jester47
First Post
In the game THIEF, you play a thief who can creep up behind people and knock them out...
Looking at DnD, it does not seem to have a mechanic to allow this... If you are a rogue, and can move silently you can get a shot in with you sap on a sneak attack when he's flat footed. This works at lower levels, but as you go up in levels, the guard's HP gets higher than what the rogue can deliver in a sneak attack.
I have found two ways to handle this-
if a target is completely unaware of you (you are right behind him and hes sitting there whistleing a tune) he counts as a helpless character for the duration of your first attack, and you can pull a coup-de-grace on him for lethal or subdual.
The other is with a "knockout" house rule built around a touch attack, a flatfooted target and a Fort save vs total damage delivered (lethal or not).
What do people here think about these options?
Also how would you do knockouts in a VP/WP system?
Aaron.
Looking at DnD, it does not seem to have a mechanic to allow this... If you are a rogue, and can move silently you can get a shot in with you sap on a sneak attack when he's flat footed. This works at lower levels, but as you go up in levels, the guard's HP gets higher than what the rogue can deliver in a sneak attack.
I have found two ways to handle this-
if a target is completely unaware of you (you are right behind him and hes sitting there whistleing a tune) he counts as a helpless character for the duration of your first attack, and you can pull a coup-de-grace on him for lethal or subdual.
The other is with a "knockout" house rule built around a touch attack, a flatfooted target and a Fort save vs total damage delivered (lethal or not).
What do people here think about these options?
Also how would you do knockouts in a VP/WP system?
Aaron.