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Knightmares of Khorvaire

As Zook goes back out to the road to find his and Luthal's horses... he sees both of them standing at the top of the hill by themselves. What is odd though is that Tomanta is nowhere to be found. Zook does a quick search up and around where the horses were left, and he sees what he thinks are possibly Tomanta's horse's hoofprints heading back down the road south, as if going back to Vedykar. This perplexes him, but he doesn't waste time thinking about that and instead leads both horses back to the camp, where he finds Kolarred, Luthal, and Durgan digging a hole to bury the dead.

It takes a good twenty minutes of digging before the orc is put to rest, and by that point everyone is exhausted. Durgan tells most of the camp to go back to bed (including the Knightmares), and that he and Grandpa will keep further watch into the evening. The party settles down to an uncomfortable and somewhat smelly sleep.

>>>

The next morning the three Knightmares get up and help break down the camp. The Talons take their assistance gladly, and then with fond farewells and declarations of seeing each other again, they hit the road and head south to Vedykar. The Knightmares gather their things together and prepare to continue north. Everyone feels pretty good at this point, the horse is the only one that still has a slight slip in it's step and Kolarred can tell it's still not fully recovered from the wolf attack (although it looks very good and rested.) Checking his maps, Luthal can tell that it will be about another day's journey by horseback along the road, then when they see an old tower ruin up in the hills, they are to look for a path on the right side of the road that will take them on their first leg of their journey into the Ashen Spires themselves.
 

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Zook open his eyes just to feel the piercing smell of rotten meat dam seems like the Talons weren't so good at corpse burning just to find out that he felt a sleep over a piece of wolf leg that where chopped of in the fight. That was my pillow.

After a bit of hard bread and water Zook used to the hard life of tracking people packs his backpack, sadels his horse, and fixed the little things like the bolts. “Well... we got some work to do I just wont be to late on the road” “we may catch up with them” he says out in the air “let us press the horses a bit today and see if we get to the path right for the road before dark” he takes some mouthfuls of water from his skin and goes over to the horse making a air of wanting to leave as son as possible.
 
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DEFCON 1 said:
It takes a good twenty minutes of digging before the orc is put to rest, and by that point everyone is exhausted. Durgan tells most of the camp to go back to bed (including the Knightmares), and that he and Grandpa will keep further watch into the evening. The party settles down to an uncomfortable and somewhat smelly sleep.

Luthal sleeps better than one would expect. Fighting alongside the Talons made him trust them to guard the camp for the evening. He snores softly through the night, sleeping deeply until the first hints of sunrise.

DEFCON 1 said:
The next morning the three Knightmares get up and help break down the camp. The Talons take their assistance gladly, and then with fond farewells and declarations of seeing each other again, they hit the road and head south to Vedykar.

"Goodbye, warriors of the Talon. Maybe next time we meet, there will be better happenings. Damn wolf stink! It will take a week before that stench is outta my fur." He kicks a rock into the still smoldering ashes, sending embers flying into the morning air. The skull of a wolf, its jaw cleaved into two distinct halves, rolls out of the firepit. "Ha! Here's one I'll be happy to never meet again!" With a long laugh, Luthal turns his back to the campsite and starts north.

DEFCON 1 said:
Checking his maps, Luthal can tell that it will be about another day's journey by horseback along the road, then when they see an old tower ruin up in the hills, they are to look for a path on the right side of the road that will take them on their first leg of their journey into the Ashen Spires themselves.

"Map shows an easy trip for a spell, then we go off the main road to a path. Not sure how well it's marked, so we gotta keep a sharp eye after we see the ruined tower."

Tor L'Tha said:
“Let us press the horses a bit today and see if we get to the path right of the road before dark.” He takes some mouthfuls of water from his skin and goes over to the horse, making a air of wanting to leave as soon as possible.

Luthal nods in agreement. "Best to keep moving. Yer horse up to it, Kolarred?"
 

