Carnivorous_Bean said:
Having the archers afraid of close combat makes sense to me. But I agree that the slingers should also have the same.
The idea of every creature having some unique feature seems like a good idea to me, though -- it'll make them seem less like playing pieces, IMO.
And I agree. For instance, I like the fact that Kobold Skirmishers and Dragon Shields have Mob Attack and Minions don't. It shows that Skirmishers and Dragon Shields have trained in that type of combat.
I wouldn't mind if every type of monster had its own "special feature", as long as there is some rational for it. Psycological advantages and disadvantages like the Fear effects are the trickiest.
The best rational for it would have been...
All Kobolds suffer the mentioned fear effects as a racial disadvantage. But, all except minions, slingers and archers have been trained to deal with their fear on the battlefield and have overcome it.
The problem that I see is that they are not looking at from this prospective, Instead of looking at Kobolds as a race and then building the different warrior types with that ground work. It looks like they are just looking at the miniature and saying, what ability can we give this.
I hope i'm wrong, and will wait until I have the core books to make any final judgment as to weather it is the game for me, becouse with the exception of this "small" thing, I love everything I have read so far.
Rod