pukunui
Legend
Whew! It's been a while since anyone's posted to this thread. 
Anyway, I just got back from my latest session. The PCs finished clearing out the goblin-infested parts of the dungeon (they've killed all the goblins except for Splug, who's still languishing in his cell, and Balgron, who escaped through his secret door).
Despite the fact that this was their second foray into the dungeon and thus it has only been a few hours since their last extended rest, they have proceeded to barracade themselves inside Balgron's room with the intention of hanging out in there for an entire day until they can get enough rest.
I want to drive home the point that resting in the dungeon is a Bad Idea. I'll give them some unsettling, creepy descriptions and if they persist in staying the whole day, I'll tell them that they weren't able to get a good rest. But I'm not sure exactly what that means.
I'm thinking I should withhold some healing surges, but I don't know how many would be good. Let them get back to half their full amount? What about their hit points? Should I let them fully heal? And what about daily powers? Should they recharge? Or should healing surges be the only "hit" they take for resting in the dungeon?
Also, I'm not entirely sure what to do about Balgron. Would he just run away? Or would he try to contact the hobgoblins? And if he does that, then would the hobgoblins send a patrol to try to get the PCs out of Balgron's room? I imagine that this would then spoil any attempt on the part of the PCs to try to use the password on the hobs guarding the entrance to the second level ... so if I were to go this route, I might make it so that Balgron encounters the patrol first and they come directly without warning the rest of the hob troop.
What do you guys think?

Anyway, I just got back from my latest session. The PCs finished clearing out the goblin-infested parts of the dungeon (they've killed all the goblins except for Splug, who's still languishing in his cell, and Balgron, who escaped through his secret door).
Despite the fact that this was their second foray into the dungeon and thus it has only been a few hours since their last extended rest, they have proceeded to barracade themselves inside Balgron's room with the intention of hanging out in there for an entire day until they can get enough rest.
I want to drive home the point that resting in the dungeon is a Bad Idea. I'll give them some unsettling, creepy descriptions and if they persist in staying the whole day, I'll tell them that they weren't able to get a good rest. But I'm not sure exactly what that means.
I'm thinking I should withhold some healing surges, but I don't know how many would be good. Let them get back to half their full amount? What about their hit points? Should I let them fully heal? And what about daily powers? Should they recharge? Or should healing surges be the only "hit" they take for resting in the dungeon?
Also, I'm not entirely sure what to do about Balgron. Would he just run away? Or would he try to contact the hobgoblins? And if he does that, then would the hobgoblins send a patrol to try to get the PCs out of Balgron's room? I imagine that this would then spoil any attempt on the part of the PCs to try to use the password on the hobs guarding the entrance to the second level ... so if I were to go this route, I might make it so that Balgron encounters the patrol first and they come directly without warning the rest of the hob troop.
What do you guys think?