Knife-thrower concept feasibility


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Darklone said:
hong, sometimes I think you're that strange dude in my old gaming group... :D
Well, I've never been to Germany, but my sister was in Mainz for 6 months last year, and Berlin a few years before that....

(also tried to PM you once, but you no got PMs!)
 

1500run, you seem to have made one argument -- "this just can't really work" -- and this switched midstream to another argument -- "this is just too powerful."

While I can understand the first argument (I disagree that it applies to a fantasy RPG, but I understand it, and as someone who hates psionics, I sympathize), the second one doesn't hold up on any level. There is no way that a ranged specialist using thrown daggers is going to be more powerful than an equivalently-optimized archer, for instance.

Which argument -- or both -- are you really hanging your hat on?
 

Baaah. Well, looks like my supporter account ran out and I don't want to starve right now... emails don't work either? ;)

Knife throwers can't be more powerful than archers? Depends.

Within 30ft, a knife thrower with TWF might easily be more powerful than an archer. Example: Level 8. Three shots vs five throws (Rapid Shot, TWF). Given some extra damage (sneak attack or whatever), the knife thrower can be really annoying... especially halflings.

The better the magic bows get though, the more the archer rules the battlefield.
 

Some options:

Soulknife - five levels will allow you to create two mind blade shortswords as a free action once per round. If you start the round with two, that allows you to throw four in a single round. Different flavor, though.

Custom Magic Item - It shouldn't be difficult to craft a "throwing glove" that imbues thrown weapons with an enhancement bonus. It would essentially be like a bow.

-Stuart
 

I don't think there's anything wrong with it at all. This is D&D afterall. There are no practical reasons why it can't be done in a magical world full of dragons and time stops and so on and so forth.

The real reason the other poster doesn't like it is he doesn't like the book it comes from. Which is fine. But trying to justify it as being illogical or not making sense or impractical is foolhardy. It's a pretige class ability, plain and simple.

If the logistics of it irks you, just say the dagger teleports back to your hand after striking the target. No need to lose any sleep over it.

And remember, what you may think is crazy or unrealistic might be quite the opposite to someone else playing a fantasy game...
 

Well....

If you go all Erberrony and move to boomerangs...

A halfling master thrower with all the right crazy feats can do crazy things. I think stun chance, trip chance and something like 8 attacks around 6th level if everything is set up perfectly. Oh, those stun and trip chances go for each of the 8 attacks. It's really annoying (so many rolls for the DM) and requires the baddies to be set-up just right. But it can be darn effective when fighting mooks.

Mark
 


szilard said:
Soulknife - five levels will allow you to create two mind blade shortswords as a free action once per round. If you start the round with two, that allows you to throw four in a single round. Different flavor, though.

I'm playing a mindblade thrower, possibly the weakest PC I've ever played, and hardly a power build, and unfortunately I don't think this will work. At the very least, throwing the second blade will involve off hand penalties, as you can't transfer a mindblade from one hand to another... if you could, shaping the mindblade into two shortswords would be a pointless ability, you'd be better off forming one, trading hands, then forming another and having both at a higher enhancement bonus. Multiple Throw is a 17th level ability, which is what you really need to make the concept work as intended.

If the character wasn't allready in play (in play by post, so I started a long time ago) I wouldn't go that route at all. Doesn't work well, and I'd have been vastly better off playing a warlock. Seems to me a Warlock can do anything that a throwing soulknife can do, and better.
 

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