Know what bothers me about d20?: Not very much.

Rel

Liquid Awesome
I ran a session last night in my Eberron campaign. Not the best session ever but things worked out pretty well. I had to adjudicate, on the fly, some rules for the PC's paddling their boat upriver to overtake a trio of Goblins in a rowboat who were trying to escape with some crates the party wanted. Meanwhile a bunch of Gnolls fired at them from the docks with their longbows and I had to take into account whether the PC's would get their Dex bonus to AC while rowing and the cover they got from the sides of the boat. The PC's responded with some bowfire of their own as well as a well placed Minor Image spell that cut off the Gnolls line of sight and ended their archery fire.

When all was said and done, I came away with the following inescapable conclusions:

None of the spells used were broken (even the Minor Image spell that shut off the Gnolls attacks completely).

None of the feats used were broken (even the Warforged's Adamantine Body feat that gives him DR and let him blow off the damage from a couple arrows).

None of the character classes involved were broken (even the Artificer who was able to whip out that Minor Image spell on the fly using a hastened Infusion).

The cover rules are not broken (even though it was tough to hit the PC's in the boat and nearly impossible to hit the swimming Goblins when their boat capsized).

The skill rules are not broken (even though I let the PC's with nary a rank of Profession: Boatman crew the small fishing boat they stole).

My ability and authority to make up rules on the fly to handle rare circumstances is as good as it ever was in any edition of any game (even though I was just flat out making up the speeds of these boats and playing fast and loose with time and distance until things closed within bowshot).

d20 and D&D works really well for our group almost all of the time (even though I see a hundred complaints about it every day here on the boards).


I guess that puts me in the minority, huh?
 

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Rel said:
d20 and D&D works really well for our group almost all of the time (even though I see a hundred complaints about it every day here on the boards).


I guess that puts me in the minority, huh?

Not necessarily...

There tends to be more to discuss about things that don't work than there is about things that do. So discussion highlighting the negatives doesn't necessarily mean that the negatives outweigh the positives.
 

Congratulations, sounds like you are a good GM. A good GM can take just about any system that he is familiar with and make a fun and viable game out of it. D20 is a fine system, but your quick and cool adjudication had little to do with the system being the pinnacle of gaming goodness.
 


Glad you had a great game.

I am with you though about not seeing all the broken or doesnt work correctly parts of the game. Either they don't affect my game or they never come up.

I only have 3 house rules and none of them are to fix other rules.

The games just works for me as is.
 

hexgrid said:
There tends to be more to discuss about things that don't work than there is about things that do. So discussion highlighting the negatives doesn't necessarily mean that the negatives outweigh the positives.

Breakdaddy said:
D20 is a fine system, but your quick and cool adjudication had little to do with the system being the pinnacle of gaming goodness.

Neither of these points are lost on me. I'm a big supporter of those who wish to change aspects of the rules that they don't like. I've done it myself (I'm not a fan of the Wizard spellbook rules).

But sometimes I just get so tired of perusing the general forum and it seeming to be nothing but complaints and rants. I figured I'd just post about my general satisfaction with the system as a brief counterpoint.
 


Breakdaddy said:
Congratulations, sounds like you are a good GM. A good GM can take just about any system that he is familiar with and make a fun and viable game out of it. D20 is a fine system, but your quick and cool adjudication had little to do with the system being the pinnacle of gaming goodness.
IMO, d20 is well suited to quick and cool adjudication that ends up being more or less right even if you're just guessing. It's one of the strengths of the system.

Rel, are you sure you didn't mean to post this at rpg.net? I think most people here are fans of d20... ;)
 

Joshua Dyal said:
IMO, d20 is well suited to quick and cool adjudication that ends up being more or less right even if you're just guessing. It's one of the strengths of the system.

You may be correct, however as far as the adjudication coming out more or less "right"; I suspect this is a matter that could be up for interpretation.
 

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