DonTadow
First Post
Storm Raven said:Good, then I'm going with the skill as it is applied in the FRCS setting. Since that is the only way it makes sense and doesn't trample on the balliwick of several other skills.
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Then explain what makes the Knowledge: Local skill different from the Knowledge: Geography skill.
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The problem with this interpretation is that it essentially results in the Knowledge: Local skill taking the role of several other skills - why would anyone invest in Knowledge: Nobility and Royalty, Knowledge: History, Knowledge: Geography and so on if you get it all wrapped up in one big package with Knowledge: Local?
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First off, I didn't say that they didn't know anything about other religions, I said that they had a penalty to checks related to other religions. In any event, knowing much about one's own religion and limited amounts about other faiths would make you very much like a religious scholar of the middle ages - like say, Saint Dominic, or Saint Aquinas.
1. Forgotten Realms is a variant rule that you can use, not SRD Raw. IMHO, it really defeats the purpose of the knowledge local skill unless you're not going to be doing a heck of a lot of traveling.
The difference between knowledge local and knowledge geography is clearly laid out in the PHB.
Geography (lands, terrain, climate, people)- meaning i can find rivers, mountains, hills, deserts and know what type of climates we are going into in these region. I can find landmarks and geographical forms.
Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)- meaning from research, legend, word of mouth I know about various things in this city. Their local legends, whose famous in teh city, the NAME of the mayor, how these people dress waht type of people they are. I may have never been there and I don't need to, I have read much about these people through books and again meating people from the region who have traveled to my locale.
Nobility and royalty (lineages, heraldry, family trees, mottoes, personalities)- Meaning I know extensive history about nobilities from different regiions though I am not too much on the people. I do know who in the hierchy is related to who, how these people act, what they like and high checks may tell me secret dealings I have heard.
History (royalty, wars, colonies, migrations, founding of cities)- You know about the history of the city and particular events that shaped the history but only minor stuff about customs and such.
Sorry let me clarify that statement (bad word usage). According to the logic that I have been given so far, people are saying that a character only picks up knowledge local from their experiences in their own city. They don't read books about other lands nor come in contact with people of those lands. There are no scholars inthe other lands whom know about other places.
As far as the religion remark, I am all for giving bonus's to knowledge religion check if its your religion, but subtracting from the knowledge religion because it is not ours again defeats the purpose. The SRD relates knowledge religion to religous theologists of midevil and modern times whom study all religions, just so they can at least counterpoint it with their own religion.
By giving them a penality, you are limiting the skill and deminishing its value in the game. By providinig a bonus to their own religion you are acknowledging their background in their faith.