w00t!! I've been trying to get Jair to make a story hour of his campaign for the longest time. I really enjoy each of his games and he does a great job of giving detail to every city, every person (even shopkeeps and peasants) and the events that are occuring outside of the PC's actions.
Killing the girl? I mean why not cut her hands?
At the time, there were black tendrils of energy coming from the black disc behind her. She screamed in agony with every one and Collin thought it was killing her. Worse, he thought, if it did, it would consume her soul. Since trying to free her from the black energy was futile, we did the only thing we could. We killed her to save her soul from the disc. Well that didn't work now did it?
It's a guilt that Collin bears now which gives him the drive to face every adversity and conflict since that day. Because of his actions, one of his most beloved childhood friends was killed, and another tainted or possessed by the same darkness. It should have been him, he feels.
I also liked the description of the armor. Very neat.
Neat? NEAT!? It scared the piss out of poor Frederick who was actually afraid to strike Gaidri for fear of wounding some forsaken souls. Oh and another thing that didn't get mentioned (understandable since this game happened many months ago) was the blue eyed, man-sized bats flying around the vaulted ceiling above us. Every time we tried something with Sara they would keen out. Luckily for us, they never attacked or threatened (though Byron had to test one by putting an arrow into it...). Combined, the whole scene was like something out of a horrific Ravenloft campaign.
Also, once the black swirling disc was done consuming poor Sara, the bonds that held her disappeared. Not wanting her body to rot on a profane altar for all time, Collin and Tylette wrapped her in two bedrolls (she had pretty much bled out across the alter, so it wasn't all too messy) and the party began the long trip back to our tiny village of Ardonia to bury her there.
Our poor party. When we're not squabbling, we getting ourselves wrapped up in the goings-on of wherever we happen to be and feel obliged to solve their problems ourselves. But when we click, it's a beautful and fearful sight to behold. Khuuld's giant sword dashing skulls left and right. Byron, who despite being blind, manages to target and pincushion his prey with seeming ease. Our poor low-level casters (the psion and the sorceror) who do our part and then watch as the beef does most of the work.
