standard: Will of the Feywilds (1d20+14=26, 2d8+10=25) against 'eladrin'. Teleport her 3 squares up-left and two up and let her (basic) attack the briarwitch. Afterwards, She is dazed and suffers -2 to her next attack roll.
Edit: Forgot curse damage: Curse damage (2d6=6)
Move: Etheral Stride down-right, right, right concealment and +2 on all defenses.

[sblock=Mini stat block]
Reed Rowan
Perception: 17 Insight: 22 Normal Vision
AC 25 Fortitude 21 Reflex 23 Will 25
Hit Points: 96 / 96 Bloodied: 48
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 24 Surges per day: 8 / 8

I slash out my used powers on the CS.

[/sblock][/sblock]
 
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Redclaw

First Post
Erdric grimaces as the thorny bush hits him, tearing his shirt and scratching him, but not damaging him significantly. Focus on the Fey, he shouts, even as he puts action to his own advice. With a nimbleness only an elf can display, he glides across the battlefield, ignoring the roots of the battlebriars, and launches an arrow at the witch. His grim smile is the only sign of satisfaction as his arrow ends its brief flight with the sharp snap of impact, driving deeply into the dryad's body.

[sblock=ooc] Minor Action: Mark the four nearest enemies as my quarry (both BBs, choker and BWD)
Standard Action: Evasive Strike vs. the Briar Witch, shift 4 squares before attacking, SW, SW, SW, W, which should give me Prime Shot, ignoring her cover due to Point Blank Shot. Hit AC 31 for 38 damage

I'm not sure if Wild Step lets me ignore the Curse of Thorns damage or not, but I'll take the damage if it doesn't.

Additionally, I would like to use Combined Fire if anyone else attacks the BWD with either a ranged or area attack this round.[/sblock]

[sblock=combat stats]
HP 67/85
AC 26--Fort 22--Ref 24--Will 22
Powers--Nimble Strike, Twin Strike, Evasive Strike, Knockdown Shot, Hawk's Talon, Combined Fire, Split the Tree, Excruciating Shot, Spray of Arrows, Elven Accuracy, Archer's Glory, Expeditious Stride, Yield Ground, Evade Ambush

Equipment Abilities
Dragonslayer Longbow, Helm of the Eagle, Dynamic Belt, Gloves of Piercing, Elven Armor[/sblock]
 

Victim

First Post
Reed curses a bunch of people with his Rod of Corruption.

[sblock]Eladrin 2, BWD, BB 1, Stormrage, Choker all cursed[/sblock]

Erdric is more evasive than the battle briars expected, and he shifts away from their thorny claws. However, approaching the briar witch does subject him to her painful curse of thorns. The ranger returns the pain with about century of interest, as he fires off another devastating arrow.

[sblock]Take 6 damage from entering 3 cursed squares.

Hit. 38 damage[/sblock]

Reed twists the mind of the bloodied Dryad with his own feybound power, directing her to attack the tougher dryad witch, before teleporting himself across the water. The witch does not look happy to be on the recieving end of her own thorn boon.

[sblock]The nearest creature is cursed at the beginning of your turn.

Hit the dryad for 31 psychic and daze.

The dryad hits the BWD for 17
Roll Lookup[/sblock]



[sblock=Status/Initiative: Round 2]
36: Tharos. -21 HP. Blessed.
*Wall of Fire
[sblock=Powers used]Wall of Fire, D
[/sblock]


33: Glib. Fine. Blessed.
*Eyebite
[sblock=Powers used]Eyebite, E
[/sblock]

31: Xak. -33 HP. Blessed. Second Wind. 17/18 surges
*Second wind, charge eladrin 2.
[sblock=Powers used]Second Wind, E
[/sblock]

26: Fey Grove Choker. -45HP, Bloodied. Quarry, Cursed. Concealed

[sblock=Powers used]Vine Fetter, recharge 6.
[/sblock]


18: Starwinds. -29 HP. Blessed. AP=0

[sblock=Powers used]Bless, Daily. Solar Wrath, E. Breath Weapon, E. Split the Sky, E.
[/sblock]

18: Briar Witch Dryad. -115 HP. Ongoing 13 radiant. AP=0 Quarry. Cursed.
*Briar Cage Torment and Narbel

18: Battle Briar 2. -34 HP. Quarry.
*Charge Erdric

18: Battle Briar 1. -16. Quarry. Cursed
*Attack Starwinds

18: Eladrin 2. -81, Bloodied. Dazed (End of Reed's turn) Cursed.
*Charge Tharos


18: Shambling Mound. -14 HP.
*Charge Glib

17: Erdric. -24 HP. Blessed.
*Evasive Strike BWD
*Will combine fire with any ranged attack against BWD.
[sblock=Powers used]Spray of Arrows, Daily. Evasive Strike, E[/sblock]

17: Reed. Fine. Blessed. Concealed. +2 defenses Otherwind
*Will of the Feywild Eladrin 1
[sblock=Powers used]Bewitching Whispers, encounter. Will of the Feywild, E. Otherwind Stride, E.[/sblock]

14: Narbel. -7 HP. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (25 HP, resist 10 all)

13: Stormrage. -26 HP. Cursed.

