Policer mk2
ThePolicer mk2 is the latest in APCs designed for police forces. Well armoured andarmed, it can deliver a SWAT team or other tactical units quickly to a sceneand also provide fire support and riot control with it's roof mounted turret.The weapon mount carries a multi-weapon system designed specifically for policeand anti-riot purposes, carrying both lethal and non-lethal weaponry.
Requires acrew of 3, one driver, one gunner and a commander/communications officer. Thereis an armoured hatch above the driver and commander/communications officerpositions, plus one behind the weapon turret in case the internal controls aredamaged, the controls for manual use must be unlocked from within the vehiclenear the hatch. A large door ramp lowers in the back for officers to load ordisembark. Tough rugged design with armoured wheels allow for off-road travel,reduce penalties for driving off road by -4 or treat rough terrain as onecategory better. Takes half as much damage as normal from a vehicle ram attack.Comes with one Multiweapon system turret mounted on the roof. Also comesequipped with standard police lights mounted on the roof, siren, tworetractable spot lights, thermal and night vision optics and basic targetingsystems to allow the gunner to see in smoke and night conditions and lasersight targeting (has a range of 100 ft instead of standard 30 ft for the +1bonus), GPS receiver, police scanner and computer system, three weapons forcrew (usually pistols or other small PDW weapons), CB radio, patrol box, 5first aid kits, 26 field rations, 4 fire extinguishers, 12 road flares, 4 toolkits, 12 sets of handcuffs, 2 trauma kits, several blankets, a weapon rack tohold rifles for passengers.
ThePolicer is three squares wide and four squares long, providing full cover toits occupants. If the weapon turret is manually used, the user has one-halfcover.
Policermk2 (PL6)
Crew: 3
Passengers:10
Cargo: L(300 lbs)
Init: -2
Maneuver:-2
Top Speed:85 (8)
Defense: 6
Hardness:11
HitPoints: 52
Size: G
PurchaseDC: 41
Restriction:Res (+2)
Weapons
Multiweaponsystem
[TABLE="width: 1"] [TR] [TD] Weapon
[/TD] [TD] Damage
[/TD] [TD] Critical
[/TD] [TD] Damage
Type
[/TD] [TD] Range
Increment
[/TD] [TD] Rate of
Fire
[/TD] [TD] Magazine
[/TD] [TD] Size
[/TD] [TD] Weight
[/TD] [TD] Purchase
DC
[/TD] [TD] Restriction
[/TD] [/TR] [TR] [TD] 2 Fire-Linked Twin Thunder machineguns
[/TD] [TD] 3d10
[/TD] [TD] 20
[/TD] [TD] Ballistic
[/TD] [TD] 100 ft
[/TD] [TD] A
[/TD] [TD] Linked (1000)
[/TD] [TD] Huge
[/TD] [TD] 1500 lbs
[/TD] [TD] 40
[/TD] [TD] Res (+2)
[/TD] [/TR] [TR] [TD] Mini Grenade Launcher
[/TD] [TD] varies
[/TD] [TD] varies
[/TD] [TD] varies
[/TD] [TD] 100 ft
[/TD] [TD] Semi
[/TD] [TD] Linked (50)
[/TD] [TD] -
[/TD] [TD] -
[/TD] [TD] -
[/TD] [TD] -
[/TD] [/TR] [TR] [TD] Extended Ranged Tangler Gun
[/TD] [TD] Special
[/TD] [TD] -
[/TD] [TD] -
[/TD] [TD] 70 ft
[/TD] [TD] S, A
[/TD] [TD] Linked (100)
[/TD] [TD] -
[/TD] [TD] -
[/TD] [TD] -
[/TD] [TD] -
[/TD] [/TR] [TR] [TD] 2 Fire-Linked Laser Rifles with Stun Module
[/TD] [TD] 5d18 or special
[/TD] [TD] 20
[/TD] [TD] Fire/stun
[/TD] [TD] 100 ft
[/TD] [TD] S, A
[/TD] [TD] 100 box
[/TD] [TD] -
[/TD] [TD] -
[/TD] [TD] -
[/TD] [TD] -
[/TD] [/TR][/TABLE]
TheMultiweapon system is a large two triangular sectional barrelled weapon. Each"barrel" actually has three weapon barrels. On the right section, thebottom two barrels are two fire-linked twin thunder machine guns which are beltfed from an internal magazine, while the top barrel is a mini grenade launcheralso belt fed. The left "barrel" has two fire-linked laser rifleswhich can also deal non-lethal damage and stun opponents (switching tonon-lethal stun mode is a free action). When set to stun mode a hit target mustmake a Fort save DC 21 or be stunned for 1d4+2 rounds. Also the weapon dealsnon-lethal damage. If the non-lethal damage equals or exceeds the hit target'sConstitution score, target must make a Fort save DC 18. A successful saveleaves the target dazed for 1 round, while a failed roll knocks the targetunconscious for 1d4+3 rounds. The top barrel is a Tangler Gun with extendedrange fed from a linked belt.
