The other thing is: our group played with really good tactics -- we cleared the "second ambush" without breaking a sweat.eleran said:I wasnt looking for statistics, I was looking for your impressions. And too many hit points is one I can understand.
I'm going to go out on a limb and say very few. I ran the encounter properly and read more than a few stories calling specific attention to the 3 round delay. With the suggested setup the encounter is very difficult.DarkAngel1979 said:I'm wondering how many of the TPKs happened in groups where the DM didn't read the encounter properly.
spoiler: the kobolds inside the cave possibly are surprised, and the elites, including Irontooth, don't show up until 3 rounds after the PCs entered the cave. Unless, of course, a kobold fled from the previous encounter and warned the kobolds inside, in which case they are ready for the PCs and the 3 rounds clock start from the moment the kobold fled inside to warn the others, rather than from the moment when the PCs entered.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.