Order of Initiative:
Zook
Luthal
Kolarred
Wolves
With the cacophony of howls and Zook's exclamation of a Call To Arms, everyone springs into action! Durgan, Caray and Marvis start waking up the rest of the Steel Talons, who all start battle preparations.
Zook quickly moves and crouches between the two campfires and pulls out and loads his crossbow (the space between the two large fires being probably the safest place he can think of since he doesn't know where the wolves are at the moment).
Luthal unsheathes his battleaxe and throwing axe and with his darkvision making the battle field nice and clear, immediately charges one of the wolves in front of him. He swings both axes in front of him and...
((Battle Axe [2] + 4 = 6)) *MISS*
((Throwing Axe [12] + 4 = 16)) *HIT* ((Damage [6] + 3 = 9))
...he uses the battle axe to draw the focus of the wolf away as he brings the small axe up and in, jamming the edge into the side of the creature, who howls in anger.
Kolarred leaps up into the saddle of his stallion and hefts his lance... pulling on the reins to swing the horse around and aim for any number of dire wolves on their side of the camp.
Suddenly, out from the shadows about a dozen wolves more start charging in from the underbrush. The Steel Talons all spread out and start engaging many of them as they circle the camp. Kolarred has two easily in his sights, one on it's own, the other currently engaged with Luthal. Zook also has the lone wolf and the one attacking Luthal in the sights of his crossbow (-4 to hit the one attacking Luthal because it's engaged in melee). Luthal has his hands full with the one in front of him.
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We are at the top of the initiative order. Post up to 3 rounds worth of actions if you'd like (especially if your actions don't plan on changing). I will make all rolls for combat, so you needn't worry about that. If you do post 3 rounds worth of actions but things occur that I think you might want to change your actions for, I won't resolve all the rounds at once, but will stop after each round so that you can make adjustments if you so choose.
For your info as to the situation:
There are two wolves that are currently designated for your party - one engaged with Luthal, one currently unengaged. Only Luthal's wolf is within 30 feet of Zook (for his Point Blank Shot feat). Kolarred can charge either wolf on his horse with no problem. Unless engaged, the second wolf is in a position to move in and flank Luthal this round.
Zook
Luthal
Kolarred
Wolves
With the cacophony of howls and Zook's exclamation of a Call To Arms, everyone springs into action! Durgan, Caray and Marvis start waking up the rest of the Steel Talons, who all start battle preparations.
Zook quickly moves and crouches between the two campfires and pulls out and loads his crossbow (the space between the two large fires being probably the safest place he can think of since he doesn't know where the wolves are at the moment).
Luthal unsheathes his battleaxe and throwing axe and with his darkvision making the battle field nice and clear, immediately charges one of the wolves in front of him. He swings both axes in front of him and...
((Battle Axe [2] + 4 = 6)) *MISS*
((Throwing Axe [12] + 4 = 16)) *HIT* ((Damage [6] + 3 = 9))
...he uses the battle axe to draw the focus of the wolf away as he brings the small axe up and in, jamming the edge into the side of the creature, who howls in anger.
Kolarred leaps up into the saddle of his stallion and hefts his lance... pulling on the reins to swing the horse around and aim for any number of dire wolves on their side of the camp.
Suddenly, out from the shadows about a dozen wolves more start charging in from the underbrush. The Steel Talons all spread out and start engaging many of them as they circle the camp. Kolarred has two easily in his sights, one on it's own, the other currently engaged with Luthal. Zook also has the lone wolf and the one attacking Luthal in the sights of his crossbow (-4 to hit the one attacking Luthal because it's engaged in melee). Luthal has his hands full with the one in front of him.
**********
We are at the top of the initiative order. Post up to 3 rounds worth of actions if you'd like (especially if your actions don't plan on changing). I will make all rolls for combat, so you needn't worry about that. If you do post 3 rounds worth of actions but things occur that I think you might want to change your actions for, I won't resolve all the rounds at once, but will stop after each round so that you can make adjustments if you so choose.
For your info as to the situation:
There are two wolves that are currently designated for your party - one engaged with Luthal, one currently unengaged. Only Luthal's wolf is within 30 feet of Zook (for his Point Blank Shot feat). Kolarred can charge either wolf on his horse with no problem. Unless engaged, the second wolf is in a position to move in and flank Luthal this round.
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