Greylock
First Post
I'm of the school of thought that requiring seperate and specific schools/locales for Knowledge - Local makes the cost of the skill too high. Kinda like forcing a pc to have Use Rope - Hemp. Better yet, Knowledge Arcane - Divination or such. It's a skill, a general knack for an ability. Assume the pc is talking to farmboys and merchants every time he hits a new town.