James Gasik
We don't talk about Pun-Pun
What does "not playing the game as intended" mean? Let me look at a few game variants I've heard people talk about:
*Spells above 3rd level do not exist.
*Healing requires you to spend Hit Dice.
*Short Rests only take 5 minutes.
*Players can purchase magic items with gold.
*Players can only be non-Variant Humans.
*Players get two subclasses per class.
*Players get the ability to "cheat death" once per adventure; that is to say, if they would die, a deus ex machina saves them.
*Revivify, Raise Dead, Reincarnation, and Resurrection are banned.
*All hit point totals are halved.
*Only the DM rolls dice.
At what point does any of these variants go beyond the pale to the point we can say "that goes against the intent of the game"?
And what gives us the right to make those judgements? I say if the players and the DM agree upon rules like these, and they are having fun, they are playing D&D exactly the way they were intended to.
*Spells above 3rd level do not exist.
*Healing requires you to spend Hit Dice.
*Short Rests only take 5 minutes.
*Players can purchase magic items with gold.
*Players can only be non-Variant Humans.
*Players get two subclasses per class.
*Players get the ability to "cheat death" once per adventure; that is to say, if they would die, a deus ex machina saves them.
*Revivify, Raise Dead, Reincarnation, and Resurrection are banned.
*All hit point totals are halved.
*Only the DM rolls dice.
At what point does any of these variants go beyond the pale to the point we can say "that goes against the intent of the game"?
And what gives us the right to make those judgements? I say if the players and the DM agree upon rules like these, and they are having fun, they are playing D&D exactly the way they were intended to.