TPK to report- the five pregen characters, on the second Kobold Encounter, nobody did anything really badly, I got lucky (DM) when I beat on the Paladin and the Dwarf so badly earlier on that the Priest was almost out of Healing by round 5.
I decided to play the Wyrmpriest as semi-clever, he kept well away from the fight and concentrated on Acid Orbs till he needed to close a little to Incite.
The Dragonshields just plowed into the group, while the Skirmisher stayed hidden and then went after the Rogue.
Eight or so rounds in and the Paladin, Rogue and Fighter are munching dirt.
And they killed the first Dragonshield in two rounds.
Got the Fighter and the Rogue back on their feet through some judicious use of the Healing skill.
They then plowed through every Daily Power and Action Point and Healing Surge they had- which was not that cinematic, desperate, but not that interesting to watch- the word I would use, or more likely, they would use is "frustrating"
Result- Rogue dead (three failed saves)
Paladin stabilised (0) but unconscious.
Fighter on negative Hit Points, and failed two saves so far (out of about nine rolls).
There followed a short, who am I kidding, long (and drawn out) Benny Hill sketch with the Cleric and Wizard trying to keep their distance from a rampaging Wyrmpriest, who had at last unleashed his Dragonbreath.
Game over, and the Dragonpriest had only lost 12 Hit Points at the end- he hadn't been anywhere near the combat throughout.
My players hated it, particularly when it turned into a chess match at the end- "If I go here... hang on (the sound of counting squares on the board), then that'll mean the furthest away he can get still makes him in range of my blah blah blah."
The DM then moves, and for good measure- Shifts one extra space, making him out of range...
A bit of a farce really.
Three of the five have vowed never to play 4e again, a bit precious but I take their point- it's not D&D, at least not the homebrew we've crafted lovingly since 3e woke us all back up to the prospect of idle hours spent eating pizza in pleasant company.
It's a bit tabletop, particularly when you're used to not having a map much of the time- a "is he in range"- the DM shrugs and then nods, has turned into a chorus of people (the artillery- you know who you are Cleric, Wizard and the Rogue hiding behind the sofa) counting squares.
Many people have said it's a tactics based game, your A game- I like the idea, however my players want fun not maths- some of them are really not good at maths, or D&D as it turns out, which is surprising as they have 120+ years of experience between them.
And yes I know if we stick with it then eventually we'll mangle the rules enough to fit in with our own view of the world, it still seems a little... like a game, not a role-playing game, just a game... which I didn't expect.
And so with all the salutory advice from this and other great columns here at ENWorld I go again with 4E, this Sunday- my A game players (DM chuckles- who am I kidding). If they don't like it, and one of the five has already expressed doubts (I've sent them all the character sheets and the rules from the module), then I've spent a lot of money (here in the UK still waiting for my PH, DMs and MM) on nothing- which is not a problem, the module reads well.
Anyway, till Sunday, I expect tears before bed time.
Sorry long post- turned into a rant, sorry again.
Cheers Paul
Please be gentle with me- I so wanted to like this. I generally love all things D&D, you should see my bookshelves and my credit card statements. I've got every module produced (more or less anywhere, including PDFs) since 3e started up- sad, sad I know (and yet proud enough to share)- I read them like novels, there's a stack behind me half as high as I am of ones to read yet, including Dungeon magazines I still haven't got round to opening yet and everything Paizo has produced D&D like since- I hear they're very good, not read one yet. Still summer's nearly here, the teaching stops and the reading starts. Anyway- please don't scold me too much.