Mouseferatu said:I'm not entirely sure it should be redone for 3.5. I've played a character with it, back in 3.0, and unless they've changed the way it works, I'm not sure it's not pretty severely broken.
p. 7, Knockdown Insert to end of Benefit:
Use of this feat cannot be combined with Improved Trip to generate an extra attack, and successful use of this feat does not grant an extra attack through the Cleave or Great Cleave feats. Insert may into “you may make a trip attack as a free action.” After “whenever you deal 10 or more points of damage to your opponent in melee” insert: with a single attack
boolean said:With or without the errata?
So they closed the "hit them, make a free trip, make a free attack" loophole.
Now it's basically Improved Trip in reverse order; an attack followed by a free trip if successful, instead of a trip followed by a free attack.
Mouseferatu said:The problem is, it's far too easy to design a character who is guaranteed to be doing at least 10 points of damage on every attack. All it requires is a high strength, a greatsword, and a tiny bit of magic or an extra feat. Making a free trip attack every time you hit is, frankly, over-powered IMO. And again, I'm speaking from experience as someone who played such a character.
IcyCool said:So do you nerf the Druid's Wolf Animal Companion's Trip ability? After all, it's a free trip attempt every time it hits.
Why weren't you forced to drop your weapon all the time if you tried all these trip attacks? (I vaguely remember some wacky Sage ruling saying that you can't be counter-tripped - were you using that rule perhaps?)Mouseferatu said:Making a free trip attack every time you hit is, frankly, over-powered IMO.
Iku Rex said:Why weren't you forced to drop your weapon all the time if you tried all these trip attacks? (I vaguely remember some wacky Sage ruling saying that you can't be counter-tripped - were you using that rule perhaps?)