Quinn takes the lead towards the corridor with his spiked chain ready to strike out at whatever comes out of the shadows. Phar's haste spell gives the gladiator-knight the speed to make it all the way to the iron double doors, which are flanked on each side by two empty torch sconces. Quinn can see that there is another sinkhole around twenty feet from him. Beyond that is the shadowy corridor, which stretches for another 20 feet."Let's go then. If they think they can get a better position there, they are in for some surprise."
Litrix speaks quietly to the group.
"Let's use the same positioning, Angus anchoring the middle, Maur and I will take front flanks and Quinn will protect the back or join forward if his chain..."
he looks at the warrior who drew Star Arm.
"...or you can take the flank, I'll guard the back, Quinn. Let's go! Keep together, in step with Maur."
The marshal motions for Angus to lead the way and waits to see Quinns decision before taking his own position either to the right of Angus or behind Phar.
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Race: Silver-Grey Elf Paragon HP: 58/58 AC: 23; FF:19 T:16 TempAC:+4 | Spot:+12 Listen:+8 Search+15(SD:+2) |
XMage Hand; ❏Open/Close; ❏❏Detect Magi;❏❏Electric Jolt;❏❏Prestidigitation
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Fort:+4 (+2) Will: +8 (+2) Refl: +8 (+4) | Initiative: +4 Range:+9/+4 Melee: +6/+1 Temp: +1 |
1st [7+1](DC20) ❏Familiar Pocket ❏Feather Fall; [][]*Magic Missile; [X] Protection from Evil; [] Slide []Feather fall
2nd[6+1](D21) ❏Cat's Grace (DC:21)[X]Glitterdust [X][X] [] *Scorching Ray ❏Web; []Luminous Swarm 3rd[6+1](DC22)❏Dispel Magic ❏*Fireball X Fly; [ ] [X ]Haste; ❏*Lightning Bolt [X] |
STR:11
DEX: 18 + 4 CON: 12 + 1 INT: 28+9 WIS: 12 +1 CHA:12 +1 | XP: 65500/66000 |
(DC23)4th [5+1❏❏*Fire Shield ❏*Ice Storm [] [] polymorph []Summon Monster IV
5th(4+1) (DC24) [X] [X]Dismissal ; []Wall of FIre; []Break Enchantment; [X] Wall of Force 6th (2+1)[DC25] []Disintegrate; []*Wall of Force; []Cacophonic Burst |
Phar moves behind Litrix while Featar delivers the spell to Aureus. The hutaakan immediately feels lighter on her feet. She nods and smiles at her oldest friend on this world.As the ghouls approach, Phar drops his bow and removes a potion from his potion belt and gives it to Featar.
"Featar," he says in the language that only they share, "Take this, friend, and keep it. If someone is paralyzed, it will free them." The hawk clasps it in one of its claws.
"Now, you must fly over and deliver this spell to Aureus but stay high to avoid danger!" Then Phar casts Fly, imbuing the hawk with the ability to cast. Featar obediently makes his way to Aureus, touching her shoulder and, instantly, the spell is cast on the archer, allowing her to fly. Featar continues up above and lands in the rafters, looking down on the action.
"Aureus, fly to safety"
Phar promptly moves back away from the speedy ghouls.
Maur watches as Angus rushes forward to attack the closest ghoul. With his strong vision, he can clearly see that there are two other ghouls trying to surround Quinn. He rushes forward to help hoping that Quinn can hold out and that Angus can handle the other ghoul.Maur moves forward taking the point, both for his slower move and superior armor and fortitude. Angus can easily catch up with him and probably have ready attack to boot.
Action: double move down avoiding the pit obviously
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Litrix finds his way through a break in the wall, past several piles of rubble, and in between two of the columns. He stands in between Angus and Caerth but his swing is avoided by the ghoul, which is unusually fast for a ghoul.Litrix sighs at the charge of the gladiator. It is useful to protect Aureus, but leaving himself exposed...on the other hand, Angus can really move so it's not like Quinn is seriously isolated.
