Mouseferatu said:As written/described/clarified by the Sage, the "free trip attack" was actually the result of the impact of the swing. Hence, you didn't have to drop your weapon, or use a trip-appropriate weapon, and hence, no counter-trip.
SRD said:Knock-Down [General]
Prerequisites: Base attack bonus +2, Improved Trip, Str 15.
Benefit: Whenever you deal 10 or more points of damage to your opponent in melee with a single attack, you may make a trip attack as a free action against the same target.
So: "Make a trip attack". What's a trip attack?
The bolded text describes part of a "trip attack", and is not removed by the feat. Based on the RAW, the Sage was wrong. (Do you have the original Sage ruling? IIRC it was from some informal venue, not the FAQ.)SRD said:Making a Trip Attack: Make an unarmed melee touch attack against your target. This provokes an attack of opportunity from your target as normal for unarmed attacks.
If your attack succeeds, make a Strength check opposed by the defender's Dexterity or Strength check (whichever ability score has the higher modifier). A combatant gets a +4 bonus for every size category he is larger than Medium or a -4 penalty for every size category he is smaller than Medium. The defender gets a +4 bonus on his check if he has more than two legs or is otherwise more stable than a normal humanoid. If you win, you trip the defender. If you lose, the defender may immediately react and make a Strength check opposed by your Dexterity or Strength check to try to trip you.
I'm not sure if I can see why a feat that lets you use all your special modifiers on Strength checks to trip wouldn't use the usual trip mechanic. If the trip is truly just the result of the "impact of the swing" then every high-damage attack should be a trip attack, and the DC to remain standing should depend on the damage dealt.Mouseferatu said:That's why it was called "Knockdown." Now, if someone wanted to create a fit that granted a free normal trip attack with each attack, that might be possible to balance, though I'm not sure I can see the logistics behind it.
Determine the in-game effects based on the game mechanics.
Edit: Oh, and regarding intent: Why would they make point out of adding the word "may" to the feat if making the trip attack carries no risk?
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