Knife-thrower concept feasibility


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Darklone said:
Go Soulbow prClass then.

I'm not sure if that was directed at the OP or at me, but the character I referenced is pretty much limited to the SRD as a source, based on the LEW rules. No soulbow in the SRD, of course.
 

two said:
I am having trouble seeing when this knife thrower, even if you allow the ability for the daggers to return immediately, will ever challenge a simple bow-specialist in power. The bow guy has a bigger damage die, more range by a billion, more prestige classes, more cool arrows, easily enchantable ammo, etc. etc. Can you actually present a build of a dagger-thrower that can do as much damage as a vanilla optimized archer? (even with the insta-return dagger ability)?

werk said:
Feasible, yes. Superior or even comparable, no.

The key to superiority-most-sweet lies in the master thrower PrC (you don't need more PrC's, just one good one), as well as in the realization that in D&D you are far better off regarding your weapon as a damage delivery system than the actual payload. A master thrower can choose from the following tricks:

1) Make a thrown weapon attack with each hand as a standard action, at either the same or separate targets.
2) Throw two darts, daggers, or shurikens with a single attack. Unlike with Manyshot, damage is resolved separately. Combine this with #1.
3) Use a Sleight of Hand check (opposed by Spot) as a move action to render the target flat-footed.
4) Attack two adjacent opponents with one attack roll at -4. Again, combine this with various other tricks for max effect.
5) Increase the critical modifier by 1.
6) Make thrown weapon attacks without provoking an AoO.
7) As a capstone trick, a 5th level MT can make thrown weapon attacks as touch attacks against creatures his size or larger. Combine this with #3.

If there's an archer PrC this darn good, please direct me to it. The only problem? It's only 5-level class, and I only get tricks every odd level.

Needless to say, my halfling scout/ranger/rogue will have the Daring Hunter, and then follow it up with either Daring Outlaw or Improved Skirmish.
 
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DJCupboard said:
If I was putting this together, I wouldn't look for a way to enchant a lot of magical/returning daggers, I'd look for a way to spontaniously (lord my spelling is bad this morning) create magical daggers, like an ever-full bandolier or something.

That's actually exactly along the lines of what I was hoping someone would be able to direct me to.
 





1500run said:
humor: i understand this emotion...


no, seriously, i lurk on these boards a lot, and hong, often i agree with you. i try to make my games fun for my players, but it also has to be fun for me too. giving the PCs too much power takes away the one advantage i have, and tends to make the balance of the game trend to the absurd.

tBoNS is broken, and there's no two ways about it.

Except, despite you saying it breaks the game, your explanation was that it mechanically doesn't work because of the physics of it. In fact, it doesn't break the game at all. It doesn't even catch up to the archer, just brings it a bit closer. And archers are not broken.

Nah, I agree with Hong on this one. Bah. Your reasons don't make a whole lot of sense to me.

Bah. Bah.
 

Please keep this thread on topic. That means no "funny" OT interjections; if the subject isn't your thing, please find something that is.
 

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