Koukonsögur - Saga of the Trollfed Aerie - IC

Kadlin continues to chase the goblin- in her terms, he was tantalizingly close.


[sblock= OOC]
> again, double run move, 20 squares closer- sorry for brief flavor, see note in OOC thread. If goblin does not move, this puts her at 38 squares, in range next round, with no long range penalty through stance. If he does not move, or makes minimal retreat, she will make a regular move (8 squares next round, stop and fire a Clever shot, aiming to knock prone- please NPC as needed- again see note in OOC about my next few days
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Dossk continues to powerfully kick his way through the water, his mordenkrad leading the way through the stream. The current takes him down the river, but he swims slightly turned, aiming for the goblin atop the pyre.

[sblock=Mechanics]
Move and Standard go toward swimming like crazy toward that goblin bastard on the South Bank.[/sblock]
 
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OOC: I have a bit trouble visualizing the scene. Does it look futile to continue to follow the goblin without getting into the water?

OOC: If he keeps fleeing, Daigon and Kjula won't catch him without some sort of movement aid; but he's a pretty stout fellow, so if the others can slow him down, then they could catch up before he goes down - since Daigon and Kjula are two of the party's strikers, there's a lot of damage potential held back in reserve, so to speak.

I'll be honest - I don't know if the party can/will catch him, so I designed the adventure to handle either situation. I've used this encounter setup before for a different game, and the party didn't even try to catch the runner.

As a DM, I like including scenarios like this early in games - see whether the party chooses to rescue bystanders or confront the villain. Both are fine choices, but I find it helps me figure out how best to present interesting hooks to the players/characters; better than simply asking.
 

The cold water shocks Satoshi, who simply drifts with the current for a moment. As his body adjusts, he begins to work his way downstream, drifting in to the middle of the river at the same time, to try and take more advantage of the current. Looking back, he waves encouragingly toward the boat.

[sblock=mechanics]Athletics: 1d20-2=12 to swim. Going diagonal in toward the center and downstream.[/sblock]
 

Daigon

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Daigon continuous his pursuit on the dry ground.

[sblock=OOC]

sorry, forgot about the shield malus (which he hasn't readied).
Rolls should be:
Endurance: 1d20 + 7 = 22
Athletics: 1d20 + 9 = 15

[sblock=Character Sheet]
Daigon
Perception: 12 Insight: 10 Normal Vision
AC 19 Fortitude 15 Reflex 14 Will 14
Initiative: +1
Hit Points: 29 / 29 Bloodied: 14
Temporary Hit Points: 0
Resist: -
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.0
Healing Surge: 9 Surges per day: 12 / 12
At-Will Powers: Dominator's Strike, Vengeance Strike
Encounter Powers: Dragon Breath, Guardian's Counter, Dread Smite, Shroud of Shadow
Daily Powers: -

Condition:
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[sblock=OOC]

May I roll athletics or something to get a bit more speed?

[/sblock]

OOC: Sure. Shame to not be able to use skills even if there are no foes immediately around. DC 15 Athletics to add an extra Move action per turn. Whether passed or not, then a DC 10 (+3 per extra move taken since last rest) Endurance check to not lose a healing surge.

This can be done by anyone with no foes within 30 squares (otherwise you have to give them some thought)
 
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Kadlin continues to sprint down the southern bank of the Iyofryjkawa River after the brazen goblin chief Tuket, vaguely aware of the two figures swimming across the water that the current quickly drags past her. The mul's effort is solely poured into his stroke, deftly keeping the heavy mordenkrad from dragging him down, but she sees that the deva is eyeing the goblin curiously even as he swims. Lifting her gaze from her own path, Kadlin notes the goblin sling the axe Mirth's End across its back, and carefully spread a bagful of small objects across the ground behind as he turns to run. The ranger judges the distance, and figures that she's just within range for her bow, but if she stops, the goblin will race ahead. 'A few more steps,' she thinks, 'and I'll have him.' With the speed of the current, she notes the mul and deva will be right on top of the goblin chief as well in a moment.

Olaf and Skaldi drive the pole boat gracefully but quickly over the fast-moving water, with Srothgar and a local farmer moving to help with the poles at the rear of the boat, while the other rescued villager coughs and gasps for air. The boat speeds under and well past the bridge, yet the five on board note a strange rhythmic chant from above as the stone structure zooms by overhead.

Well upstream, Daigon grunts as he hurls himself into his run, completely ignoring the throng of people still not dispersed along the river bank, so it is little surprise when he doesn't hear the cries of the townsfolk on the bridge. Further away, Kjula does hear the screams of townsfolk as they flee from the bridge. In the commotion it takes a moment to find out why, but as he runs, he is barely able to make out the shapes of four more goblins crawling out from under the bridge, striking at the terrified townsfolk indiscriminately.

OOC: I have no idea if this'll work...

Map(s) can be found here: https://docs.google.com/spreadsheet/ccc?key=0AuvLb6wmpG_IdDkxd3N5S2ItYmhSYWVRSkl2d2J4NEE&hl=en_US

Someone: sorry for the lack of clarity, the bridge is a good 400ft from the collapsed platform where Kjula started, so he's not really near the bridge yet. He is, however, only 12 squares off the right edge of the Near stone bridge... map linked above.

twilsemail and Voda Vosa: The pole boat with Skaldi, Olaf, Srothgar, and the two villagers is roughly halfway between the two maps - a full round of poling can land the boat at either the shore near Tuket on the Near Iyofryjkawa Falls... map or at the corner of the bridge and shore on the Near stone bridge...



[sblock=Tuket, Goblin Chief]
Tuket, Goblin Chief
HP: 92; Bloodied: 46
AC 21; Fort 17; Reflex 17; Will 14
Healing Surges/day: -1 from whatever his total is...
[/sblock]

[sblock=Goblin Raider (4)]
Goblin Raider (4)
HP: 25; Bloodied: 12
AC 15; Fort 11; Reflex 13; Will 10
[/sblock]
 

Kadlin eased her pace just a bit, then skidded to a stop when she felt the range was right. She pulled two arrows from the quiver across her back, then fired them both in quick succession at the goblin leader. The first skipped past his feet- a miss, but close enough that he stumbled reflexively. As he started to regain his feet, the second shaft caught the outside of his shoulder- already off balance, this knocked him to the ground.

[sblock= OOC]
>Move: forward 8 squares to AI 5 (speed 6 +2 Seeking Falcon); no longer running
>Standard: Disruptive shot at Tuket; 1d20+8 vs. AC= 18 (miss, deals half damage, so 7 HP, and he is Slowed until end of Kadlin's next turn); roll http://invisiblecastle.com/roller/view/3185208/
>AP: Standard: Clever Shot RBA at Tuket; 1d20+8 vs. AC= 21 (hit, deals 6 damage and Tuket is knocked prone); rolls included above

>Summary: Kadlin- AP spent, encounter Disruptive shot used
>Tuket: prone, slowed until end of Kadlin's next turn, 13 HP total damage
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