Razorback
The Razorback is thesecond variant of the Bull, removing troop transport capability to mount aheavy turret that supports missiles, giving it a long range strike capability.The interior is reinforced for the turret and filled with long range sensors andcommunications for targeting distant objects or using spotter fed co-ordinates.A radar is also installed for when anti-air missile are loaded. A twin thunderis mounted in a semi turret on the front hull beside the driver's location forself defense purposes. The Razorback makes use of all other systems availableto the Bull, making repairs and logistics very simple. Has a crew of up to 3,driver, commander/sensor operator and weapons operator. Only one pintle weaponabove the driver is available on the Razorback. Alternatively, the Razorbackcan be fitted with a set of quad 30mm cannons in an AA mount.
The Bull is foursquares long, 3 squares wide, weighing 34 tons empty.
Razorback (PL6)
Crew:3
Passengers: 0
Cargo: 250lb tow 6 tons
Init: -2
Maneuver:-2
Top Speed:60 (6) / 30 (3) on water
Defense: 8
Hardness:20
Hit Points:54
Size: Huge(-2 size)
PurchaseDC: 45
Restriction: Res(+2)
Accessories: Amphibious, radio, two headlights, air filtration system (+4 bonus tocrew against airborne toxins and poisons), environmental seals with 5 hour airsupply (can be expanded with additionally tanks carried externally, trailerhitch, weapon locker for two rifles and 3 pistols with 2 reloads for each, 3days rations, 4 survival kits with 1 three man tent.
Notes:
The Repair checks to fix or modify a Razorback are reduced by 5, and PDC forreplacement parts are reduced by 1.
Robust Design: TheRazorback has a well reinforced design, allowing it to shrug off damage as ifit was a main battle tank.
Multi-Environmental:The Razorback is designed to function in multiple environments, able to sail onthe surface of water, or even under water up to a maximum depth of 250 feet, oron the surface of a planet with no breathable or contaminated atmosphere.
TargetingSystem: The Razorback, as long as it isn't moving, the targeting system grants+4 to launch its missiles against round targets and +2 to targets in the air.Also the missiles range increment is increased by 50% due to the systemprogramming the optimal flight path for best fuel economy of the missile.
TargetReceiver: Any allies using laser target designators grant a +1 for every 3allies designating the same target. If multiple targets are designated, theRazorback can launch a missile at each designated target, but receives half itsTargeting System bonus on attack roll for each missile launched as a singleattack, up to the number of missiles in its magazine.
Weapons:
Same pintle weapon options as the Bull.
[TABLE="width: 1"] [TR] [TD] Weapon
[/TD] [TD] Damage
[/TD] [TD] Crit
[/TD] [TD] Damage Type
[/TD] [TD] Range Incr
[/TD] [TD] Rate of Fire
[/TD] [TD] Magazine
[/TD] [TD] Size
[/TD] [TD] Weight
[/TD] [TD] PDC
[/TD] [TD] Res
[/TD] [/TR] [TR] [TD] Hull Twin Thunder
[/TD] [TD] 2d10
[/TD] [TD] 20
[/TD] [TD] Ballistic
[/TD] [TD] 100 ft
[/TD] [TD] S,A
[/TD] [TD] Linked (500 rds)
[/TD] [TD] Huge
[/TD] [TD]
[/TD] [TD]
[/TD] [TD]
[/TD] [/TR] [TR] [TD] Multi-Missile Launcher
[/TD] [TD] varies
[/TD] [TD] -
[/TD] [TD] varies
[/TD] [TD] -
[/TD] [TD] S
[/TD] [TD] varies
[/TD] [TD] Huge
[/TD] [TD]
[/TD] [TD]
[/TD] [TD]
[/TD] [/TR][/TABLE]
Multi-MissileLauncher
This missilelauncher is designed to be fitted with different types of missiles, its launchtubes able to adjust to several different missile sizes and types making itvery flexible on the battlefield. The missile launcher is also designed to bequickly reloaded from a loading system within the hull of the Razorbackallowing for extended combat time once the tubes have been fired. Although itdoes take time to reload the system, but still faster then having to return toa resupply depot for a second load. The Razor back will usually carry enoughmissile internally for 1 or 2 full reloads, depending on the missiles loaded.The Multi-Missile Launcher can be fitted with the following missiles withoutmodifications:
Javelin - PL5 guidedlight anti-armour missile. 11d6, ignore 13 points of hardness, 15 ft radius,fire, 200 ft, 8 magazine, 2 reloads (24 missiles total).
