Plasma ReactiveArmour (PL 7)
Plasma reactive armour is an upgraded version of the old explosive reactivearmour used on tanks years ago. Working on a similar principle of the sensorsof the vehicle would detect the point of impact, then release a burst of plasmato intercept the weapon. Against projectiles, rockets, missiles and grenadesthis works particularly well as the plasma burst vaporizes it, or damages itenough to reduce the damage it might do. Against plasma weapons, the twointeracting plasma charges seem to cancel each other out, although there is abrought flash as containment fields disperse and plasma quickly dissipatesaround what would have been the point of impact. Against laser weapons, it'snot quite as effective as they hoped, but does reduce the damage as the laseris slowed and slightly dissipated as it passes through the plasmaburst.
With a little reprogramming, the plasma reactive armour can be used againstintruders attempting to board the vehicle.
Ballistic weapons,missiles and grenades deal half damage and their ability to ignore hardness/DRis lowered by 5.
Used againstboarders deals 2d8 fire damage in a 10 foot radius around the vehicle, Reflexsave DC 20 for half.
PDC: 23 Mil +3
Plasma reactive armour is an upgraded version of the old explosive reactivearmour used on tanks years ago. Working on a similar principle of the sensorsof the vehicle would detect the point of impact, then release a burst of plasmato intercept the weapon. Against projectiles, rockets, missiles and grenadesthis works particularly well as the plasma burst vaporizes it, or damages itenough to reduce the damage it might do. Against plasma weapons, the twointeracting plasma charges seem to cancel each other out, although there is abrought flash as containment fields disperse and plasma quickly dissipatesaround what would have been the point of impact. Against laser weapons, it'snot quite as effective as they hoped, but does reduce the damage as the laseris slowed and slightly dissipated as it passes through the plasmaburst.
With a little reprogramming, the plasma reactive armour can be used againstintruders attempting to board the vehicle.
Ballistic weapons,missiles and grenades deal half damage and their ability to ignore hardness/DRis lowered by 5.
Used againstboarders deals 2d8 fire damage in a 10 foot radius around the vehicle, Reflexsave DC 20 for half.
PDC: 23 Mil +3
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