Darklone said:Go Soulbow prClass then.
two said:I am having trouble seeing when this knife thrower, even if you allow the ability for the daggers to return immediately, will ever challenge a simple bow-specialist in power. The bow guy has a bigger damage die, more range by a billion, more prestige classes, more cool arrows, easily enchantable ammo, etc. etc. Can you actually present a build of a dagger-thrower that can do as much damage as a vanilla optimized archer? (even with the insta-return dagger ability)?
werk said:Feasible, yes. Superior or even comparable, no.
DJCupboard said:If I was putting this together, I wouldn't look for a way to enchant a lot of magical/returning daggers, I'd look for a way to spontaniously (lord my spelling is bad this morning) create magical daggers, like an ever-full bandolier or something.
hong said:Bah.
Third time's the charm!
This makes me cry.Ki Ryn said:I just noticed the Ignore option the other day. Didn't think I'd need it so soon...
Oh, just kick me in the junk while I'm down, why don't you.Sithobi1 said:But he can't see that because you're being ignored.
1500run said:humor: i understand this emotion...
no, seriously, i lurk on these boards a lot, and hong, often i agree with you. i try to make my games fun for my players, but it also has to be fun for me too. giving the PCs too much power takes away the one advantage i have, and tends to make the balance of the game trend to the absurd.
tBoNS is broken, and there's no two ways about it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.