Koukonsögur - Saga of the Trollfed Aerie - OOC


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So my dragonborn doesn't need to be a member of a whole race but could be a child of an actual dragon, too.

If you have a good enough backstory that doesn't swamp the setting in dragons, sure, it could work. As long as the mechanics are the same and you (in the general sense) aren't looking for a specific in game advantage, I have no problem with changing the pillow case, so to speak.
 

Here you can find Olaf, the Mean

Olaf was born about 30 years ago, the same day the Dooming curse fell upon the land.
His father, a stern worshiper of the gods, thought the boy was cursed, and that he signalled the coming of another great evil to torment the land. So, he delivered the boy to a group of nomad warriors, strong men, of glory and great deeds, hoping the child could be saved from his destiny. Olaf grew up as a stout warrior, although lacking the normal strength of his adoptive brothers, his will was strong, and through it he prevailed in battle, and finally discovered the origin of his biological father's fears. As he was fighting a practice against one of his brothers, his consciousness was transported to a dark place, the realm of Hella! There, the goddess of death offered him a deal, to become the scourge of the land, in exchange of power, unfettered, unhinged power. Instead, the witty warrior took to power for himself, at least part of it, and tricked the goddess, and stopped the corruption from entering his mind.
The angry goddess unleashed a band of undead minons on his adoptive family, but the warriors were able to take down the enemy. Unfortunately, one of Olaf's brothers was killed in the battle. Knowing he was going to be chased by Hella's minions for the rest of his life, Olaf abandoned his clan, and wandered the land, searching for a way to use his power in favour of its suffering people.-

http://1.bp.blogspot.com/_Y--JTXHbg3M/THHvOiUXo0I/AAAAAAAAAH0/607AqF27bSs/s1600/6222-viking-warrior.jpg

[sblock=Sheet]
Name: Olaf the Mean.
Aligment: Unaligned
God: Hemindal

11 (+0) Strength
>>-1 Athletics
14 (+2) Constitution
>>1 Endurance
15 (+2) Dexterity
>>1 Acrobatics
>>6 Stealth
>>6 Thievery
8 (-1) Intelligence
>>-1 Religion
>>-1 Arcana
>>-1 History
10 (+0) Wisdom
>>0 Dungeoneering
>>0 Heal
>>5 Insight
>>0 Nature
>>0 Perception
18 (+4) Charisma
>>9 Streetwise
>>4 Bluff
>>9 Intimidate
>>4 Diplomacy

HIT POINTS
MAX HP 26 HEALING SURGES
BLOODIED 13 SURGE VALUE 6 SURGES/DAY 8

SPEED
5 (6-1 from armor)

SENSES

Passive Insight 15
Passive Perception 10

Defenses

AC: 16 (Armor 6)
Fort: 15 ( abil 2, class 1, feat 1, race 1)
Ref: 14 ( abil 2, feat 1, race 1)
Will: 17 ( abil 4, class 1, feat 1, race 1)

Explorer:
Level 1 Explorer Feature - You can tell which way is north, you gain a +5 bonus to any skill

check to avoid becoming lost, and you gain the surefooted stride power

RACE FEATURES
Bonus Feat - Choose an extra feat at 1st level.
Bonus Skill - Trained in one additional class skill.
Human Defense Bonuses - +1 to Fortitude, Reflex, and Will.
Human: Heroic Effort - Gain the Heroic Effort power

FEATS
Improved Defenses - +1/2/3 bonus (by tier) to Fortitude, Reflex, and Will.
Axe Expertice - +1/2/3 (by tier) to axe weapon attack rolls. Reroll 1's on damage die.

CLASS FEATURES

Gloom Pact Reward - Gain tiered damage bonus= Dex bonus
Gloom Pact Weapon - Gain the Axe of Exquisite Agony warlock item, as well as the Flesh Rend

and Spirit Flay attack powers

EQUIPMENT
Chainmail (E)
Rod Implement (E)
Backpack (empty)
Bedroll
Flint and Steel
Footpads
Torch
Waterskin
Pact weapon: Axe of Exquisit Agony: 1d10, prof +2.-

Matial techniques: Master Artisan

POWERS:

At Will

Eldrich bolt: 1 creature, range 10, +4 vs ref, 1d10+6 force dmg. Usable as ranged basic

attack
Flesh Rend: 1 creature, melee, +7 vs AC, 1d10+6 necrotic damage, slides target 1, and takes

-2 to attack rolls UENT. Usable as melee basic attack
Convocation of Shadows: You reduce an enemy to 0 hit points, or an enemy adjacent to you

drops to 0 hit points.Effect: You are insubstantial and phasing until the end of your next

turn.

Encounter

Surefooted stride: You move up to your speed, ignoring difficult terrain. Until the end of

your next turn, you gain a +2 bonus to AC and Reflex if you are in difficult terrain, and you

gain combat advantage against enemies that are in difficult terrain.

