two said:
I am having trouble seeing when this knife thrower, even if you allow the ability for the daggers to return immediately, will ever challenge a simple bow-specialist in power. The bow guy has a bigger damage die, more range by a billion, more prestige classes, more cool arrows, easily enchantable ammo, etc. etc. Can you actually present a build of a dagger-thrower that can do as much damage as a vanilla optimized archer? (even with the insta-return dagger ability)?
werk said:
Feasible, yes. Superior or even comparable, no.
The key to superiority-most-sweet lies in the master thrower PrC (you don't need
more PrC's, just one good one), as well as in the realization that in D&D you are far better off regarding your weapon as a damage delivery system than the actual payload. A master thrower can choose from the following tricks:
1) Make a thrown weapon attack with each hand as a standard action, at either the same or separate targets.
2) Throw two darts, daggers, or shurikens with a single attack. Unlike with Manyshot, damage is resolved separately. Combine this with #1.
3) Use a Sleight of Hand check (opposed by Spot) as a move action to render the target flat-footed.
4) Attack two adjacent opponents with one attack roll at -4. Again, combine this with various other tricks for max effect.
5) Increase the critical modifier by 1.
6) Make thrown weapon attacks without provoking an AoO.
7) As a capstone trick, a 5th level MT can make thrown weapon attacks as touch attacks against creatures his size or larger. Combine this with #3.
If there's an archer PrC this darn good, please direct me to it. The only problem? It's only 5-level class, and I only get tricks every odd level.
Needless to say, my halfling scout/ranger/rogue will have the Daring Hunter, and then follow it up with either Daring Outlaw or Improved Skirmish.