No class levels, but the MM (and DMBR) have a section for NPCs like Berserker, Cultist, Guard, Knight, etc... You can add racial trait to make them more like whatever. So, for a Kobold Shaman, I'd use Acolyte and give it Pack Tactics. Which is pretty nice when you consider that the Acolyte is casting spells.Re: Elite kobolds issue. I admit I haven't been following things as closely until we started playtesting 5e as a group recently, but will 5e have rules for adding class levels to monsters (I thought I saw something to that effect)?
Yep, yep.If so, there are your elite kobolds. Add levels of sorcerer, rogue, etc to get some elite :leader" types, job's done
Dude, the Winged Kobold drops a rock on you. That's just awesome.Oh look, another monster that just hits you. It hits you slightly better with someone next to you.
Sigh.
Dude, the Winged Kobold drops a rock on you. That's just awesome.
No class levels, but the MM (and DMBR) have a section for NPCs like Berserker, Cultist, Guard, Knight, etc... You can add racial trait to make them more like whatever. So, for a Kobold Shaman, I'd use Acolyte and give it Pack Tactics. Which is pretty nice when you consider that the Acolyte is casting spells.
Yep, yep.
Oh look, another monster that just hits you. It hits you slightly better with someone next to you.
Sigh.
You're lucky if it's a rock...
I wouldn't. Adding class levels is, I think, unnecessary in monster & NPC design. It's much better, I think, to simply add those components to an NPC or monster the DM feels it should have.No class levels so far. But I'd be very surprised not to see rules for adding class levels to monsters in the DMG.
Oh look, another monster that just hits you. It hits you slightly better with someone next to you.
Sigh.