Kulan: Bard's Gate PbP Campaign (IC) [Game Cancelled]

Jagr hefts the man to his feet. "Come on, let's go see if the local law wants you." Jagr's eyes are alight and there is a spring in his step. The excitement of the hunt is still upon him, but he calms himself and considers the suggestion of a library. "Maybe there is something to be found on the words from the bridge as well." Then he adds, "but first we should see what he might have been trying to destroy with fire and murder."
 

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It isn't hard to find the others. Borya hears Kisep's Cousin Corvus cawing from across the river. He and Sarten head across the Market Bridge and down the other side of the bank. (Kisep follows suit when he hears Corvus cawing for him.) They find the others gathered around the would-be assassin. Jagr is holding him tightly while Shrough studies the man, intently.

Cal seems to be out of breath. Vak'tiel pats his friend on the back with an uncanny grin that is made more so by the light coming from a torch being held by a Lyreguard. Another guard watches as Shrough works. He looks towards the others as they arrive. "Your friends got him, but there is more going on here than a simple assassination attempt."

Borya meets up with the party as they bring their captive to the local constabulary

"oh you caught him have you? Well done."
 

As soon as the prisoner is taken out of sight, Shrough will ask for a meeting with the guarsmen and his fellow called 'investigators'.
 

{snip}
He looks to the others and shrugs, "Lets get him back to the others and see if we can find a library. This dark and wicked game is afoot."

Jagr hefts the man to his feet. "Come on, let's go see if the local law wants you." Jagr's eyes are alight and there is a spring in his step. The excitement of the hunt is still upon him, but he calms himself and considers the suggestion of a library. "Maybe there is something to be found on the words from the bridge as well." Then he adds, "but first we should see what he might have been trying to destroy with fire and murder."
"The Warder will want to question him," says the guard who recognized Corlag. "We should take him to the Keep. I'm sure he's already on his way there with Master Goloda and his family. The Goloda's home won't be livable for some time, I think."

"Aye" the other guard says. "We'll take him with us. You must all come with us. The Warder will want to get statements from all of you about this event. You might even have to speak with Captain Imril."

"Indeed, before someone else tries destroying what might be there."
"I'm sure the Warder won't mind if you want to take a look around the manor at some point, but it will have to be secured first. And Imril, and likely a magistrate, will have to approve it. Come with us, please."

The guards take custody of Corlag and manacle his hands. The troubled man sobs to himself. "Sorry, but it has to be this way," says the first guard. "I arrest you for the attempted murder of Master Kalier Goloda and his family and for arson. You will receive a fair and unbiased trial but you must retain your own barrister, as the city will not provide you one."

"If it can be proven that you were magically compelled," the other guard adds. "You might find a willing representative from the Assembly of the Spoken Word who will defend you will only a minimum cost."

"You will face these charges even if Master Goloda, assuming he lives, or his family takes pity on you for your years of service. Do you understand what I have told you?"

Corlag looks at the guards with fear and then the adventurers. "I- I'm not sure. What has happened again? I don't really remember what it is I'm supposed to have done. If he lives? Did something happen to Master Goloda?"

"Damn it," the guard sighs. "If he can't acknowledge me, he's got little chance of defending himself."

"It can't be helped. right now, we have to take him in. The Warder and Captain Imril will figure it out."

The first guard begins leading Corlag away towards Market Bridge. The other guard waits for the group to proceed him towards the bridge.

After you," he says.
 


As soon as the prisoner is taken out of sight, Shrough will ask for a meeting with the guarsmen and his fellow called 'investigators'.
"Any questions you have should be saved for the Warder and Captain Imril. If you wish to speak to me after that, I'll try to be available. For now, please come with us to the Keep."
 

"The more time I spend here the more I remember why my people live far from all of this. I guess we should all follow them to the keep then." Vak'tiel says, followed by an audible sigh.
 


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