Aha! We should stat out an "upate" sometime.![]()
"Interdimensional Suggestion" seems to have the right flavor.
Any other thoughts for our tentacly Old One?
I'd be happy with Dire Charge and the 4 Quicken SLAs you suggest.
I would just add to the Aspect's tactics. Maybe something like this:
Khalk'ru typically opens combat by making a Dire Charge at its most powerful opponent, grabbing and constricting if they survive. It then uses its Cleave and Combat Reflexes feats to try to hit as many opponents as possible and affect them with its touch of destruction ability, using quickened spell-like abilities at the same time. Khalk'ru uses its other spell-like abilities either in preparation for combat or if some opponents survive its initial onslaught without succumbing to its Maddening Presence and becoming Khalk'ru's ally and worshiper.
Those tactics will be fine. But I don't see anything in Maddening Presence that limits it to 1d4 drain --- you have to make a save to be immune for 24 hours, so, if you fail the first save, you can fail and fail again.![]()
I like it!
I will guess you have some thoughts on description and background. As you say, there isn't a lot to go on. Maybe we can just extend what we did for the aspect a little.
I just noticed an inconsistency --- the single attack has a 3d8 tentacle, but the full attack has 2d8 tentacles. And it only has a +15 Str bonus to the tentacle damage, while the aspect has the 1-1/2 Str bonus. I think I'd go with the +22 bonus, but I'm divided on whether we should actually increase to 3d8 damage (which I'm guessing is a typo).
So that leaves CR. I'm just eyeballing somewhere in the 24-26 range. Do you agree?
3d8+15 works for me!
I can agree to SR 35 also (to go with CR 25).
So I guess we need to move to the description and flavor.