Milan - PL5 wiredguided medium anti-armour missile with longer range, 14d6, ignores 18 points ofhardness, 30 ft radius, fire, 630 ft, 8 magazine, 1.5 reloads (20 missilestotal).
SlammerMissiles - Anti-infantry and anti-aircraft missile, 6d8 to target hit, 3d8 to everythingwithin 50 ft radius, concussion, 250 ft, 10 magazine, 2.5 reloads (25 missilestotal).
Mech Missiles - Themulti-missile launcher can be equipped with most standard mech missiles (any ind20 Future and d20 Future Tech) with 2 reloads (the magazine holds the sameamount as the mech launcher and a reload holds as much as an equipment slot dedicatedto ammunition).
Inferno
The Inferno isanother variant of the Bull design, slightly based on the Quillback, howeverone that is specialized. The troop capacity is removed, the engines areimproved for better speed, armour increased, and a forward mounted turret isadded. Instead of ballistic weapons and able to transport small squads, theInferno has its interior filled with a large tank and the turret mounts a heavyflamethrower, with a hull mounted twin thunder in a semi turret, similar to theRazorback. Infernos are used in anti-infantry and bunker clearing roles, aswell as large foliage clearing roles. They are not popular in many civilizedareas as it can be seen as a weapon of terror, but it is effective in its role.
As the Inferno usesthe same hull as the Bull, it uses many of the same parts, only with theaddition of the turret, armoured fuel tank inside, and a heat resistant coatingto protect it from its own weapon. It lacks the pintle weapon mounts of theBull and other variants due to the position of the turret.
Inferno (PL6)
Crew:3
Passengers: 0
Cargo: 250lb tow 6 tons
Init: -2
Maneuver:-2
Top Speed:70 (6) / 30 (3) on water
Defense: 8
Hardness:20
Hit Points:56
Size: Huge(-2 size)
PurchaseDC: 45
Restriction: Res(+2)
Accessories: Amphibious, radio, two headlights, air filtration system (+4 bonus tocrew against airborne toxins and poisons), environmental seals with 5 hour airsupply (can be expanded with additionally tanks carried externally, trailerhitch, weapon locker for two rifles and 3 pistols with 2 reloads for each, 3days rations, 3 survival kits with 1 three man tent.
Notes:
The Repair checks to fix or modify an Inferno are reduced by 5, and PDC forreplacement parts are reduced by 1
Robust Design: TheInferno has a well reinforced design, allowing it to shrug off damage as if itwas a main battle tank.
Fire Resistance: Thehull of the Inferno is insulated and coated in a fire resistant material,giving it Fire Resistance 10 (against fire based attacks, not lasers).
Multi-Environmental:The Inferno is designed to function in multiple environments, able to sail onthe surface of water, or even under water up to a maximum depth of 250 feet, oron the surface of a planet with no breathable or contaminated atmosphere.
Weapons:
[TABLE="width: 1"] [TR] [TD] Weapon
[/TD] [TD] Damage
[/TD] [TD] Crit
[/TD] [TD] Damage Type
[/TD] [TD] Range Incr
[/TD] [TD] Rate of Fire
[/TD] [TD] Magazine
[/TD] [TD] Size
[/TD] [TD] Weight
[/TD] [TD] PDC
[/TD] [TD] Res
[/TD] [/TR] [TR] [TD] Hull Twin Thunder
[/TD] [TD] 2d10
[/TD] [TD] 20
[/TD] [TD] Ballistic
[/TD] [TD] 100 ft
[/TD] [TD] a
[/TD] [TD] Linked (500 rds)
[/TD] [TD] Huge
[/TD] [TD]
[/TD] [TD]
[/TD] [TD]
[/TD] [/TR] [TR] [TD] Inferno Cannon
[/TD] [TD] 6d6
[/TD] [TD] -
[/TD] [TD] Fire
[/TD] [TD] 50 ft cone
100 ft line 10 ft wide
[/TD] [TD] s
[/TD] [TD] 50 shots
[/TD] [TD]
[/TD] [TD]
[/TD] [TD]
[/TD] [TD]
[/TD] [/TR][/TABLE]
The Razorback is thesecond variant of the Bull, removing troop transport capability to mount aheavy turret that supports missiles, giving it a long range strike capability.The interior is reinforced for the turret and filled with long range sensors andcommunications for targeting distant objects or using spotter fed co-ordinates.A radar is also installed for when anti-air missile are loaded. A twin thunderis mounted in a semi turret on the front hull beside the driver's location forself defense purposes. The Razorback makes use of all other systems availableto the Bull, making repairs and logistics very simple. Has a crew of up to 3,driver, commander/sensor operator and weapons operator. Only one pintle weaponabove the driver is available on the Razorback. Alternatively, the Razorbackcan be fitted with a set of quad 30mm cannons in an AA mount.
