"No time to waste, but I cannot leave my friends to that assassin either. Where could this boy go? Temple? Which one is close? But I cannot carry him, he will have to do it himself. Lets see..."
Akos thinks quickly about the optimal way to do this. First, wake the boy. At his command, his wide belt pulses and golden glow settles over the boy even as the blessing of his queen flows into him. That should wake even those almost dead.
The healing energy from Akos' belt closes a series of defensive wounds on the boys arms and hands. Yet, the boy does nor stir.
Neurotic said:
Akos sighs and checks the wound - his healing may have made things worse since there is no cut for the poison to go out of. At least he has a small sample at where the edges of the wound were since blood is no longer washing it away.
OOC: Actions:
1.
Healing belt: 2D8 = [3, 8] = 11
2. Vernal touch - removes dazed, nauseated, fatigued and exhausted from the living creatures
3 (boy does NOT wake up) - heal against the poison - roll extras if there is something that would help identify it (arcana et al)
Akos can tell that the boy has been poisoned from a magical blade. The venom in Joseph will need to be purged from the body with a
neutralize poison spell. The putrid color of the poison is snaking out from the wound towards the boy's heart and head. Even the healed cuts on his hands and arms have this blue-black coloration to them. Akos realizes he must act quickly to save the boy before the secondary effects of the poison kill the child.
With the right concoction, the loremaster can delay the poison until he can get Joseph to a healer the right spell. He'll need liquid other than water and both Valley Nettles and Duck Berries. Searching the converted mill, he finds a handful of nettles mixed with some hay but has to search longer to find any duck berries. Usually they grow on vines up the walls of buildings but scouring the nearby buildings finds nothing. Akos gets desperate, and is forced to pick through the horse manure in hopes someone fed one of the horses some berries. He finds four near perfect specimens in one large, dried drop and cleans them and himself in a large bucket filled with rainwater.
While disgusting, being forced to do the dirty work gives Akos an idea for the liquid. He checks the horses and finds a mare that still has some milk. The horse balks at his touch at first, but then calms down long enough for the loremaster to get enough in an old cup for the concoction to keep the boy from dying. He quickly grinds up the nettles and berries on a flat stone and mixes them in the milk. He adds a sprinkle of crushed rose petal to counteract any sort of gag reflex the Joseph might encounter if the boy wakes right away.
He pours the entire mixture down the boy's throat, carefully, and then waits. He watches as Joseph's color improves. The boy breathes easier. he coughs once before settling into a deep sleep. He'll live, for now. Akos' knows the concoction will only last a few hours, but will give him time to get the boy to a healer, after the doppelganger is dealt with. He places Joseph on some dry hay and covers the boy with a horse blanket.
Akos rushes back out into streets and trys to find his way back to the others through the fog, which is getting worse. There is almost something malevolent to the nature of the fog. Akos has never seen it this thick in Bluffside.
OOC:
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Make another Knowledge (local) check. (The DC is now 20.) If you make a successful Knowledge (arcana) check [DC 15], you get a +2 bonus on your Knowledge (local) check.
At this point, it will take until round six for Akos to get back to the others. If you beat the check by five or more, that becomes only two rounds. Beat it by 10 or more and it becomes one. Failure means it will take Akos four rounds to get back to the others.
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