Heroic Effort: Trigger: You miss with an attack or fail a saving throw. Effect: You gain a +4

racial bonus to the attack roll or the saving throw.

Spirit Flay: 1 or 2 creatures, Melee, +7 vs Ref, 1d10+6 and the target is dazed UENT. Effec:

Gain partial concealment UENT.

Daily

Armor of Winter's Grasp: Burst 1, each creature in area, +4 vs Fort, 2d6+6 cold dmg, target

slowed (save ends). Half dmg on a Miss. Effect: +2 AC and Fort UEE.[/sblock]
 

Okay, I am much happier with this version. Here goes.

EDIT: Still seeking feedback, by the way. Though, if none is given, this is my final app.

[sblock=Character sheet]
====== Created Using Wizards of the Coast D&D Character Builder ======
Satoshi Okudaira
Level 1 Deva Invoker
Divine Covenant Option: Covenant of Malediction
Touched by an Angel (Perception class skill)
Theme: Seer
Languages: Common, Elven, Draconic

FINAL ABILITY SCORES
STR 8, CON 13, DEX 11, INT 18, WIS 18, CHA 10

STARTING ABILITY SCORES
STR 8, CON 13, DEX 11, INT 16, WIS 16, CHA 10


AC: 17
Fort: 12
Ref: 15
Will: 15
HP: 23
Surges: 7
Surge Value: 5

TRAINED SKILLS
Arcana +9, History +11, Perception +9, Religion +11

UNTRAINED SKILLS
Acrobatics –1, Athletics –2, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, Insight +4, Intimidate +0, Nature +4, Stealth –1, Streetwise +0, Thievery –1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Seer Utility: Cast Fortune
Deva Racial Power: Memory of a Thousand Lifetimes
Invoker Feature: Rebuke Undead
Invoker Feature: Maledictor's Doom
Invoker Attack 1: Hand of Radiance
Invoker Attack 1: Visions of Blood
Invoker Attack 1: Whispers of Defeat
Invoker Attack 1: Silent Malediction

FEATS
Level 1: Ritual Caster
Level 1: Battle Intuition

ITEMS
Ritual Book
Staff Implement x1
Hide Armor x1
Adventurer's Kit
Residuum (20)

GOLD
30gp

RITUALS
Hand of Fate
Comrades' Succor
====== End ======
[/sblock]
[sblock=Character Info]

Birth and Parentage:
In the Trollfed Aerie, there exists a small, yet determined sub-culture known as the Runners. These are individuals who, for whatever reason, seek to defy Kamidottr, and cross the Great Twilit Bridge. Some believe the devastation on the other side must have been recovered from after all these years. Some believe that even a ravaged land is better than a cursed and ravaged one. Some simply wish to rage against the curse and its avatar.

Ryujin Okudaira was one of the best. He was rumored to have made dozens of successful crossings, though there is no evidence to support such boastful claims. Ryujin tempted Kamidottr for the chance to find something great on the other side of the Bridge, and he made his last attempt shortly after learning that his wife, Kamiko, was with child. Months of planning and preparation went into it, and the venture was a spectacular failure. The mighty Troll rose up, and decimated Ryujin's Runners.

The news reached Kamiko in the final days of her pregnancy, and she went to the sacred garden to pray to the spirits for guidance. However, the stress and grief of the news threw her pregnant body for a loop, and she went into labor within hours of hearing it. The labor was long and hard, lasting far into the night. When the baby came out, he wasn't breathing. Kamiko, exhausted from a long labor, and facing the prospect of losing husband and child in one day, began to weep openly. The Moon Goddess, Siracca, happened to witness the event, and as a mother herself, she could not sit idly by. The Moon Kami placed a spark inside the child, a tiny sliver of her own divinity, and breathed life into him. The child's skin turned to a deep midnight blue, he gasped in his first breath, and started to cry. Kamiko named him Satoshi.


Early Life, Childhood to Present Day:

Satoshi grew up in Fryjjarwa, in a longhouse he and his mother shared between several other families. By the time Satoshi had grown big enough to walk, his Deva features had fully settled. Deep blue skin, with strange markings running along it, the same color as his hair, both of which were the pale silver of a full moon. From his connection with the divine, the boy was subject to prophetic visions from an early age. Neither of these led to popularity among the local children. As a result, Satoshi spent most of his time in one of two places.

The first was Tanuki's Folly. Odd looks and a connection to the divine are par for the course with the kami, who tended to view Satoshi as one of their own. They helped the young boy to interpret his visions, and to harness the power of moonlight for his own self defense. The second was Runner's Rest, a longhouse owned privately by a successful merchant, who believed in the Runners' cause, and allowed the house to be used as an informal base of operations. Runners were always glad to meet the son of a legend, and always happy to tell him stories of his father. Satoshi hung on their every word, often transcribing their tales for later.

