Knightfall
World of Kulan DM
"A flesh golem," Castellana says with surprise. She moves towards Akos and peers at the the construct. The young arcanus shakes her head. "I would have never have thought of that." She muses for a moment. "If it is some sort of flesh golem, won't fire heal it? I remember that from my time in the academy. I'm sure that's what Master Keech taught us about flesh golems. He wanted to demonstrate it to us but Headmaster Lomusin wouldn't allow it."Loremaster enters his lecture mode.
"The right one is called Gargoyle construct. The difference between it and normal flesh golem is the armor it wears, made of stone...actual gargoyle skin. And it can fly. It is slow and clumsy, but it can get aerial.
It is highly resistant to magic, fire and ice will slow it down somewhat, lighting will heal it so don't hit it with lightning. That collar around its neck is magical and likely some kind of enhancement of the golem, maybe to make it resistant to fire or to make it stronger. If you can remove it somehow, it would be ideal.
It is also resistant somewhat to physical damage, but given our team fighters it shouldn't be too much of a hindrance. I essentially cannot harm it, but I can help you in the battle by healing and enhancing."
He motions toward the plate and the other construct
"I don't see anything on the plate or the statue. Doesn't mean it is safe, just that it is not magical."
Turning back toward the golem.
"I have a spell that creates a force, not a creature so it may bypass the activation depending on how it was worded. I would like to try and remove the necklace before we enter. Tuck, you may want to come back for that one. And we may want to clear out the rooms first, just in case."
Immunity to Magic (Ex) A gargoyle golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A magical attack that deals sonic damage slows a gargoyle golem (as the slow spell) for 2d6 rounds, with no saving throw.
A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, a gargoyle golem hit by a fireball heals 3 points of damage if the attack would have dealt 11 points of damage. A gargoyle golem gets no saving throw against attacks that deal fire damage.
A magical attack that deals sonic damage slows a gargoyle golem (as the slow spell) for 2d6 rounds, with no saving throw.
A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, a gargoyle golem hit by a fireball heals 3 points of damage if the attack would have dealt 11 points of damage. A gargoyle golem gets no saving throw against attacks that deal fire damage.
OOC: Go ahead and roll. What exactly is Akos using his Knowledge devotion roll for at this point?Neurotic said:OOC: Knightfall, do I use your roll for Knowledge devotion or should I roll new one?
The force thingy I'm thinking of is Unseen Servant - it is not a creature, it will not attack...and may remove the necklace...maybe
"More than likely it has been commanded to attack anyone who comes near it," the arcanus replies. "More than likely it has been commanded to attack after someone passes by it or sets off the trap."Tuck curses to himself, then with the new information he hesitates.
"There's a trap right behind the metal," he states for his allies to hear. "I think I can disarm it, but are we sure the golem will not attack me if I try?"
"Well, what is it?" Custodio asks as he appears just inside the room next to Mutt.
"It's a flesh golem of some kind," the arcanus replies.
JustinCase said:Then he turns to Vinny and grins his strange reptilian grin. "That would certainly help, thanks!"
Once he is levitated, Tuck decides to hover over the metal instead. He looks at where the trap is, then turns to the golem.
"I am going to take the necklace," he warns the others, "Prepare yourselves!"
"Tuck, no! My spell can manipulate items and may not activate the golem. Wait! What the rest of you think, should we clear out the rooms first?"
"Hey, lets not to wake the dead," Custodio says to Akos calmly and quietly. "But you're right. It's not a good idea to leave those other doors unexplored. We don't need to worry about the spiders, for now." He looks at Tuck. "Tim told me that you noticed that door was stuck, so the spiders probably can't get out of there. Well, not through that door. But that doesn't mean that there isn't a passageway to somewhere else where they could ambush us. If they were truly trapped in there, they would have died without food... unless their eating each other or their young."Words are flying back and forth and are so confusing that poor Vincenzo almost cast the spell to early! He waits , but while doing so he flexes and loosens his fingers to do the hand gestures of the levitate spell.
Custodio looks at the guardian construct. "I say we leave it be for now and come back this way once we're sure something or someone isn't going to attack us from behind." He looks at Tuck. "Are we even sure that the missing guards went this way? Any tracks? Any signs at all?"
When Tuck was searching for traps was he also looking for tracks? (I didn't think of that for the Search check you made.) Anyway, make another Search check to look for footprints. Since the PCs have now walked over the rocky part of the floor, the Search check has a -2 circumstance penalty. There is no penalty for looking on the metal section of the floor.
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