TarionzCousin
Second Most Angelic Devil Ever
I can't download the files right now. Are these the "Planetouched" races in the pdf?Tieflings and Aasimar and Chaonds and Zenythri and Fey'ri and Tanarukk and Shadowswifts
I can't download the files right now. Are these the "Planetouched" races in the pdf?Tieflings and Aasimar and Chaonds and Zenythri and Fey'ri and Tanarukk and Shadowswifts
TarionzCousin said:I can't download the files right now. Are these the "Planetouched" races in the pdf?
Here are my complaints anyway:
Bariar:
I think the ability to ignore difficult terrain is a little too powerful. You should probably limit it like the Elven power - this one allows you to shift in difficult terrain, IIRC.
Planetouched:
- I am not sure if the Halos power isn't a little to strong, since it deals damage and causes a secondary effect. On the other hand, the Dragonborns Breath weapon has a better area.
- There's a typo in the power for Avandra, and you should probably revise the entire sentence. Maybe use the word swap instead of shift?
- The Epic Endless Halo feat makes the Paragon Path ability useless, and works a little oddly with the Paragon tier feat Aura. I think the Sustaining of the Aura should not deal damage, especially if you consider that it can become a Burst 3. That's a lot of damage to a lot of targets.
- Considering the Aura abilities, I think the Halo shouldn't heal, but just grant temporary hit points. Infinite healing is not per se wrong in 4E, but I think it might come off as a little to powerful for Epic Tier abilities.
Oh, and be honest - you're only writing up the Planetouched because of the hot chicks pics you wanted to use.
No. But this little cheap tricks to tempt me into reading more of your material... work.Kamikaze Midget said:Are you complaining?![]()
Mudstrum_Ridcully said:No. But this little cheap tricks to tempt me into reading more of your material... work.
KM, the bariaur's "Freedom of Movement" is a KO punch of awesome. I bow to your design skills.
About planewalking and skills... While the "outer planes" (Astral Sea domains) are encompassed by Religion, I think that a Planescape 4e campaign warrants a new skills. Perhaps you could combine the PS3E skills Planar Expertise and Knowledge (Planes) from Planewalker?
Oh, and a question - why don't I recognize many of the planetouched varieties? I see that you're reaching into myth, but is this your own creation or recreation of a later planescape book?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.