The Bull is foursquares long, 3 squares wide, weighing 34 tons empty.
Razorback (PL6)
Crew:3
Passengers: 0
Cargo: 250lb tow 6 tons
Init: -2
Maneuver:-2
Top Speed:60 (6) / 30 (3) on water
Defense: 8
Hardness:20
Hit Points:54
Size: Huge(-2 size)
PurchaseDC: 45
Restriction: Res(+2)
Accessories: Amphibious, radio, two headlights, air filtration system (+4 bonus tocrew against airborne toxins and poisons), environmental seals with 5 hour airsupply (can be expanded with additionally tanks carried externally, trailerhitch, weapon locker for two rifles and 3 pistols with 2 reloads for each, 3days rations, 4 survival kits with 1 three man tent.
Notes:
The Repair checks to fix or modify a Razorback are reduced by 5, and PDC forreplacement parts are reduced by 1.
Robust Design: TheRazorback has a well reinforced design, allowing it to shrug off damage as ifit was a main battle tank.
Multi-Environmental:The Razorback is designed to function in multiple environments, able to sail onthe surface of water, or even under water up to a maximum depth of 250 feet, oron the surface of a planet with no breathable or contaminated atmosphere.
TargetingSystem: The Razorback, as long as it isn't moving, the targeting system grants+4 to launch its missiles against round targets and +2 to targets in the air.Also the missiles range increment is increased by 50% due to the systemprogramming the optimal flight path for best fuel economy of the missile.
TargetReceiver: Any allies using laser target designators grant a +1 for every 3allies designating the same target. If multiple targets are designated, theRazorback can launch a missile at each designated target, but receives half itsTargeting System bonus on attack roll for each missile launched as a singleattack, up to the number of missiles in its magazine.
Weapons:
Same pintle weapon options as the Bull.
[TABLE="width: 1"] [TR] [TD] Weapon
[/TD] [TD] Damage
[/TD] [TD] Crit
[/TD] [TD] Damage Type
[/TD] [TD] Range Incr
[/TD] [TD] Rate of Fire
[/TD] [TD] Magazine
[/TD] [TD] Size
[/TD] [TD] Weight
[/TD] [TD] PDC
[/TD] [TD] Res
[/TD] [/TR] [TR] [TD] Hull Twin Thunder
[/TD] [TD] 2d10
[/TD] [TD] 20
[/TD] [TD] Ballistic
[/TD] [TD] 100 ft
[/TD] [TD] S,A
[/TD] [TD] Linked (500 rds)
[/TD] [TD] Huge
[/TD] [TD]
[/TD] [TD]
[/TD] [TD]
[/TD] [/TR] [TR] [TD] Multi-Missile Launcher
[/TD] [TD] varies
[/TD] [TD] -
[/TD] [TD] varies
[/TD] [TD] -
[/TD] [TD] S
[/TD] [TD] varies
[/TD] [TD] Huge
[/TD] [TD]
[/TD] [TD]
[/TD] [TD]
[/TD] [/TR][/TABLE]
Multi-MissileLauncher
This missilelauncher is designed to be fitted with different types of missiles, its launchtubes able to adjust to several different missile sizes and types making itvery flexible on the battlefield. The missile launcher is also designed to bequickly reloaded from a loading system within the hull of the Razorbackallowing for extended combat time once the tubes have been fired. Although itdoes take time to reload the system, but still faster then having to return toa resupply depot for a second load. The Razor back will usually carry enoughmissile internally for 1 or 2 full reloads, depending on the missiles loaded.The Multi-Missile Launcher can be fitted with the following missiles withoutmodifications:
Javelin - PL5 guidedlight anti-armour missile. 11d6, ignore 13 points of hardness, 15 ft radius,fire, 200 ft, 8 magazine, 2 reloads (24 missiles total).
