Used a Orc with 2HD instead of 1HD, but I also recalculated BAB, save and skills as an Outsider. Also, I gave the Orc of Legend both 2 claw and 1 bite attack. Opinions on Level Adjustment?
Orc of Legend (Chosen of Gruumsh)
Medium-Size Outsider (Orc)
Hit Dice: 2d8+5 (14 hp)
Initiative: +7 (Dex, Improved Initiative)
Speed: 20 ft. (scale mail); base 30 ft.
AC: 22 (+3 Dex, +5 natural, +4 scale mail)
Attacks: 2 claws +9 melee, bite +7 melee; or greataxe +9 melee; or javelin +5 ranged
Damage: Claw 1d4+7, bite 1d6+3; or greataxe 1d12+7; or javelin 1d6+7
Face/Reach: 5 ft. / 5 ft.
Special Attacks: Frightful presence
Special Qualities: Damage reduction 10/+1, light sensitivity, see in darkness
Saves: Fort +11, Ref +9, Will +6
Abilities: Str 25 (+7), Dex 16 (+3), Con 21 (+5), Int 11 (+0), Wis 10 (+0), Cha 12 (+1)
Skills: Climb +5, Intimidate +3, Intuit Direction +2, Listen +12, Ride +5, Spot +12, Survival +2
Feats: Alertness, Improved Initiative (B), Multiattack (B)
Climate/Terrain: Any land and underground
Organization: Gang (2-4), squad (11-20 plus 2 3rd-level -sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating: 3
Treasure: Standard
Alignment: Always chaotic evil
Advancement: By character class
Level Adjustment: +5
Frightful Presence (Ex): When an orc of legend makes a loud yell, it inspires terror in all creatures within 20 feet that have 2 or fewer Hit Dice. Each potential affected opponent must succeed at a Will save (DC 12) or become shaken—a condition that lasts until the opponent is out of range. A successful save leaves that opponent immune to that orc of legend’s frightful presence for 24 hours.
An orc of legend with levels in one or more character class add those levels to their Hit Dice for determining the power of their frightful presence ability. Thus, a 7th-level captain, with a Charisma of 14, has a frightful presence that affects all creatures within 20 feet that have 9 or fewer Hit Dice (2 HD + 7 Levels), and the Will save for the ability is made at a DC of 16 [DC 10 + 4.5 (rounded down) + 2 for Charisma modifier].
Light Sensitivity (Ex): Orcs of legend suffer a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell.
See in Darkness (Su): Orcs of legend can see perfectly in darkness of any kind, even that created by deeper darkness spells. Orcs of legend do not have the standard darkvision of normal orcs, as a result.