I'm a little confused about the Knockdown feat.
I remember that it first popped up in the 3.0e Sword and Fist splatbook.
I've seen the errata that clarified that the threshold damage had to be done in one blow, and that there was no free follow up attack as a result of the Improved Trip feat.
But now I see that it has been brought across to the 3.5e SRD under the Divine rules:
1. Anyway, my first question is, what exactly are the Divine Rules now in the 3.5e and where (which rulebook) did they come from?
Secondly, how does the feat operate? (I didn't see any real clarification in the errata or FAQ for Sword and Fist). Let's say you hit someone with a longsword and do the 10 points of damage:
1. Does the 'make a trip attack' mean that you need to still make the melee touch attack and then the opposed check? Or do you skip straight to the opposed checks?
2. Do you get the +4 bonus to the opposed Str check from the Improved Trip feat?
3. If your trip attempt fails, does your opponent get to make a counter-trip attempt?
Thanks
I remember that it first popped up in the 3.0e Sword and Fist splatbook.
I've seen the errata that clarified that the threshold damage had to be done in one blow, and that there was no free follow up attack as a result of the Improved Trip feat.
But now I see that it has been brought across to the 3.5e SRD under the Divine rules:
I can't believe that they brought the feat across without the old errata... Very sloppy.Knock-Down [General]
Prerequisites
Base attack bonus +2, Improved Trip, Str 15.
Benefit
Whenever you deal 10 or more points of damage to your opponent in melee, you make a trip attack as a free action against the same target.
1. Anyway, my first question is, what exactly are the Divine Rules now in the 3.5e and where (which rulebook) did they come from?
Secondly, how does the feat operate? (I didn't see any real clarification in the errata or FAQ for Sword and Fist). Let's say you hit someone with a longsword and do the 10 points of damage:
1. Does the 'make a trip attack' mean that you need to still make the melee touch attack and then the opposed check? Or do you skip straight to the opposed checks?
2. Do you get the +4 bonus to the opposed Str check from the Improved Trip feat?
3. If your trip attempt fails, does your opponent get to make a counter-trip attempt?
Thanks