Milan - PL5 wiredguided medium anti-armour missile with longer range, 14d6, ignores 18 points ofhardness, 30 ft radius, fire, 630 ft, 8 magazine, 1.5 reloads (20 missilestotal).
SlammerMissiles - Anti-infantry and anti-aircraft missile, 6d8 to target hit, 3d8 to everythingwithin 50 ft radius, concussion, 250 ft, 10 magazine, 2.5 reloads (25 missilestotal).
Mech Missiles - Themulti-missile launcher can be equipped with most standard mech missiles (any ind20 Future and d20 Future Tech) with 2 reloads (the magazine holds the sameamount as the mech launcher and a reload holds as much as an equipment slot dedicatedto ammunition).
Inferno
The Inferno isanother variant of the Bull design, slightly based on the Quillback, howeverone that is specialized. The troop capacity is removed, the engines areimproved for better speed, armour increased, and a forward mounted turret isadded. Instead of ballistic weapons and able to transport small squads, theInferno has its interior filled with a large tank and the turret mounts a heavyflamethrower, with a hull mounted twin thunder in a semi turret, similar to theRazorback. Infernos are used in anti-infantry and bunker clearing roles, aswell as large foliage clearing roles. They are not popular in many civilizedareas as it can be seen as a weapon of terror, but it is effective in its role.
As the Inferno usesthe same hull as the Bull, it uses many of the same parts, only with theaddition of the turret, armoured fuel tank inside, and a heat resistant coatingto protect it from its own weapon. It lacks the pintle weapon mounts of theBull and other variants due to the position of the turret.
Inferno (PL6)
Crew:3
Passengers: 0
Cargo: 250lb tow 6 tons
Init: -2
Maneuver:-2
Top Speed:70 (6) / 30 (3) on water
Defense: 8
Hardness:20
Hit Points:56
Size: Huge(-2 size)
PurchaseDC: 45
Restriction: Res(+2)
Accessories: Amphibious, radio, two headlights, air filtration system (+4 bonus tocrew against airborne toxins and poisons), environmental seals with 5 hour airsupply (can be expanded with additionally tanks carried externally, trailerhitch, weapon locker for two rifles and 3 pistols with 2 reloads for each, 3days rations, 3 survival kits with 1 three man tent.
Notes:
The Repair checks to fix or modify an Inferno are reduced by 5, and PDC forreplacement parts are reduced by 1
Robust Design: TheInferno has a well reinforced design, allowing it to shrug off damage as if itwas a main battle tank.
Fire Resistance: Thehull of the Inferno is insulated and coated in a fire resistant material,giving it Fire Resistance 10 (against fire based attacks, not lasers).
Multi-Environmental:The Inferno is designed to function in multiple environments, able to sail onthe surface of water, or even under water up to a maximum depth of 250 feet, oron the surface of a planet with no breathable or contaminated atmosphere.
Weapons:
[TABLE="width: 1"] [TR] [TD] Weapon
[/TD] [TD] Damage
[/TD] [TD] Crit
[/TD] [TD] Damage Type
[/TD] [TD] Range Incr
[/TD] [TD] Rate of Fire
[/TD] [TD] Magazine
[/TD] [TD] Size
[/TD] [TD] Weight
[/TD] [TD] PDC
[/TD] [TD] Res
[/TD] [/TR] [TR] [TD] Hull Twin Thunder
[/TD] [TD] 2d10
[/TD] [TD] 20
[/TD] [TD] Ballistic
[/TD] [TD] 100 ft
[/TD] [TD] a
[/TD] [TD] Linked (500 rds)
[/TD] [TD] Huge
[/TD] [TD]
[/TD] [TD]
[/TD] [TD]
[/TD] [/TR] [TR] [TD] Inferno Cannon
[/TD] [TD] 6d6
[/TD] [TD] -
[/TD] [TD] Fire
[/TD] [TD] 50 ft cone
100 ft line 10 ft wide
[/TD] [TD] s
[/TD] [TD] 50 shots
[/TD] [TD]
[/TD] [TD]
[/TD] [TD]
[/TD] [TD]
[/TD] [/TR][/TABLE]