Knowledge Checks (monster info)

The HD factor is a D&Dism. More HD => more powerful => rarer. I would fudge the DC based on the rarity in the particular campaign.

Just a small comment: There are many DMs would love to have PCs that actually took knowledge skills. Look at it as an opportunity to add to everyone's fun, including your own.
 

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Ridley's Cohort said:
The HD factor is a D&Dism. More HD => more powerful => rarer. I would fudge the DC based on the rarity in the particular campaign.

Actually, I don't think it's a problem. The power of a monster (and therefore it's rarity in a setting which is assumed to contain a still-living population of 1hd commoners) tends to be proportional to:
1) it's hd, which the formula takes into account
2) it's special protections and attacks. Which, because you only get one fact per 5 dc, is already factored in.
 

I think 10 + CR is a much better mechanic than 10 + HD. CR is more closely related to rarity than HD are.

When I DM I use 10 + CR. And if the PC gets it, then he gets most of the relevant information about the monster.
 

*double-take* Egads, why is the mechanic for HD!? I've always used it as 10+CR. Will wonders never cease.

Agreed Urbannen, CR is a much better gage for rarity than HD but I wonder how it scales with Knowledge ranks in the higher levels? In all honesty the Knowledge check should somehow incoporprate both HD and CR (HD will scale better in the higher levels, at the sametime CR should better represent the rarity of the beast). Hmmm, dunno...
 

Have them take the appropriate Knowledge (aberrations, outsiders, etc.) or use the Knowledge (Dungeoneering) skill, unless of course it's a natural monster in which case it's the Knowledge (Nature).
 
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I had a player make knowledge(whatever) checks to see if his wizard character knew about monsters he could alter self and (Later) polymorph into.

I had the DC 20+HD and he would know the whole thing.

Maybe I could change that to the DC10+HD but would only gain the abilities he knew about (ie. one for every 5 points...thats something to think about)

edit: I would let him go through the MM only once per level to check on his knowledge....Maybe I should change that too, to once per level provided is ranks in that skill went up.
 
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Mystery Man said:
From the PHB:

"In many cases, you can use this skill to identify monsters and their special owers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information."

(my emphasis)

In other words, The DM may decide to change the DC for certain creatures which he deems rare despite their HD (or common for that matter).

When I DM I start by providing information about particular threats (best attacks, magical effects) and then move on to resistances and finally vulnerabilities for the best check results.

n.b. Rangers get a couple of key knowledge skills (dungeoneering, nature) which reinforces their guide/scout role nicely if they put some points into them.

Cheers
 

As for the ability to absorb knowledge gleaned in reading or listening...given that most Knowledge-skill focused characters tend to be the high INT, wizardly or bardic types (or some clergy ) I feel rather save that they have read vast amounts of seemingly trivial, yet interesting or simply "required reading" stuff as part of their studies. This assumes, that such characters are of a certain age and maturity, of course. And, as the GM, feel free to limit advances in specific skills which weren't actually used or trained at all recently - I mean how big is the chance of the wizard/scholar/bard studying and memorizing "your-olde-book-of-monsters" while doing a non-stop raid through the halls of the giant kings ? Nil ?

Two other points might factor what maybe learned by applying knowledge (xxx) - for one, the GM decides just what snippets the character learns (which might not be the weakness he was looking for ), with obviously useful and 'well-known' information being handed out first - like trolls regenerating and their dislike for fire and acid. But does he know they can rend or if they have reach ? Or in what numbers they usually occur ? Or maybe that knowledge has already become outdated - say in case of a lost culture, who once were pacifists jungle dwellers, but have recently embraced a new faith featuring demon worship, cannibalism and extensive use of poison.

Second, figure in what the character knows - and hand it to him written on a note or take him aside, to tell him in private. Point being - that PC knows, not everyone else, he has to communicate that knowledge first (not necessarily easy on a turbulent battlefield ) - and likely spend standard or even full-round actions explaining things to his comrades, after all a single combat round is only six seconds worth of time. If he starts spreading meta-gaming knowledge out of character, smack him down for it - its (mild) cheating, after all.

The comparative rarity of specific monsters and a character's upbringing's chances of acquriring knowledge of some rare or regional type of opposition have all been mentioned as limiting factors for controllin knowledge skills already, haven't they ?
 

BardStephenFox said:
OK, it sounds like you are specifically having a problem with a player that seems to be trying to annoy you with the skill. Heh - First piece of advice is put the die down and take a deep breath. (No, I don't really think you are that peeved.
Well, no actually he's a very good player and you're right I'm not at all peeved. My goal is to try to avoid mental mistakes and to try to get the player to immerse himself in the world rather than worry about Hit dice, monster types and challenge ratings. That's my job.

What I am is frustrated that with this player (everyone else is fine) I can't seem to get him to loosen up and just have fun with it. It could be me too, but I think it's because I hate these knowledge checks so much. :)

I think my mistake is giving him the monster type so he knows what skill check to roll. From now on I'm going to have him give it his best guess to start and if he's wrong that's it.
 

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