12: Torment. -6 HP. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (25 HP, resist 10 all)
[sblock=Powers used]Shake it Off, encounter[/sblock]

Blessed: +1 power bonus to attacks.
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[/sblock]
 
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Victim

First Post
Narbel hacks away at the briar cage as its thorns dig deeper into his flesh. He's unable to free himself, but his icy axe does make the branches brittle.

[sblock]Bleed for 5.

2 damage to the cage after its resist 10. Save fails with a 2.
His cage is now vulnerable to Frost.

Roll Lookup[/sblock]

The Stormrage Shambler advances out of the wall of fire, regenerating some of its prior injuries but suffering more burns as it goes. It moves into the brush and continues to flail at the paladin.

[sblock]Burn for 23, Regen 10.

Move: S, SE, S x 4, SE
Double Attack on Xak: Roll Lookup
1d20+14; 2d8+5 → [19,14] = (33) HIT
1d20+14; 2d8+5 → [3,8,5] = (16)
1d20+14; 2d8+5 → [4,14] = (18) MISS
1d20+14; 2d8+5 → [7,5,5] = (17)

Xak is hit for 8 damage, and 8 lightning damage. He's also in the aura.[/sblock]

Torment puts away his Crossbow, and tries to burn away the restraining plants.

[sblock]Bleed for 5.

Damage to cage is 16, so 6 after resistance
Save is 9. fail.
Roll Lookup[/sblock]



[sblock=Status/Initiative: Round 2]
36: Tharos. -21 HP. Blessed.
*Wall of Fire
[sblock=Powers used]Wall of Fire, D
[/sblock]


33: Glib. Fine. Blessed.
*Eyebite
[sblock=Powers used]Eyebite, E
[/sblock]

31: Xak. -49 HP. Blessed. Second Wind. 17/18 surges
*Second wind, charge eladrin 2.
[sblock=Powers used]Second Wind, E
[/sblock]

26: Fey Grove Choker. -45HP, Bloodied. Quarry, Cursed. Concealed

[sblock=Powers used]Vine Fetter, recharge 6.
[/sblock]


18: Starwinds. -29 HP. Blessed. AP=0

[sblock=Powers used]Bless, Daily. Solar Wrath, E. Breath Weapon, E. Split the Sky, E.
[/sblock]

18: Briar Witch Dryad. -115 HP. Ongoing 13 radiant. AP=0 Quarry. Cursed.
*Briar Cage Torment and Narbel

18: Battle Briar 2. -34 HP. Quarry.
*Charge Erdric

18: Battle Briar 1. -16. Quarry. Cursed
*Attack Starwinds

18: Eladrin 2. -81, Bloodied. Dazed (End of Reed's turn) Cursed.
*Charge Tharos


18: Shambling Mound. -14 HP.
*Charge Glib

17: Erdric. -24 HP. Blessed.
*Evasive Strike BWD
*Will combine fire with any ranged attack against BWD.
[sblock=Powers used]Spray of Arrows, Daily. Evasive Strike, E[/sblock]

17: Reed. Fine. Blessed. Concealed. +2 defenses Otherwind
*Will of the Feywild Eladrin 1
[sblock=Powers used]Bewitching Whispers, encounter. Will of the Feywild, E. Otherwind Stride, E.[/sblock]

14: Narbel. -12 HP. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (23 HP, resist 10 all, vulnerable cold 5.)
*Hack at damage

13: Stormrage. -39 HP. Cursed.
*Double Attack Xak

12: Torment. -11 HP. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (19 HP, resist 10 all)
*Attack Cage
[sblock=Powers used]Shake it Off, encounter[/sblock]

Blessed: +1 power bonus to attacks.
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[/sblock]

Back to the top.
 
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covaithe

Explorer
"Starwinds! Get back! Incoming!" Tharos yells, crackling energy already arcing around his hands.

[sblock=ooc]Tharos delays until after Starwinds, hoping the cleric can move 2 squares E or 3 squares S somehow.

