Knightmares of Khorvaire

Order of Initiative:
Zook
Luthal
Kolarred
Wolves


With the cacophony of howls and Zook's exclamation of a Call To Arms, everyone springs into action! Durgan, Caray and Marvis start waking up the rest of the Steel Talons, who all start battle preparations.

Zook quickly moves and crouches between the two campfires and pulls out and loads his crossbow (the space between the two large fires being probably the safest place he can think of since he doesn't know where the wolves are at the moment).

Luthal unsheathes his battleaxe and throwing axe and with his darkvision making the battle field nice and clear, immediately charges one of the wolves in front of him. He swings both axes in front of him and...

((Battle Axe [2] + 4 = 6)) *MISS*
((Throwing Axe [12] + 4 = 16)) *HIT* ((Damage [6] + 3 = 9))


...he uses the battle axe to draw the focus of the wolf away as he brings the small axe up and in, jamming the edge into the side of the creature, who howls in anger.

Kolarred leaps up into the saddle of his stallion and hefts his lance... pulling on the reins to swing the horse around and aim for any number of dire wolves on their side of the camp.

Suddenly, out from the shadows about a dozen wolves more start charging in from the underbrush. The Steel Talons all spread out and start engaging many of them as they circle the camp. Kolarred has two easily in his sights, one on it's own, the other currently engaged with Luthal. Zook also has the lone wolf and the one attacking Luthal in the sights of his crossbow (-4 to hit the one attacking Luthal because it's engaged in melee). Luthal has his hands full with the one in front of him.

**********

We are at the top of the initiative order. Post up to 3 rounds worth of actions if you'd like (especially if your actions don't plan on changing). I will make all rolls for combat, so you needn't worry about that. If you do post 3 rounds worth of actions but things occur that I think you might want to change your actions for, I won't resolve all the rounds at once, but will stop after each round so that you can make adjustments if you so choose.

For your info as to the situation:

There are two wolves that are currently designated for your party - one engaged with Luthal, one currently unengaged. Only Luthal's wolf is within 30 feet of Zook (for his Point Blank Shot feat). Kolarred can charge either wolf on his horse with no problem. Unless engaged, the second wolf is in a position to move in and flank Luthal this round.
 
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Kolarred will charge on the wolf positioning himself to flank Luthal, He will then continue his move 60 feet further (ride by attack) , he will turn next round and charge again (ride by attack).

lance +9 (+7+2charge-2PA) dmg (1d8+3+2)x2 for charging, AC 21, ride +8 horse AC 14
 

Zook will make a sneak attack at the wolf engaging Luthal. He will attack the best until he dies or the wolf turns to attack him. He will then try to escape the beast hiding or fleeing


ooc: [I don't know how realistic the acctions are]

MW Spear (+4 melee, d8+0 damage, crit x3)
sneak attack +2d6.
 

Luthal howls back at the wolf he is fighting, a high, cutting sound that pierces the night air like a sharp knife. He swings again at the wolf until it falls.

OOC: Keep fighting until they are toast. Do my best to get Zook into a flanking position by using my 5-foot steps. If not engaged in close combat, charge into the nearst attacker. I don't expect this strategy will change.
 

From between the two campfires, Zook sees the dire wolf snapping away at the gnoll. He immediately drops his crossbow and rushes forward, drawing his spear... moving in almost-but-not-quite opposite of Luthal. He raises the spear and thrusts it forward...

((Spear [14] + 4 = 18)) *HIT* ((Damage [7] + 0 = 7))

...impaling it into the flank of the wolf, whose howls of pain get even greater.

Kolarred urges his mount forward and he barrels down on the other wolf, who turns just in time to see the horse ride up to him. Kolarred holds his arm steady and even thrusts his hand forward just a bit to put a bit more oopmh behind the attack...

((Lance [8] + 9 - 2 (PA) = 15)) *HIT* ((Damage (double) [1] + [7] + 3 + 3 + 2 (PA) + 2 (PA) = 18))

...and catches the wolf square in the jaw! It flips over twice in mid-air, then lands hard on the ground, giving off an agonizing woof of pain. Kolarred continues on through the underbrush for quite a way before slowly down and turning the horse around.

The dire wolf that stands between Luthal and Zook snaps it's head back and forth making little nips, trying to keep both fighters at bay. When Luthal moves an axe to make a defensive stance it sees it's chance and lunges forward with it's huge jaws...

((Bite [19] + 11 = 30)) *HIT* ((Damage [8] + 10 = 18))

...and snaps them right around the upper thigh of the large gnoll. Luthal can feel blood begin to drip down his leg and then feels the tug as the wolf tries to pull him off his feet...

Wolf ((Trip [8] + 11 = 19)) / Luthal ((Trip [3] + 3 = 6))

...and then his world turns upside down and he thuds HARD onto the ground, landing prone.

The second wolf tries to shake the cobwebs from the vicious lance attack it just received, then turns to face the horse and rider 60 feet away and SPRINTS after him at full speed. As it approaches the horse it leaps forward to full extension with it's jaws open wide, aiming right for the horse's throat...

