The Kobold Death Knight
Putting some terror into Kobolds:
Kobold Death Knight
Small Undead (Reptilian)
Hit Dice : 6d12 (39 hp)*
Initiative: +9 (+1 Dex, +8 feat)
Speed : 30 ft.
AC: 19 (+1 size, +1 Dex, +5 natural, +2 leather)
Attacks: Halfspear +4 melee; or light crossbow +5 ranged; or negative energy touch +4 melee touch
Damage: Halfspear 1d6; light crossbow 1d8; negative energy touch 1d8+1 plus 1 point Con
Face/Reach: 5 ft. by 5 ft./ 5 ft.
Special Attacks : Abyssal blast, Constitution damage, fear aura 15 ft.
Special Qualities: Darkvision 60 ft., light sensitivity (as kobold) , DR 15/+1, immune to cold, electricity and polymorph, undead traits, SR 20, summon mount (as death knight), turn immunity (as death knight), undead followers (as death knight, up to 12 HD).
Saves: Fort +0, Ref +1, Will +3
Abilities: Str 10, Dex 13, Con -, Int 10, Wis 12, Cha 12
Skills: Craft (trapmaking) +2, Hide +8, Listen +2, Move Silently +4, Search +2, Spot +2, Spellcraft +5
Feats : Alertness, Improved Initiative (x2)
Climate/Terrain : Any land and underground
Organization: Solitary or troupe (1 plus 12 HD of undead followers)
Challenge Rating : 9
Treasure : Double standard
Alignment : Always evil (usually lawful evil)
Advancement : Per character class
* Class levels account for high HD.
Kobold death knights are simply undead 6th-level kobolds.
COMBAT:
They attack with their abyssal blast before closing.
Abyssal Blast (Su): Range 640 ft., area of effect 20-ft. radius, damage 6d6 (half fire, half divine power), Reflex DC 14 for half damage.
Fear Aura (Su): 5-HD or less creatures within a 15-ft. radius must make a Will save (DC 14) or be affected as if by fear cast by a 6th-level sorcerer.
Constitution Damage (Su): Will save DC 14.
There are also spellstitched death knight kobolds.
Kobold Death Knight
Small Undead (Reptilian)
Hit Dice : 6d12 (39 hp)*
Initiative: +9 (+1 Dex, +8 feat)
Speed : 30 ft.
AC: 19 (+1 size, +1 Dex, +5 natural, +2 leather)
Attacks: Halfspear +4 melee; or light crossbow +5 ranged; or negative energy touch +4 melee touch; or vorpal short sword +5 +9 melee
Damage: Halfspear 1d6; light crossbow 1d8; negative energy touch 1d8+1 plus 1 point Con; vorpal short sword +5 1d6 +5 plus vorpal
Face/Reach: 5 ft. by 5 ft./ 5 ft.
Special Attacks : Abyssal blast, Constitution damage, fear aura 15 ft., spell-like abilities
Special Qualities: Darkvision 60 ft., light sensitivity (as kobold) , DR 15/+1, immune to cold, electricity and polymorph, undead traits, SR 20, summon mount (as death knight), turn immunity (as death knight), undead followers (as death knight, up to 12 HD)
Saves: Fort +2, Ref +3, Will +5
Abilities: Str 10, Dex 13, Con -, Int 10, Wis 12, Cha 12
Skills: Craft (trapmaking) +2, Hide +8, Listen +2, Move Silently +4, Search +2, Spot +2, Spellcraft +5
Feats : Alertness, Improved Initiative (x2)
Climate/Terrain : Any land and underground
Organization: Solitary or troupe (1 plus 12 HD of undead followers)
Challenge Rating : 9
Treasure : Double standard
Alignment : Always evil (usually lawful evil)
Advancement : Per character class
* Class levels account for high HD.
Magical Items Owned : Vorpal short sword +5.
Spell-Like Abilities : 3/day - spectral hand, audible glamer ; 1/day - doom , ray of enfeeblement