FireLance said:
I'm curious. Do you dislike it for mechanical or flavor reasons?
mechanical reasons. for flavor, i'm all in favor of PCs being unique and special; after all, that's the point of playing the damn game in the first place.
but there has to be a line drawn when it comes to PCs wanting to do everything possible and things that are just simply *not* possible. this crosses that line.
IMC, there are secular societies, magical societies, religious societies, and every mix you can think of. i make it balanced, and i make sure that there's a good reason for everything.
there is no good reason for this PrC to exist, and in fact, most of this book is not allowed IMC, for the reason that it gives the PCs too much power without much limitation.
anytime a PC says "hey, i can dominate by doing..." it breaks the game. it takes the attention off of both the other members of the party and off of the story. sure, i can increase the CR of monsters (and i do) to suit the need, but what i'm looking for, overall, is balance. the PHBII did a good job of giving fighters options, and IMHO, they don't need more flavor. they're
supposed to be strong at low levels and weaker at high levels. you wizards and clerics
should be weak at low levels (and need protection), and
should be the show-stealers at high levels. it's the price you pay for taking that class.
when you pick a front-liner, you should know that your utility is limited at high levels, after which, you become a role-player. you need to fill the gaps that your specialist party members cannot fill on thier own. it's the price you pay for taking that class.
tBoNS is mostly not allowed IMC because it breaks the front-liners. it overly complicates things that should not be complicated, and at high levels, battles are complicated enough.
to get back to the topic: while i don't allow physics arguments to disrupt the game (it's fantasy!!! c'mon!!!), we do have to lean on hard and fast physical laws. there is no way, and i mean
no way, that someone can throw a knife and have it return in the same round to make additional attacks, even if it has the
returning property. there simply isn't enough time!
*edit, i spelled "wizards" wrong.*