Wolf ((Bite [8] + 11 + 2 (charge) = 21)) / Kolarred ((Ride [10] + 8 = 18))
*HIT* ((Damage [5] + 10 = 15))


...and despite the paladin's best attempts to pull the horse out the way of the giant wolf, he just misses, and the wolf sinks his fangs into the neck of the horse, trying to pull the larger creature down to the ground...

Wolf ((Trip [9] + 11 = 20)) / Horse ((Trip [17] + 8 = 25))

...but can't maintain it's grip with it's jaws and the horse is able to pull away and maintain it's footing. However Kolarred can tell that the bite did quite a lot to the horse, and it won't be able to take much more of that if the wolf's attack continues.

**********

Next round begins... please state your actions for this round. I've just discovered that this kind of melee will get too crazy trying to do more than one round at a time, so I'll go through each round by itself, thereby allowing you to make immediate decisions on what you'd like to do each time your initiative comes around.

W = Wolf
K = Kolarred & Horse
L = Luthal (prone)
Z = Zook

Code:
     [COLOR=gold]K[/COLOR]
      [COLOR=Sienna]W[/COLOR]



   [COLOR=Sienna]W[/COLOR][COLOR=SandyBrown]Z[/COLOR]
  [COLOR=YellowGreen]L[/COLOR]
 
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Luthal lets out a loud yelp of pain when the wolf's large jaws rip into his leg. He feels one of the beast's canines hit the thick bone in his thigh with a sickening grinding noise. He attempts to twist free of the wolf's vise-like grip, but fails and falls hard onto his back.

"Yip!" Luthal's breath rushes out in a burst when he hits the solid ground below. "Zook! Get him offa me!"

OOC: Ouch! That stung! Luthal is down to 12 hit points.

Use a move action to stand (which will provoke an attack, unfortunately), and attack the wolf again with two attacks.

Battleaxe 18 (14+4), damage is 10 (7+3)
Throwing axe 16 (12+4), damage is 8 (5+3)
If Zook takes this wolf out before I can get to him, I throw the axe at the next target in range.
 
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Kolarred continue to fight the beast from the top of his horse

lance +8 (+7+1 higher ground) dmg 1d8+3 , AC 21, ride +8 horse AC 14 I also think I have concealment from my horse not sure.
 


Zook slides to his right in order to get the dire wolf directly between him and Luthal, and makes a sneak attack against the wolf from the flanking position.

((Spear [10] + 4 + 2 = 16)) *HIT* ((Damage [3] + 9 (SA) = 12))

The wolf once again howls in anger and pain... and Zook can tell that stab with his spear was a good one. Luthal uses the hopeful distraction to roll back to his feet, but the wolf's neck snaps around and it makes another grab at him with his huge jaws.

((Bite [1] + 11 = 12)) *MISS*

Luckily for him, Luthal is able to dance out of the way. However, because he had to use some time to get back to his feet, he is only able to make a wild lunge with just his battleaxe...

((Battleaxe [20] + 4 + 2 = 26)) *HIT* ((Confirm [12] + 4 + 2 = 18)) *CONFIRM CRIT*
((Damage [6] + 3 + [5] + 3 + [6] + 3 = 26))


...but somehow is able to make his upward swing count HARD!!! The edge of the axehead catches the dire wolf right under the jaw, and Luthal can feel the snapping of bone and muscle as it cleaves through the creature's skull. With a stunned silence, the wolf drops to the ground with a thud.

Kolarred meanwhile is still trying to deal with the wolf that is on him... stabbing forward with his lance, trying to find some give on the beast's tough hide. He finds what he thinks is an opening and ludges forward...

((Lance [7] + 7 + 1 = 15)) *HIT* ((Damage [4] + 3 = 7))

...nailing the wolf in it's back. Blood spurts out from the wound, but the only result seems to be it making the wolf even angrier. Forsaking the horse for the moment, it leaps up and tries to snap at the paladin sitting in his saddle...

((Bite [13] + 11 = 24)) *HIT* ((Damage [1] + 10 = 11))

... getting a big bite of Kolarred's thigh. The wolf's jaws remain around his leg and tries to yank him down from his horse's saddle...

Wolf ((Trip [3] + 11 = 14)) / Kolarred ((Ride [8] + 8 = 16))

...but the paladin's grib on his reins are too strong and the teeth pull free of his leg.

**********

Next round of actions please. Both Zook and Luthal are within range to charge the wolf on Kolarred if they so choose, and Zook will be able to take a flanking position if he'd like.
 

OOC One thing when the wolf charged at Kolarred, Kolarred was entitled a AoO since his Lance has a 10' foot reach and was covering the mount. Mounted combat has it's advantage. ;)
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Kolarred uses the withdraw action (no AoO) to move him and his horse out of the wolf ways towards his friend but about 20' from them to the left, He will then ready an action against the wolf to receive his charge (don't forget the 10' reach.)
 

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