Knife-thrower concept feasibility

Felon

First Post
I have a concept for a knife-throwing character that will have levels in Scout, Ranger, Rogue and eventually the Master Thrower and Invisible Blade PrC's. Upon scrutiny, however, this concept is impaired by the overhead that acquiring a dozen magic daggers would entail. Daggers can't be enchanted in stacks like ammunition (OTOH, they don't get destroyed after striking their target). Anyone got any ideas for how to get around this? Perhaps some spell or magic item I've missed?
 

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Check out the bloodstorm blade PrC in Bo9S. At 4th level it gets the ability to make a full attack with one thrown weapon (the weapon comes back to you after each attack, and you throw it again). You can enter the class at 6th character level, so you get this ability at 9th character level.
 

There's also the 3rd-level Kineticist/Psychic Warrior power telekinetic boomerang from Complete Psionic. If you're not keen on bringing psionics into the mix, you could ask your DM if he's willing to convert it to a spell and give you access to it.
 

hong said:
Check out the bloodstorm blade PrC in Bo9S. At 4th level it gets the ability to make a full attack with one thrown weapon (the weapon comes back to you after each attack, and you throw it again). You can enter the class at 6th character level, so you get this ability at 9th character level.

sorry, but there's no way i'd allow this IMC. it comes back to you in time to make one or two more attacks with it, all in a round?

no.

have a few daggers, let them come back to you, and use them the next round... THAT i'd allow. hell, i'd even let you find a few daggers as treasure, just to make it easier.

but that class ability is absolutely absurd.
 

1500run said:
sorry, but there's no way i'd allow this IMC. it comes back to you in time to make one or two more attacks with it, all in a round?

no.

have a few daggers, let them come back to you, and use them the next round... THAT i'd allow. hell, i'd even let you find a few daggers as treasure, just to make it easier.

but that class ability is absolutely absurd.
I'm curious. Do you dislike it for mechanical or flavor reasons?
 



Get lots of daggers and oils of magic weapon, until you can afford 4 +1 returning daggers (should have you covered until your BAB hits +10/+5 and you have Improved 2WF).
 

FireLance said:
I'm curious. Do you dislike it for mechanical or flavor reasons?


mechanical reasons. for flavor, i'm all in favor of PCs being unique and special; after all, that's the point of playing the damn game in the first place.

but there has to be a line drawn when it comes to PCs wanting to do everything possible and things that are just simply *not* possible. this crosses that line.

IMC, there are secular societies, magical societies, religious societies, and every mix you can think of. i make it balanced, and i make sure that there's a good reason for everything.

there is no good reason for this PrC to exist, and in fact, most of this book is not allowed IMC, for the reason that it gives the PCs too much power without much limitation.

anytime a PC says "hey, i can dominate by doing..." it breaks the game. it takes the attention off of both the other members of the party and off of the story. sure, i can increase the CR of monsters (and i do) to suit the need, but what i'm looking for, overall, is balance. the PHBII did a good job of giving fighters options, and IMHO, they don't need more flavor. they're supposed to be strong at low levels and weaker at high levels. you wizards and clerics should be weak at low levels (and need protection), and should be the show-stealers at high levels. it's the price you pay for taking that class.

when you pick a front-liner, you should know that your utility is limited at high levels, after which, you become a role-player. you need to fill the gaps that your specialist party members cannot fill on thier own. it's the price you pay for taking that class.

tBoNS is mostly not allowed IMC because it breaks the front-liners. it overly complicates things that should not be complicated, and at high levels, battles are complicated enough.

to get back to the topic: while i don't allow physics arguments to disrupt the game (it's fantasy!!! c'mon!!!), we do have to lean on hard and fast physical laws. there is no way, and i mean no way, that someone can throw a knife and have it return in the same round to make additional attacks, even if it has the returning property. there simply isn't enough time!


*edit, i spelled "wizards" wrong.*
 

1500run said:
mechanical reasons.

Bah.

when you pick a front-liner, you should know that your utility is limited at high levels, after which, you become a role-player. you need to fill the gaps that your specialist party members cannot fill on thier own. it's the price you pay for taking that class.

Bah.

to get back to the topic: while i don't allow physics arguments to disrupt the game (it's fantasy!!! c'mon!!!), we do have to lean on hard and fast physical laws. there is no way, and i mean no way, that someone can throw a knife and have it return in the same round to make additional attacks, even if it has the returning property. there simply isn't enough time!

Bah.
 

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