[sblock=If starwinds gets out, or tells tharos to just go ahead]
Tharos will cast stormcage, burst 3 centered on the NW square of BB1. Attacks against BWD, Eladrin2, BB1, BB2, and Starwinds if needed : 23, 27, 25, 29, 33. Damage is 22, and there's a wall in the outer squares of the burst; creatures entering or starting adjacent to the wall take 10 lightning damage.
[/sblock]

[sblock=If Starwinds can't get out and asks Tharos not to drop a storm on his head]
he'll instead use fire burst on the square 3 W of Starwinds' current position. Burst 2, so here are attacks against BWD, Eladrin2, and BB1: 33, 33, 32, damage 20
[/sblock]

Minor: maintain the wall of fire.
Move: move out of the BWD aura, 2 squares E.
[/sblock]
 

Evilhalfling

Adventurer
Starwinds mutters to herself "not yet, not yet, I can get by without giving in to the void's dark embrace."
then louder "right Tharos!"

She hurries south with double move, ending up SE of Torrent. Then
uses soothing word on herself to fix the hurts she suffers extracting herself from the Briars.

[sblock]
If she is stopped from moving she will use form of shadow instead, move 6 and if she has a remaining action heal.
Heal 3d8+5=18
18+26=41 hp
[/sblock]
 

Victim

First Post
Tharos calls for Starwinds to vacate the blast zone and waits.

Glib tricks the mound of plant goo into a lunge, then cuts it as he dodge past. While the beast is distracted, he slips away and returns to the group, jumping over Reed's head as he clear the muck.

[sblock]

Hit Shambler for 12 damage.

To be honest, I'm not entirely sure how to handle a space swap with different sized combatants. I'm thinking that Glib will move into one square of its space, and then it will have to cover Glib's space with one square of its own. So considering you're intent to move W and N, Glib goes to the NW space of the Shambler, and then it fills in the remainder.
ooc: end position is 2s of the tree to Tharos' se. maybe further west if I can pick my spot inside of the large shambler when I B&S
So you do end up 1 square further W. [/sblock]



[sblock=Status/Initiative: Round 3]
36: Tharos. Delays.

33: Glib. Fine. Blessed.
*Bait and Switch on Shambler.
[sblock=Powers used]Eyebite, E.
Bait and Switch, E
Elven Precision, E
[/sblock]

31: Xak. -49 HP. Blessed. Second Wind. 17/18 surges
*Second wind, charge eladrin 2.
[sblock=Powers used]Second Wind, E
[/sblock]

26: Fey Grove Choker. -45HP, Bloodied. Quarry, Cursed. Concealed

[sblock=Powers used]Vine Fetter, recharge 6.
[/sblock]


18: Starwinds. -29 HP. Blessed. AP=0
[sblock=Powers used]Bless, Daily. Solar Wrath, E. Breath Weapon, E. Split the Sky, E.
[/sblock]

18: Tharos. -21 HP. Blessed.

[sblock=Powers used]Wall of Fire, D
[/sblock]


18: Briar Witch Dryad. -115 HP. Ongoing 13 radiant. AP=0 Quarry. Cursed.
*Briar Cage Torment and Narbel

18: Battle Briar 2. -34 HP. Quarry.
*Charge Erdric

18: Battle Briar 1. -16. Quarry. Cursed
*Attack Starwinds

18: Eladrin 2. -81, Bloodied. Dazed (End of Reed's turn) Cursed.
*Charge Tharos


18: Shambling Mound. -26 HP.
*Charge Glib

17: Erdric. -24 HP. Blessed.
*Evasive Strike BWD
*Will combine fire with any ranged attack against BWD.
[sblock=Powers used]Spray of Arrows, Daily. Evasive Strike, E[/sblock]

17: Reed. Fine. Blessed. Concealed. +2 defenses Otherwind
*Will of the Feywild Eladrin 1
[sblock=Powers used]Bewitching Whispers, encounter. Will of the Feywild, E. Otherwind Stride, E.[/sblock]

14: Narbel. -12 HP. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (23 HP, resist 10 all, vulnerable cold 5.)
*Hack at damage

13: Stormrage. -39 HP. Cursed.
*Double Attack Xak

12: Torment. -11 HP. Blessed. Briar Caged: Restrained+ongoing 5 (save ends both), has cover, caged can be destroyed (19 HP, resist 10 all)
*Attack Cage
[sblock=Powers used]Shake it Off, encounter[/sblock]

Blessed: +1 power bonus to attacks.
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[/sblock]
 
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