The knight follows Angus, enhanced move helping with better positioning. But with all the webs and unstable footing, he doesn't quite get there. Still, swing with Morsus Draconis is a dangerous thing for evil in this world.
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The ghoul is twisted in the air from Maur's strike but somehow still manages to land on its feet.Between his experience with underdark smelly lairs and already numb nasal sensors from the egg area, Moradins champion ignores the smell and solidly impacts the ghoul jumping over him.
Opportunity attack hits AC 34 for 19 damage: neurotic: D20 + 16 + 1 + 1#mauropportunityattack → 34(16 + 16 + 1 + 1)#Maur opportunity attack
neurotic: D8 + 7 + 5#mauroadamage → 19(7 + 7 + 5)#Maur OA damage
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Race: Silver-Grey Elf Paragon HP: 58/58 AC: 23; FF:19 T:16 TempAC:+4 | Spot:+12 Listen:+8 Search+15(SD:+2) |
XMage Hand; ❏Open/Close; ❏❏Detect Magi;❏❏Electric Jolt;❏❏Prestidigitation
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Fort:+4 (+2) Will: +8 (+2) Refl: +8 (+4) | Initiative: +4 Range:+9/+4 Melee: +6/+1 Temp: +1 |
1st [7+1](DC20) ❏Familiar Pocket ❏Feather Fall; [][]*Magic Missile; [X] Protection from Evil; [] Slide []Feather fall
2nd[6+1](D21) ❏Cat's Grace (DC:21)[X]Glitterdust [X][X] [] *Scorching Ray ❏Web; []Luminous Swarm 3rd[6+1](DC22)❏Dispel Magic ❏*Fireball X Fly; [ ] [X ]Haste; ❏*Lightning Bolt [X] |
STR:11
DEX: 18 + 4 CON: 12 + 1 INT: 28+9 WIS: 12 +1 CHA:12 +1 | XP: 65500/66000 |
(DC23)4th [5+1❏❏*Fire Shield ❏*Ice Storm [] [] polymorph []Summon Monster IV
5th(4+1) (DC24) [X] [X]Dismissal ; []Wall of FIre; []Break Enchantment; [X] Wall of Force 6th (2+1)[DC25] []Disintegrate; []*Wall of Force; []Cacophonic Burst |
The ground next to the sinkhole shifts slightly under Litrix's feet as he attacks the ghoul. It isn't enough of a hindrance to ruin his first sword strike, but it plays a factor in the two wild swings. The ground crumbles under Litrix's feet and he falls backwards into the sinkhole.Litrix, listening {to} his own advice, slides behind the ghoul and strikes hard, his sword resounding in the area, pure tone lifting hearts of the nearby companions.
He underestimated he inertia of his quickened movement and the next two strikes are barely more than wild swings.
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A moment before Phar takes out the scroll, he watches as Litrix falls backwards into the sinkhole after hitting the ghoul once. Angus manages to hit the ghoul once with his sword. The centaur swings his shield angrily at the ghoul that called him 'horse flesh', and the shield slams the undead creature's head back. He readjusts his stance and manages to bring his sword around again to hit the first ghoul, although it is only a glancing blow.The Ghouls were too fast to hit and Phar didn't want to risk hitting anyone with area attacks. He decided he'd best join Aureus before the ghouls chose him as a tasty meal. He pulled a scroll from his belt and recited the arcane words. As the scroll turned to ashes, Phar drew up his bow and flew into the air, and into the Great Hall.
Maur's hammer slams into the ghoul once, twice. The creature doesn't go down. He swings the hammer a third time and cracks the undead's chest wide open. While the blow would have been even more devastating versus and living foe, the dwarven' champion's powerful attack destroys the ghoul anyway.Maur slides next to the ghoul attacking him so he can use Quinn as a distraction. Plates of his armor slide and lock, hardening his shell. Calling upon the might of Moradin, he channels one of the spells into the hammer, holy inspiration guiding the hammer better and stronger toward the end of combat.
And it helps immensely, as his low-bass chant starts to reverberate from inside his armor and the hammer shines with holy light, the strikes of the warhammer look more like the hits from battering ram than mortal wielded weapon.