Kulan: Bard's Gate PbP Campaign (IC) [Game Cancelled]

"Not at this time, but this information, *ahem* correction, priceless information, give an idea on how to proceed*. I would rather not talk further on this here. Thank you Vectēvs for this." Shrough give a bow to the construct as he is not sure if it is as a flesh golum or . . . . and wishes to keep a good repore' between the investigators and their limited source.





* ooc. : I am placing my idea in the ooc thread.
 

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Sarten says "I think it more likely that Odals Alzota may be behind the attack on Galoda. Vectevs, how might we find Alzota?"
The face is silent for nearly a minute before it begins to speak. "I can tell you very little about Odals Alzota since my master was not able to divine his location. What I do know is that Alzota approached Mr. Galoda about a medallion that might be connected to the wizard, Yenejg Togan."

The guards standing nearby make protective hand gestures upon hearing the infamous wizard's name spoken out loud again.

"Of course, the initial message already mentions that information. I cannot tell you whether or not Odals Alzota was able to gain the medallion from Mr. Galoda, but my master is quite certain that his old friend would not give it up without good reason. Seek him out for more about the medallion and what it might mean to this Alzota person.

"As for how to find Odals Alzota, Mr Galoda might have some idea where the man might be in Bard's Gate, if Alzota is even in the city. Since my master was unable to scry the man's location, he is either an arcanist of some power or is being protected by a more powerful being."


The face stops speaking, abruptly. It begins to make a strange, soft humming sound. Then it continues on, "The name Odals Alzota is not recorded in any of the books or scrolls that were embedded into my magical matrix. The name itself is odd. Odals is similar to the name Odalis, which is a common male name in the lands surrounding the Sea of Ishamark, especially the old empire known as Talangrán. Alzota, as the man's only surname, is simple and unlikely, especially if he comes from that region. It is possible that Alzota isn't a true family name but a place. This would make him Odals de Alzota. More than likely the name is an alias that the man chose without truly understanding how such nomenclature works. Remember, however, that my knowledge is limited by not only what my master had access to at the time my matrix was bound with the information, but also what he chose to embed."
 

Jagr considers, "I like this not. I wonder who else we might ask about this Odals Alzota. Does anyone have any sources that might help?" Glancing at the reaction of the guards to the name 'Yenejg Togan'. "I would know more of 'that wizard' as well."
 


knowledge local +6

Knowledge Local : 1D20+6 = [6]+6 = 12

while every one moves, the elf in armor seems aloof as usual, but a little different.

OOC: "Well", he finally says, "I only rolled a 12 so I am not sure if I know this mook or not"

that shattering sound you hear is the fourth wall comming down!
:D
 


Sarten says "Thanks Vectēvs, though I was hoping for more information.

Very well. We should talk to Mr. Galoda. And drink."
 

To The Keep of Bard's Gate

The group comes to a consensus to seek out Kailer Galoda for more information about Odals Alzota and the other information they've learned. Since the nobleman has been taken to the fortress in the Keep Quarter simply known as The Keep. The guard Marcus tells them the easiest way to get there.

"Continue up along Guild Street to Guildhall Court. Then go southeast along Broken Altar Way to the bridgeways of Merthan's Isle. Once across the bridges, you'll find yourself on the central island of the city. The Keep Quarter is in the southern part of the island. The Keep is on the southern tip of the island and you'll be able to see it once you reach the island. The guard know you're coming, so you should be let right in. Linus should be there, so ask for him. He'll take you to the Warder who will know where they've hidden Master Galoda."

The guards instructions lead the group through the streets of Bard's Gate exactly. The Guild District is quiet and empty until the group reaches Guildhall Court. The court isn't a hive of activity, but several men are gathered together around a central well talking casually. The buildings along the west and north sections of the court are like the rest of the Guild District with noticeable guildhalls interspersed with simpler stone buildings. The buildings on the edge of southeast section of the court are more grandeur -- the Old Temple District.

The buildings along Broken Altar Way are either intricately ornate or are is complete disrepair. The way is eerily quiet at night with a few odd looking priests lurking near the entrances of temples to strange gods. There are temples with bird or cat motifs, as well as a few inns and teverns in reclaimed temples. The way leads to two turret towers that guard a wide bridge across to Merthan's Isle. The guards are wary of the group at first but a quick mention of need to go to the Keep to seek Galoda pushes the heroes forward, almost literally. The small island is quiet to the point of nearly being deserted. The second bridge across to the central island of the city, which the locales call Mobord Island, is like the first but without the towers.

The Keep comes into view, even in the dark, as it is lit with torches along its walls. A group of guards stop the group in a small square just north of the fortress. "This area is restricted at night, citizens."
 
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