And Another Thing...
Also, the Ranger's Favored Enemies bonus (which I dislike, BtW) doesn't add to the appropriate Knowledge skill... A Ranger with FE: Dragons can't add the FE bonus to Knowledge (Arcana), even if they had any (which they likely don't). Thus, while they can spot or hear it, track it, sense its motives and bluff it, and even kill it better, they cannot know its special defenses or weaknesses?
Hmmm!
I'm with Norfleet... Except that, taking Knowledge doesn't just mean giving up ONE skill, it usually means giving up SEVERAL others. For each skill you get (whatever it is), you can't get four or five others.
Another possible solution would be to take the various "Non-Adventuring" skills, and group them all together. (To me, this means Craft, Knowledge, Perform, and Profession; skills with flavor, but little game effect), and then give the same skill points for use with those skills, ONLY, as for use with the "Adventuring" skills.
So you have a Ranger who can play the harp, and a Rogue with Knowledge (Nobility & Royalty), a Wizard with Profession (Boater) or (Sailor). So what?
In some ways, I think the Profession skills, in general, are a bad idea. They provide limits, not options. To say that a Fighter cannot get a job as a Bodyguard because Fighters don't get the Profession skill, it can't be used untrained, and he therefore has no Profession (Bodyguard) is just plain silly. Who else is going to do it?
Likewise, why can't anyone with the Handle Animals skill work as a Profession (Driver)? They OUGHT to be able to. To say that they can't, because Profession can't be used untrained, is, again, silly.
In the same vein, Rangers and Halflings can't cook? Halflings LOVE food, and are nomadic (in 3.x). Rangers and Barbarians had BETTER know how to cook!
Then again, I favor an overall increase in skill points, and giving the PCs the skills they need to "do their jobs", anyway... The simple fact that you can have a spellslinger of any class with NO Spellcraft just knocks me out!
