hong said:Now I wonder what that "mob attack" thing is....
It's the ability mentioned further down the stat block which gives the +1 per ally...
hong said:Now I wonder what that "mob attack" thing is....
Oh, that thing. I knew that. Totally.OakwoodDM said:It's the ability mentioned further down the stat block which gives the +1 per ally...
Plane Sailing said:Brilliant news - I was hoping that at least one monster would turn up so I could try running a 'mini 4e' game on Sunday night![]()
Derren said:Stronger than expected.
But why the trap sense? To quote all the "Monsters need no stinking out of combat abilities" supporters this ability does not affect combat and only clutters the statblock which makes it complex and hard to read which slows down the game.
Derren said:Stronger than expected.
But why the trap sense? To quote all the "Monsters need no stinking out of combat abilities" supporters this ability does not affect combat and only clutters the statblock which makes it complex and hard to read which slows down the game.
Derren said:Stronger than expected.
But why the trap sense? To quote all the "Monsters need no stinking out of combat abilities" supporters this ability does not affect combat and only clutters the statblock which makes it complex and hard to read which slows down the game.
Derren said:Stronger than expected.
But why the trap sense? To quote all the "Monsters need no stinking out of combat abilities" supporters this ability does not affect combat and only clutters the statblock which makes it complex and hard to read which slows down the game.