D&D 3E/3.5 Knightfall's "Humanoids + Templates = Fun" Thread (Retired)


log in or register to remove this ad


Knight Otu: Sure, why not... :D

Any more ideas? (I have a few, I'll have to write them down first though.) How about a challenge? Try making a Kobold into a CR 10+ death machine with five templates or less, but without using any template from ELH! and it must be done within the confines of the Template rules presented in Savage Species. :D No class levels allowed!

Later,
 
Last edited:


Anthropomorphic Elephant (Titanite)
Large Monstrous Humanoid
Hit Dice: 3d8+12 (25 hp)
Initiative: +1 (Dex)
Speed: 30 ft.
AC: 16 (-1 size, +1 Dex, +6 natural)
Attacks: Slam +8 melee, 2 stamps +8 melee; or gore +8 melee
Damage: Slam 1d8+6, stamp 1d10+3; or gore 1d12+6
Face/Reach: 10 ft. / 10 ft.
Special Qualities: Darkvision 60 ft., scent
Saves: Fort +4, Ref +4, Will +5
Abilities: Str 22 (+6), Dex 12 (+1), Con 17 (+3), Int 11 (+0), Wis 15 (+2), Cha 11 (+0)
Skills: Jump +3, Listen +8, Spot +8
Feats: Grass Trekker (B/SS), Improved Multiattack, Multiattack
Climate/Terrain: Warm forest and plains
Organization: Solitary or herd (6-30)
Challenge Rating: 7
Treasure: Standard
Alignment: Often neutral evil
Advancement: By character class
Level Adjustment: +2

Scent (Ex): A titanite can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft.
 
Last edited:

Anthropomorphic Camel (Bactrian)
Medium-Size Monstrous Humanoid
Hit Dice: 2d8 (9 hp)
Initiative: +4 (Dex)
Speed: 40 ft.
AC: 14 (+4 Dex)
Attacks: Bite +2 melee; or by light mace +6 melee; or by longbow +6 ranged
Damage: Bite 1d4; or light mace 1d6; or longbow 1d8
Face/Reach: 5 ft. / 5 ft.
Special Qualities: Darkvision 60 ft., scent
Saves: Fort +0, Ref +7, Will +4
Abilities: Str 10 (+0), Dex 18 (+4), Con 10 (+0), Int 11 (+0), Wis 13 (+1), Cha 8 (+1)
Skills: Listen +6, Spot +6
Feats: Desert Dweller (B/SS), Weapon Finesse (light mace)

Climate/Terrain: Any desert, hill, and mountains
Organization: Solitary
Challenge Rating: 1
Treasure: Standard
Alignment: Always neutral
Advancement: By character class
Level Adjustment: +1

Scent (Ex): A bactrian can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft.
 

Anthropomorphic Giant Panda (Pando)
Medium-Size Monstrous Humanoid
Hit Dice: 2d8+6 (15 hp)
Initiative: +2 (Dex)
Speed: 30 ft.
AC: 16 (+2 Dex, +4 natural)
Attacks: 2 claws +6 melee, bite +4 melee; or by weapon +6 melee; or by weapon +4 ranged
Damage: 2 claws 1d4+4, bite 1d6+2; or by weapon
Face/Reach: 5 ft. / 5 ft.
Special Qualities: Darkvision 60 ft., scent
Saves: Fort +3, Ref +5, Will +5
Abilities: Str 19 (+4), Dex 14 (+2), Con 17 (+3), Int 11 (+0), Wis 14 (+2), Cha 13 (+1)
Skills: Climb +8, Listen +5, Spot +5, Survival +2 *, Swim +6
Feats: Multiattack, Treefriend (B/SS)
Climate/Terrain: Temperate hills, forest, or mountain
Organization: Solitary
Challenge Rating: 3
Treasure: Standard
Alignment: Often neutral good
Advancement: By character class
Level Adjustment: +2

Scent (Ex): A pando can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft.

Skills: *+2 competence bonus on Survival checks to avoid becoming lost in a forest.
 
Last edited:


Krishnath said:
Dammit again! He beat me to Panda Khan! :p

Heh, heh!

Wait until you see my upcoming Anthropomorphic War Ape and some other's base on the cool animals and beasts in the D20 adventure Tsar Rising by MonkeyGod Enterprises! :)

Not sure when those will be hitting this thread, though. I'm in a mapping frame of mind, but I first have an appointment at the U of A pain clinic today.

Cheers!

KF72

p.s. Fixed Titanite hit points based on Con.
 


Remove ads

Top