Nifft
Penguin Herder
Feel free to steal my Kobolds:
Kobold 2.0
Size: Small (+1 attack, +1 AC, +4 Hide, -4 Grapple, 3/4 carrying capacity)
Speed: 30 ft.
-4 Str, +2 Dex
Darkvision 60 ft.
Natural Armor bonus +1
Daylight Blindness: Dazzled by Daylight spell or natural sunlight, no save vs. Flare spell
Draconic Heritage: Choose one chromatic Dragon type, which is your ancestor. Your scales are tinged with this color, and you have Energy Resistance 5 against damage of this energy type:
- Red: Fire
- Green: Acid
- Blue: Electricity
- Black: Acid
- White: Cold
Skill Bonuses: +2 Climb, +2 Jump, +2 Move Silently, +2 Spot, +2 Search, +2 Craft (Trapmaking), +2 Profession (Miner)
Favored Class: Sorcerer
Special: Kobolds may take a 4-level Racial Prestige Class. (As a PrC, these levels cannot cause an XP penalty.)
Kobold PrC
HD: d6
BAB: Half (as Sorcerer)
Good Saves: Reflex, Will / Bad Save: Fortitude
Skill Points: 4 + Int bonus
Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str), Knowlege (any) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spellcraft (Int), Spot (Wis) and Swim (Str).
Special Abilities:
-- N
Kobold 2.0
Size: Small (+1 attack, +1 AC, +4 Hide, -4 Grapple, 3/4 carrying capacity)
Speed: 30 ft.
-4 Str, +2 Dex
Darkvision 60 ft.
Natural Armor bonus +1
Daylight Blindness: Dazzled by Daylight spell or natural sunlight, no save vs. Flare spell
Draconic Heritage: Choose one chromatic Dragon type, which is your ancestor. Your scales are tinged with this color, and you have Energy Resistance 5 against damage of this energy type:
- Red: Fire
- Green: Acid
- Blue: Electricity
- Black: Acid
- White: Cold
Skill Bonuses: +2 Climb, +2 Jump, +2 Move Silently, +2 Spot, +2 Search, +2 Craft (Trapmaking), +2 Profession (Miner)
Favored Class: Sorcerer
Special: Kobolds may take a 4-level Racial Prestige Class. (As a PrC, these levels cannot cause an XP penalty.)
Kobold PrC
HD: d6
BAB: Half (as Sorcerer)
Good Saves: Reflex, Will / Bad Save: Fortitude
Skill Points: 4 + Int bonus
Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str), Knowlege (any) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spellcraft (Int), Spot (Wis) and Swim (Str).
Code:
[u]Level BAB Fort Ref Will Spellcasting Special Abilities[/u]
1 +0 +0 +2 +2 -- Energy Resistance 10,
Elemental Spell Power +1
2 +1 +0 +3 +3 +1 Level Sorcerer Sneak Attack +1d6,
Natural Armor +2
3 +1 +1 +3 +3 -- Draconic Ability,
Elemental Spell Power +2
4 +2 +1 +4 +4 +1 Level Sorcerer Breath Weapon,
Natural Armor +3
Special Abilities:
- Energy Resistance 10 (Ex): This replaces (does not stack with) the racial energy resistance that the Kobold chose at character creation. His scales become more vibrant in color.
- Natural Armor (Ex): The specified value replaces the Kobold's racial Nagural Armor bonus.
- Elemental Spell Power (Su): When casting spells with the energy descriptor that matches the Kobold's energy resistance, the character's Caster Level gains the indicated bonus.
- Draconic Ability: The Kobold gains one ability based on its scale color as follows:
- Red: Extra +1 Natural Armor bonus (Ex)
- Green, Black: Water Breathing (Ex)
- Blue: Create Water (Sp): 3/day, caster level = character level
- White: Icewalking (Ex) - Breath Weapon (Su): The Kobold may use this special attack up to 4/day as a standard action once every minute. The DC is 10 + 1/2 the Kobold's character level + Con bonus, and the breath weapon deals 4d8 damage in the type & shape indicated:
- Red: 15 ft. cone of Fire
- Green: 15 ft. cone of Acid gas
- Blue: 30 ft. line of Electricity
- Black: 30 ft. line of Acid
- White: 15 ft. cone of Cold
-- N