The wholesystem is Huge in size, weighing about 1500 lbs, and is controlled by a gunnerinside the Policer mk2.
TrackerLMV
TheTracker is a new LMV released for the advancing battlefield, aimed to replacethe aging hummer as the main light vehicle available. Fairly well armoured forits size, fast, off road capable and with a universal mounting system forweapons on the roof, make the Tracker a fairly welcome addition andreplacement. The turret can be manned manually through the roof hatch, orremotely controlled from inside the cabin, and readily accepts all commonvehicle weapons found on the old hummers, and light secondary weapons from manyAPCs and any new weaponry coming out.
Features aV-Shaped hull for offering increased protection from IEDs and landmines, whilethe centrally inflated run-flat tires allow the Tracker to travel at least 30miles at 30 mph even if two tires lose pressure. The vehicle can also take a7.65 mm round straight to its engine oil/coolant/hydraulic systems and continueto drive for at least one mile. The Tak-4 suspension is coil sprung and fullyindependent, and offers 17 inches of travel.
TheTracker also features modern vehicle safety systems such as air bags, tractioncontrol, anti-lock brakes, adjustable pressure tires for various terrain,includes power outlets for charging personal portable electronic devices. Comesstandard with GPS systems and satellite uplink, dash mounted display for minicomputer for mission updates and communication systems. The Track is 3 squareswide, 3 squares long.
Tracker(PL5)
Crew: 1plus 1 gunner
Passengers:up to 4
Cargo:1100
Doors: Twoside, 1 rear, 1 roof hatch
Init: -2
Maneuver:-2
Top Speed:16 (160)
Defense:11
Hardness:10
HitPoints: 39
Size: Huge
PurchaseDC: 37
Restriction:Mil (+3)Accessories: Duraplastic armour, wench with 200 ft rope with 5 tonnecapacity, GPS, Turret remote control (suffer -2 to attack rolls when usingturret remotely), multiband military radio, retractable spotlight, 6 flares, 5days rations, 4 blankets, weapon rack for 4 rifles, 16 ammo clips, 4 pistols,military computer with encryption for communications and data uplink, satelliteuplink, 4 first aid kits, basic toolkit, built in night vision system (90 ft),5 ft periscope, digital binoculars, polarizing/auto tint windows (suffer nopenalties for flash bang grenades), semi amphibious design, universal remotecontrolled turret mounting for infantry portable or light vehicle weapons, suchas .50 cal machine guns, automatic grenade launchers, TOW missile launchers,etc.
Note:Suffers only half penalties for rough terrain due to the adjustable pressuretires and off road capabilities. On a failed save for explosive devices onlysuffers half damage, and on successful save suffers only 1/4 (round down)damage, due to hull shaping. Can ford up to 5 ft deep water, motoring along atabout 8 mph along the surface.
