First... is there a search feature for this forum I can't find?
Ok, I'm trying to figure out how the Monster manual (or even the shadow keep entry) for kobolds determines some of its information.
Take Kobold Minion for example.. I notice there are differences between the sample adventure (keep of the shadowfell) and the monster manual.. monster manual says javelin +5 vs ac for ranged and melee, the adventure say spear +4 for melee, javelin +4 for ranged.
I assume the differences are just due to early release and changes, or possible due to uniqueness related to the adventure or to make it slightly easier... I'm curious, but this isn't my main question
the MAIN question:
How does the MM come out to +5?
I see why ranged and melee is the same with javelin, since it has the 'heavy thrown' attribute... however, how does it get to be +5?
As far as I can figure: +0 for level (lvl 1 / 2 rounded down), -1 for strength, which comes to -1 vs AC . Now, assuming that they are proficient with javelins, which it technically doesn't say, but also doesn't mention proficiencies at all, that would add +2, bringing it up to +1 vs AC total.
Where does the remaining +4 come from to make it +5 vs AC total? Is that described anywhere, is it an error, or just all entries just give you final versions, with maybe lots of un-mentioned modifiers to level out the monsters difficulty?
Also, if proficiencies aren't mentioned, how do you handle when a kobold steals your short sword and starts swinging it wildly? Do you assume creatures are only proficient with their listed default weapon?
Ok, I'm trying to figure out how the Monster manual (or even the shadow keep entry) for kobolds determines some of its information.
Take Kobold Minion for example.. I notice there are differences between the sample adventure (keep of the shadowfell) and the monster manual.. monster manual says javelin +5 vs ac for ranged and melee, the adventure say spear +4 for melee, javelin +4 for ranged.
I assume the differences are just due to early release and changes, or possible due to uniqueness related to the adventure or to make it slightly easier... I'm curious, but this isn't my main question
the MAIN question:
How does the MM come out to +5?
I see why ranged and melee is the same with javelin, since it has the 'heavy thrown' attribute... however, how does it get to be +5?
As far as I can figure: +0 for level (lvl 1 / 2 rounded down), -1 for strength, which comes to -1 vs AC . Now, assuming that they are proficient with javelins, which it technically doesn't say, but also doesn't mention proficiencies at all, that would add +2, bringing it up to +1 vs AC total.
Where does the remaining +4 come from to make it +5 vs AC total? Is that described anywhere, is it an error, or just all entries just give you final versions, with maybe lots of un-mentioned modifiers to level out the monsters difficulty?
Also, if proficiencies aren't mentioned, how do you handle when a kobold steals your short sword and starts swinging it wildly? Do you assume creatures are only proficient with their listed default weapon?