marshaldwm
First Post
Now this was originally a rant to my players, but it is also something I try to enforce, but most of my players absolutely ignore.
In my campaign, I give all characters all knowledge skills as class skills plus two free class skills. But, hardly anyone ever takes knowledge skills, so I end up with Players knowing loads, and characters being ignorant.
Really ticks me off.
Especially the high level games where the characters have supposedly been traveling around, learning stuff, but have no knowledge skills at all, but whenever they need to know something they argue "But I would have learned this during my adventuring career."
Hogwash, to be blunt.
A mage who skimps on spellcraft cannot recognize high level spells much ofthe time, even though they are a 400 year old epic elf mage. No skill, no knowledge. For me, IMC it is the same for all knowledge skills. (And that is why I make them class skills for everyone.)
Does anyone think Wizards really missed the boat by not putting knowledge skills as class skills for everyone? Would it have broken the game?
I am intersted in hearing comments.
DWM
----------The original Rant-----------------------
Normally I really find keeping all posts on the list to be the most
enjoyable for everyone. We can be a real group of players, and enjoy each other's actions. But it only works if characters can seperate what they know and do not know.
I use shorthand descriptions such as 'ogre', 'orc', 'scrying sensor' etc to
make it easy to visualize what is happening, and frankly make the game run smoother.
If I say a large green-skinned humanoid with warts and ...... whatever,
everyone has to either go for the MM and read the creature in detail(not
desireable), or ask questions to determine what the creature is.
And a bit of the rant: I give all characters access to Knowledge skills for
a reason. So they know things, and I can easily catagorize what they know.
So, if your character has no ranks of Knowledge(local) you know damned near nothing about that city. If you have no ranks of Know-history, you slept in class every day. Sure you can get up at a DC5, but that is not much.(Basic info only) Look on the bard table for a good description of basic knowledge.
Not much, is it? Not very impressive for a high-level character.
And remember, the difference between a Rank 0 and rank 1 in a knowledge skill is DC5 or DC21+Int modifier. To be blunt, with no knowledge skills, the character is ignorant, badly so.
Look at your character sheet. Any Know-???? skills is what yoru character knows. And the its-logical-by-my-background-to-know-this argument does not hold water with me. If you want your character to have fought trolls and know them well, take the very narrow Know-trolls skill. Or the broader Know-monsters skill. If your character has been living in the northern wilds for decades, take a Know skill to reflect that, instead of dropping a few more points into another skill like spot or listen.
In RL, I am no genius at much of anything, but I read newspapers, watch CNN and such and I consider myself having one rank in a whole lot of different knowledge skills(and more in a couple) After all, I can tell you basic things about near any country on earth(or many fields of study), and I have occasional flashes of really estoric knowledge about most countries, (including a lot of other fields of study.) Of course an expet in just about anything can snow my knowledge.
So I expect characters to edit themselves, and what they know. We all know far more about the game, its creatures, and everything else than do most sages in the world itself. Read all the FR novels and 2E game supplements and you have at least a 30 or more Knowledge-FR skill. Not too many characters know even a fraction of that.
Read the PHB, MM and DMG, and you know far more than your character probably ever will.
If in doubt, ask the DM. You all see how much I post. I am on all day, most days and I will get back to you quickly.
As a last note, when you upgrade(change over) to 3.5, look at what you want your character to know. With all know-skills as class skills and two free class skills, it is very possible for you to know what you want to know. But if it is not onthe sheet, you do not know it.
Doug
In my campaign, I give all characters all knowledge skills as class skills plus two free class skills. But, hardly anyone ever takes knowledge skills, so I end up with Players knowing loads, and characters being ignorant.
Really ticks me off.
Especially the high level games where the characters have supposedly been traveling around, learning stuff, but have no knowledge skills at all, but whenever they need to know something they argue "But I would have learned this during my adventuring career."
Hogwash, to be blunt.
A mage who skimps on spellcraft cannot recognize high level spells much ofthe time, even though they are a 400 year old epic elf mage. No skill, no knowledge. For me, IMC it is the same for all knowledge skills. (And that is why I make them class skills for everyone.)
Does anyone think Wizards really missed the boat by not putting knowledge skills as class skills for everyone? Would it have broken the game?
I am intersted in hearing comments.
DWM
----------The original Rant-----------------------
Normally I really find keeping all posts on the list to be the most
enjoyable for everyone. We can be a real group of players, and enjoy each other's actions. But it only works if characters can seperate what they know and do not know.
I use shorthand descriptions such as 'ogre', 'orc', 'scrying sensor' etc to
make it easy to visualize what is happening, and frankly make the game run smoother.
If I say a large green-skinned humanoid with warts and ...... whatever,
everyone has to either go for the MM and read the creature in detail(not
desireable), or ask questions to determine what the creature is.
And a bit of the rant: I give all characters access to Knowledge skills for
a reason. So they know things, and I can easily catagorize what they know.
So, if your character has no ranks of Knowledge(local) you know damned near nothing about that city. If you have no ranks of Know-history, you slept in class every day. Sure you can get up at a DC5, but that is not much.(Basic info only) Look on the bard table for a good description of basic knowledge.
Not much, is it? Not very impressive for a high-level character.
And remember, the difference between a Rank 0 and rank 1 in a knowledge skill is DC5 or DC21+Int modifier. To be blunt, with no knowledge skills, the character is ignorant, badly so.
Look at your character sheet. Any Know-???? skills is what yoru character knows. And the its-logical-by-my-background-to-know-this argument does not hold water with me. If you want your character to have fought trolls and know them well, take the very narrow Know-trolls skill. Or the broader Know-monsters skill. If your character has been living in the northern wilds for decades, take a Know skill to reflect that, instead of dropping a few more points into another skill like spot or listen.
In RL, I am no genius at much of anything, but I read newspapers, watch CNN and such and I consider myself having one rank in a whole lot of different knowledge skills(and more in a couple) After all, I can tell you basic things about near any country on earth(or many fields of study), and I have occasional flashes of really estoric knowledge about most countries, (including a lot of other fields of study.) Of course an expet in just about anything can snow my knowledge.
So I expect characters to edit themselves, and what they know. We all know far more about the game, its creatures, and everything else than do most sages in the world itself. Read all the FR novels and 2E game supplements and you have at least a 30 or more Knowledge-FR skill. Not too many characters know even a fraction of that.
Read the PHB, MM and DMG, and you know far more than your character probably ever will.
If in doubt, ask the DM. You all see how much I post. I am on all day, most days and I will get back to you quickly.
As a last note, when you upgrade(change over) to 3.5, look at what you want your character to know. With all know-skills as class skills and two free class skills, it is very possible for you to know what you want to know. But if it is not onthe sheet, you do not know it.
Doug