SeagullTransport
The Seagullis a troop transport which also has the added bonus of being able to makeamphibious landings, combined with its VTOL systems allow it to land virtuallyanywhere. The Seagull is surprisingly quick and agile for its size, whichallows it to evade enemy fire as it comes into a landing zone. Unfortunatelyits not very well armed with only a chin turret and a pair a concealed minirocket launchers, and a gun in the passenger section that can be used when thedoor is open, that lowers from the roof. There are four ordinance pods underthe primary wings and on top the lower wings. These can be used to carry extracargo, launch drones, quick deploy small sea craft for troops onboard, orweapon pods like rockets. However with pods added this does reduce theseagull's speed and maneuverability slighly. The seagull can carry about 20troops, or 10 power armour troops or a light vehicle, such as an armoured caror jeep plus a few troops. Some of the unique features of the seagull is therotating engine designs, similar to the turbo prop Osprey, which allow it tofly like a helicopter or like a normal jet, but the engines also featureafterburners and multiple vectoring jets to increase manuverability andstability while hovering. This also allows pilots of seagulls to suddenly movesideways or up or down slightly with a powerful thrust from thethrusters. The seagull also features a new form of alumisteel armour whichblends in ceramic tiles, giving it a slight advantage over normal alumisteelhulls against laser weapons as they are being introduced. It also reduces theability of laser guided weapons from locking on properly. In an emergency, theentire cockpit section can jettison and act as a lifeboat for the crew, withemergency beacon, 5 days rations, 5 flares, 3 blankets, space for a weapon and3 clips per crew member, 3 first aid kits. The chin gun is designed to bereloaded while in flight, with the equipment to make the switching of drumsquick. One extra drum is usually standard load for a seagull, although whenheavy combat is expected, two or more drums might be carried. This also allowsthe seagull to carry different ammo drums for switching out relatively quicklydepending on mission profile.
The seagullis 61 ft long with a 62 foot wing span (about 12 squares by 12 squars countingwing span), the large rear door opens down as a ramp, and takes only a moveaction to embark to disembark. With the doors open the passengers havethree-quarter cover, except the person manning the gun, which gets only halfcover.
Seagull(Late PL5/Early PL6)
Crew: 3(Pilot, co-pilot/gunner, equipment/loadmaster/rear gunner)
Passengers:20
Cargo: 7tonnes
Init: -1
Maneuver:+2
Top Speed:720 (72), VTOL/hover capable
Defense: 11(10 -4 size +5 equipment)
Hardness:10 (12 vs laser weapons)
Hit Points:45
Size:Gargantuan
PurchaseDC: 31
Restriction:
Accessories:2 inflatable lifeboats, GPS, laser transceiver, radio transceiver, wench with200 ft rope with 5 tonne capacity at the back door, military units will havemilitary multiband radio, retractable search light, 10 days rations, 10blankets, 10 flares, 5 first aid kits, 1 trauma kit, weapon rack to hold 1rifle, side arm, 4 clips for each weapon, plus small storage unit for othergear above and below each seat (in passenger configuration), heavy weaponstorage/rack for 4 heavy weapons or equipment, 5 emergency parachutes, cargonetting, GAU19/C-EX, 2 mini rocket launchers, tail gun, 4 ordinance racks (1per wing)
Notes: Canhover, VTOL capable, make water landings and take-off.
Weapons
GAU19/C-EX
TheGAU19/C-EX is a caseless, linkless extended barrel version of the older GAU19gatling gun made by General Electrics. It's a three barrelled design to save onweight, and mounted in a turret with 180 degrees coverage mounted in the chinof the seagull. It can be reloaded in flight if extra rounds are carried instorage. The standard ammunition is ZX caseless .50 cal bmg rounds. The barrelsare reinforced for any future development in weapons, such as plasma coated.Seagulls usually carry one extra drum with equipment to reload as a full roundaction.
