Maxperson
Morkus from Orkus
Hot tip, new definitions happen and Gatekeeping in RPGs doesn't mean what you think it means.Gatekeeping
1. The activity of controlling, and usually limiting, general access to something.
From the article: "What Does ‘Gatekeeping’ Mean in RPGs?"
Hot Tip: It means the exact same thing as it does everywhere else: Because Dictionary.
No. That is not his premise. The premise is what he said it was here, "It simply means someone who feels as if they can judge the right or wrong way to do something." Such as what you are doing by declaring removing death to not be D&D. You are declaring that the wrong way to be playing D&D.The author "Dan" then writes:
"One fun thing about gatekeepers is that they don’t all agree with each other. But the most consistent thing about them is that they are very adamant about their opinions."
He is premise seems to be that people with opinions that say things you disagree with are "gatekeeping", because said opinions are somehow on others gameplaying buzz. By magic or something.
Not him. The gaming community.He is intentionally trying to redefine the term with a purely emotional appeal to the desire of not wanting to be judged because feelings, or something.
Your paradigms of play require a hard line in order to have any sort of objective truth. If you'd just acknowledge that you are relying on subjective opinion that only applies to you, we wouldn't be having this discussion. These paradigm shifts are not against how the game is supposed to be played. None of them. Major shifts are part and parcel of D&D. They are even mentioned in the 5e DMG.Your whole argument is about showing you a hard line...
Where I am talking about paradigms of play. Concepts.
This has shown me that you obviously don't accept even the premise of my argument - you could have just led with that.
No point in continuing as obviously no headway will be made either way.
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