Belphanior said:Tieflings get +1 to attack rolls against bloodied foes.
But in practice this doesn't sound very hard to keep track of. The DM has its stats in front of his nose, including their bloodied level. "Kobolds 1 and 4 are bloodied. Your turn Darko McDevilpants."
ehren37 said:Kind of disappointing that its intelligence is 6. I know that he's a soldier and all, but the fact that he's incredibly dumb just kind of takes away part of the cleverness I'd grown to associate with kobolds.
Plane Sailing said:Brilliant news - I was hoping that at least one monster would turn up so I could try running a 'mini 4e' game on Sunday night![]()
Emirikol said:Is the kobold tougher than the first level rogue?
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OakwoodDM said:From the way it's been described, traps are designed to be very much a part of combat in 4e. It's all part of the dynamic encounter model.
Derren said:Yes, but normally those traps were set by the kobolds in the first place so it is unlikely that they trigger them. That means unless in exceptional cases like shifting a kobold into a trap this ability use useless.