When he was old enough, Satoshi began to do more than record their tales. He joined up with other Runners, and acted as the brains(though not the leader) for his own expedition. The expedition was fueled by youthful invincibility, boundless hope, and a vision Satoshi had during the planning stages, that foretold the Troll's death. But, despite the omen of Kamidottr's death being clear, it was not to happen on that day. Kamidottr hurled the Runners through the air, tore some to pieces, other she simply tossed over the side. Satoshi survived by sheer luck, having been thrownback toward the western side of the bridge, he was fit enough to crawl away from the carnage.

Since then, Satoshi has focused on his abilities as a Seer and Scholar. Of particular interest to him is the history and nature of the curse, and the troll.[/sblock]
[sblock=Wish List]
I don't know if you use wish lists, Cor, but here is a big list of things that will make me happy, and that is usually a good thing to have.

[sblock=Story Stuff/Hooks]
-Revenge against the Eldritch Troll, Kamidottr!

-Satoshi is a bit of a scholar. I'd like to occasionally find lore, and the promise of such is a good way to spur Satoshi to action.

-I have this idea where at some point, we befriend Laoric, the Great Stag, and he totally gives us Stag mounts. Bonus points if they're kami-descended stags that are intelligent and can talk.

-I'm playing the Seer angle, here. So if you want to throw me some prophetic visions, feel free. I will probably supply minor ones of my own, too.

[/sblock]
[sblock=Item Stuff]
Fair warning, if you hand me an item that doesn't have a very in-depth or intriguing story element attached, I might make one up. Just sayin'.

Implement: Accurate Staff of Ruin(lvl3+, AV)
Going for Accurate Staff Proficiency at some point.

Armor: Darkleaf Hide(lvl4+, PHB)
In any case, I plan to keep my Int high and stay in Hide.

Misc: Curse Eye Tattoo(lvl 8, AV2)
This one is just cool. Also, save debuffs, yay!

Rituals and Residuum: I want 'em! I rarely get involved in a concept that uses Ritual Casting, but this one is and I want to make the most of it. Residuum, One-time use scrolls, Rituals to copy into my book, I want 'em![/sblock][/sblock]
 
Last edited:

Is recruitment closed? I find the setting intriguing enough to spawn several character ideas as soon I finished reading it.
 

[MENTION=6676736]Pentius[/MENTION]: I like the background. The Runners and their attempts are a great way for me to funnel tales of Kamidottr back to the group without her being on-screen.

I don't usually specifically ask for wish lists, but I certainly don't mind trying to use them. Actually, they'll be especially useful for anyone using material released since the off-line character builder was ended and the web-based one started; I'm not on D&Di anymore, so I don't know of any cool items for newer classes and races (like the blackguard and hexblade builds).

I'm a big fan of rituals, so supplies, books, and scrolls will be relatively plentiful.

I also enjoy giving out unique magic items, so almost everything beyond simple potions gets some sort of backstory. That means I also like creating items that aren't from any books; which may or may not cause headaches for those who use the online character builder (I don't know how it handles custom items)
 

That's good to know! I personally enjoy the surprises of an item devised by the DM. Speaking of DM, have you taken a look on my character? Any feedback?
 

That's good to know! I personally enjoy the surprises of an item devised by the DM. Speaking of DM, have you taken a look on my character? Any feedback?

Sorry, missed that.

Overall, I like the idea of Olaf, but a few details don't quite sync up. Specifically, the curse befell Oka Kjurama a few centuries ago, so he likely wasn't born that day. That said, he could easily have been born on an anniversary of that day (given the scope and impact of that curse, a date not easily forgotten), so many of the same fears could still possess his family.

At first I didn't think Oka Kjurama was big enough to really support a nomad culture, but then I got to figuring that you might mean something more like gypsies (in that it's more so just an extended family that keeps moving as opposed to a tribe of multiple families). That could work, especially since they were decimated by undead and there are few-to-none left).
 

Is recruitment closed? I find the setting intriguing enough to spawn several character ideas as soon I finished reading it.

Ooo... Flattery. That always makes saying no harder.

I could probably handle another player, but I don't want to upset any of the existing players - if your idea can woo a few of the existing players, you're in.

Hey! Look at that buck get passed! :)
 

Sorry, missed that.

Overall, I like the idea of Olaf, but a few details don't quite sync up. Specifically, the curse befell Oka Kjurama a few centuries ago, so he likely wasn't born that day. That said, he could easily have been born on an anniversary of that day (given the scope and impact of that curse, a date not easily forgotten), so many of the same fears could still possess his family.

At first I didn't think Oka Kjurama was big enough to really support a nomad culture, but then I got to figuring that you might mean something more like gypsies (in that it's more so just an extended family that keeps moving as opposed to a tribe of multiple families). That could work, especially since they were decimated by undead and there are few-to-none left).

Yes, anniversary is the word. I'm not a native english speaking person, so I kinda struggle on words sometimes. And as the nomad thing goes, I was meaning something like the gypsies thing you mentioned. Awesome!
 

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