I'm doing this more to fish for advice and criticism than anything else, but should it go 30 posts without any comment, so be it. At least it will help me remember precisely what happened in between posts.
We game Saturdays from 2pm - 12-2am depending on the quality of that particular session with a break for food around 7. My game is every other week (with a different unrelated campaign run by another DM in between).
I wanted to start this a couple of weeks ago, but I didn't want to try to tell the story up until now. I decided to do it anyways, just not do the hard part of telling the story until now. Today I figured, I'm doing it for me, if I don't want to do the backstory, I'm not gonna do the backstory.
This game is beyond being inspired by something, it is lifted directly from it. If you do recognize what from (two things actually) please do not reveal it as there are 3 players in my game who read these boards and I don't want to spoil their surprise.
Now then, as brief a history to present events as possible.
Two months or so ago, the sleepy town of Ardonia had enough adventure to last it a couple more decades. First the man who serves as the government of the town who holds the title of Baron even though the origins of that title are lost to time, lost his daughter Sara. Sara disappeared one morning without a trace. Soon thereafter it was discovered that the Captain of the guards had also disappeared.
The Baron summoned a knowledgeable woodsman to track her down. In order to give the man as much help as possible he also called for the orphaned young girl who worked in the general store, as she was known to have visions.
In town that day was a trapper who lived alone in the wetlands of the north, he happened to have been following the young girl when she snuck away from work to answer the Baron's summons (she had promised him she would let him buy her a drink, and had every intention of leaving him sitting in the saloon until he gave up).
The young girl, Tylette, knocked on the door of the small manor house of the baron only to have the trapper, Khuuld, surprise her and demand his drink. It was to this scene that the baron opened the door. Attempting to diffuse the situation, he bid them both enter and tried to entreat the trapper to aid the woodsman, Byron, in finding his daughter.
Khuuld had little enough interest in this, but when Tylette was handed the earring of Sara, and had a vision of her either running off with or being abducted by the captain of the guards, he figured it was a simple job of fetch and inquired as to the pay.
A month's wages for a couple days walk seemed a fair bargain to him.
Unbeknownst to them was another young man by the name of Collin, listening at the window of the manor house. An inquisitive lad, he had recently ran away from his instruction in the arcane ways though he had yet to find an actual place to run to. When news of his escape did not seem to be on people's lips, he tracked the more juicy gossip to the manor house.
It was decided that perhaps the best next step would be to acquire something of Captain Gaedri's and see if Tylette could gather any further information from it. But when the they came out of the house they noticed Collin stepping hurriedly away from the window. A few embarassing moments later and Collin quickly won them over and asked if he could come along and perhaps help out with a little of his magic. He always had thought Sara the prettiest girl in town, and to him, it seemed the perfect way to get away.
The party would grow by one more before they set out though, a conscientious young acolyte of Equitus who consequently knew Collin through their shared scholarly hobby, asked to accompany the group when he brought forth some of Captain Gaedri's belongings. Equitus is the god of justice, and Frederick had taken it to mind to be something of a lawman. He insisted that if Collin was old enough to go, that he could as well.
His strong arm, healing magics, and his penchant for reading adventure stories would all come in handy many times.
Tylette's object reading was again extremely useful and garnered a vision of Captain Gaedri exploring some crumbling ruins a few weeks past. Hoping that this could be some clue to his, and more importantly, Sara's current location, the group set out.
They were comprised of
Byron, a woodsman, fighter 1
Khuuld, a trapper, barbarian 1
Tylette, an assistant shopkeep, seer 1 (psion, clairsentient)
Collin, a summoner, sorcerer 1
Frederick, an acolyte of Equitus, cleric 1
We game Saturdays from 2pm - 12-2am depending on the quality of that particular session with a break for food around 7. My game is every other week (with a different unrelated campaign run by another DM in between).
I wanted to start this a couple of weeks ago, but I didn't want to try to tell the story up until now. I decided to do it anyways, just not do the hard part of telling the story until now. Today I figured, I'm doing it for me, if I don't want to do the backstory, I'm not gonna do the backstory.
This game is beyond being inspired by something, it is lifted directly from it. If you do recognize what from (two things actually) please do not reveal it as there are 3 players in my game who read these boards and I don't want to spoil their surprise.
Now then, as brief a history to present events as possible.
Two months or so ago, the sleepy town of Ardonia had enough adventure to last it a couple more decades. First the man who serves as the government of the town who holds the title of Baron even though the origins of that title are lost to time, lost his daughter Sara. Sara disappeared one morning without a trace. Soon thereafter it was discovered that the Captain of the guards had also disappeared.
The Baron summoned a knowledgeable woodsman to track her down. In order to give the man as much help as possible he also called for the orphaned young girl who worked in the general store, as she was known to have visions.
In town that day was a trapper who lived alone in the wetlands of the north, he happened to have been following the young girl when she snuck away from work to answer the Baron's summons (she had promised him she would let him buy her a drink, and had every intention of leaving him sitting in the saloon until he gave up).
The young girl, Tylette, knocked on the door of the small manor house of the baron only to have the trapper, Khuuld, surprise her and demand his drink. It was to this scene that the baron opened the door. Attempting to diffuse the situation, he bid them both enter and tried to entreat the trapper to aid the woodsman, Byron, in finding his daughter.
Khuuld had little enough interest in this, but when Tylette was handed the earring of Sara, and had a vision of her either running off with or being abducted by the captain of the guards, he figured it was a simple job of fetch and inquired as to the pay.
A month's wages for a couple days walk seemed a fair bargain to him.
Unbeknownst to them was another young man by the name of Collin, listening at the window of the manor house. An inquisitive lad, he had recently ran away from his instruction in the arcane ways though he had yet to find an actual place to run to. When news of his escape did not seem to be on people's lips, he tracked the more juicy gossip to the manor house.
It was decided that perhaps the best next step would be to acquire something of Captain Gaedri's and see if Tylette could gather any further information from it. But when the they came out of the house they noticed Collin stepping hurriedly away from the window. A few embarassing moments later and Collin quickly won them over and asked if he could come along and perhaps help out with a little of his magic. He always had thought Sara the prettiest girl in town, and to him, it seemed the perfect way to get away.
The party would grow by one more before they set out though, a conscientious young acolyte of Equitus who consequently knew Collin through their shared scholarly hobby, asked to accompany the group when he brought forth some of Captain Gaedri's belongings. Equitus is the god of justice, and Frederick had taken it to mind to be something of a lawman. He insisted that if Collin was old enough to go, that he could as well.
His strong arm, healing magics, and his penchant for reading adventure stories would all come in handy many times.
Tylette's object reading was again extremely useful and garnered a vision of Captain Gaedri exploring some crumbling ruins a few weeks past. Hoping that this could be some clue to his, and more importantly, Sara's current location, the group set out.
They were comprised of
Byron, a woodsman, fighter 1
Khuuld, a trapper, barbarian 1
Tylette, an assistant shopkeep, seer 1 (psion, clairsentient)
Collin, a summoner, sorcerer 1
Frederick, an acolyte of Equitus, cleric 1
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