Damage:4d12+4
Critical:20
DamageType: Ballistic
RangeIncrement: 220 ft
Rate ofFire: A
Size: Huge
Ammo: 1500rd drum
PDC: 26 Mil(+3)
Affects 20x 20 area, Reflex DC 21
Note: Ifusing the variant rule of .50 cal is anti-material weapon, then this weaponwill ignore 2 points of Def from equipment, and ignores 5 points ofHardness/Dr, which does make this a nice devasting weapon for lightly armouredtargets and shred through infantry with far greater ease.
Mini RocketLauncher
Mounted inthe wing roots of the upper wings is a pair of mini rocket launchers. Thesegive the seagull some decent punch while keeping ordinance weight down. Therockets are in a rotating cassette so that different types of rockets can becarried and selected depending on mission profile. Standard load is a mix offragmentation, explosive and HEAT rockets. The launcher has a small magneticlaunch system to give the rockets a boost in launching, granting greater rangethan standard mini rockets have. The cassettes are easily replaceable with acrane through the top of the vehicle. The cassettes can also be ejected in anemergency if the weapon jams or is damaged to prevent the rest of the rocketsfrom exploding inside the craft, or even set to detonate shortly after ejectingas an impromptu air burst bomb.
Damage:Varies by rocket
Critical:Varies by rocket
DamageType: Varies by rocket
RangeIncrement: 275 ft
Rate ofFire: Semi
Size: Huge
Ammo: 10round rotating cassette
PDC: 27 Mil(+3)
Notes:Rotating cassette allows variable ammunition to be loaded and easily selectbetween which round as a free action.
Tail Gun
The tailgun is mounted in a retractable arm and has a defensive shield which helpsprotect the gunner. Can mount any infantry weapon or small crew service weaponsuch as a Twin Thunder, M2 .50 cal heavy machinegun, or other similarly sizedweapons, up to huge size, with a large ammo bay mounted above the weapon. Canonly be used when the rear door is open.
Use anyinfantry or light crew service weapon, with 500 rounds of ammo. Suffers onlyhalf penalties for autofire, burst fire or double tapping due to the gyrostabilizers in the arm.
OrdinanceRacks
These rackscan mount virtually any weapon that can be mounted on the pylons of anyaircraft currently in production. Or they can carry other ordinance packagessuch as enhanced sensor systems such as EWAC, ECCM systems, UAVs and otherdrones, or small Large sized vehicles, such as bikes, personal water craft.Ordinances cause a -1 maneuverability penalty per pair.
Civilianmodels of the Seagull have the weapon systems removed and can carry an extra 2tonnes of cargo, or carry an extra 10 passengers.
Search andrescue models have enhanced sensors and extra search lights mounted in theplace of the weapons. The wench in the back also has option of a quickattachment for a stretcher, carries fire suppression gear. Two ordinance podscontain large fire suppressor unites, able to cover a 20 x 20 ft area each oneither side of the Seagull.
SeagullMk2
As newtechnology is made available, upgrades were made to the seagull. Advances inminiaturization, advances in propulsion, weapons and defenses have allowed forthe seagull to keep up. The mk2 is farther upgraded with the ability to operateunder water. This makes it even more attractive to naval search and rescue, ormilitary naval operations, especially in insertion and extraction of specialops teams.
Make thefollowing changes to upgrade the Seagull to mk2 specs
Increasepassenger capacity to 22
Increasecargo capacity to 8.2 tonnes
Increasemaneuverability to +3
Increasespeed to 800 (80)
Increasehardness to 11, 15 vs lasers
IncreaseHP to 51
Doublepayload of all weapons if keeping them, or change GAU19/C-EX to a laserequivalent
ChangeTail gun to laser equivalent with unlimited payload when tied into seagullpower plant.
Fullyamphibious design. The mk2 can completely seal up and operate under water to amaximum depth of 250 ft, move at a speed of 50 (5).
Gains NBCshielding.
Upgradeother equipment to PL standards.