After a short prayer for the buried orc.
Kolarred, kneel in front of his sword planted to the ground, holding the handle, praying the gods to give his compagnion and himself the required strenght to continue their journey. He stand up, shakes Durgan hands and says "Thank you my friend to take that last round. "

He then goes to bed.


He spend an hour the next morning performing his religious ritual fighting technique finishing by a 15 minute intense prayer, kneeling in front of his sword.

spell Selected : Divine favor

he then prepares his stuff and verify his animal for the day ahead of them.

He tries to avoid any useless discussion with his compagnion or the Talon. Kolarred words are strong and convincing but only used when really needed.

Seeing the Luthal reaction to the wolf. "Luthal, don't waste your time or energy on these dead beast, They aren't even worth one of your taught."

As they look at the map. "I guess either you Luthal or Zook should take the point, Your faster and more stealthy than I am. I will stay behind ready to intervene would my help be needed.

He nods at Zook "I agree, let's try to get there before the night. Luthal my horse should be able to handle it. It's injury are still not completly healed but he should make it.
 

Zook mounts his horse, the one that where of Tylers property “well good friend you must work hard today” “I take the lead for some hours at last” he makes the horse move towards the road.
At the top he looks around seeing a fine morning, some birds sings and a tender wind strikes his face. “let us go!” he strikes the side of the horse.

search Roll(1d20)+4:19,+4 Total:23
listen Roll(1d20)+8:19,+8 Total:27
 

The group of three men gallop north as fast as they can get their horses to go. Checking the maps along the way, Luthal can tell they are making good time. Over the course of several hours they pass a couple travellers heading south along the road, but they do not stop to speak with them.

It is approaching midafternoon when Kolarred notices that the wounds that his mount still has (the horse is currently down 5 HP from max), is beginning to slow the beast down. Pushing ahead as much as they did has not done the mount much good, and it is noticably straining to keep up with Luthal's and Zook's horses. Another hour of forced march and the horse will be completely exhausted.

Looking at the maps, Luthal determines that if they were to continue to push ahead, they might reach the old tower ruins by nightfall. If they stop to rest then they wouldn't reach the ruins until well into the evening. Of course in either case... they may be in darkness when they arrive, and thus the possibility of missing the path off the road is great either way. The maps do indicate another House Orien waystation probably within 2 hours journey from where they are, so if they were to let Kolarred's horse rest for a bit, they'd be able to make the waystation with no problems.

**********

OOC: Tor L'Tha... you don't need to make Search, Listen, & Spot checks unless you specifically state what you are trying to Search, Listen and Spot for. It goes without saying that I'm treating all of you as "Taking 20" on your Spots and Listens as you travel for any random things that might occur. It's only if you have something specific you want to pay attention for that you can attach a roll to it, like "I want to Listen for more wolf howls for the first hour we travel from leaving camp." This tells me that you not only are taking standard care to pay attention to your surrounds, but that you are also making specific concentration on listening for wolf howls. Hope this helps.
 


DEFCON 1 said:
OOC: Tor L'Tha... you don't need to make Search, Listen, & Spot checks unless you specifically state what you are trying to Search, Listen and Spot for. It goes without saying that I'm treating all of you as "Taking 20" on your Spots and Listens as you travel for any random things that might occur. It's only if you have something specific you want to pay attention for that you can attach a roll to it, like "I want to Listen for more wolf howls for the first hour we travel from leaving camp." This tells me that you not only are taking standard care to pay attention to your surrounds, but that you are also making specific concentration on listening for wolf howls. Hope this helps.


Ooc: very well ;) I thought it was necessary to include the search and listen skill rolls.
 

DarkMaster said:
OOC If Kolarred uses 5 point of lay of hand to heal it, will it be fine?

Yes, it will be fully healed and you assume it will gain more energy back in order to continue to push the mounts if you still wanted to try and find the tower ruins before nightfall.
 

Kolarred will lay his hand on his horse until its wounds are healed. (lay hand 5pts) He will then push his mounts in order to get to the tower before nightfall.
 

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