Kulan: Knightfall's Heroes of Carnell Game [IC]

Neurotic

I plan on living forever. Or die trying.
Maur moves forward taking the point, both for his slower move and superior armor and fortitude. Angus can easily catch up with him and probably have ready attack to boot.

Action: double move down avoiding the pit obviously
 

log in or register to remove this ad


Knightfall

World of Kulan DM
"Let's go then. If they think they can get a better position there, they are in for some surprise."
Litrix speaks quietly to the group.
"Let's use the same positioning, Angus anchoring the middle, Maur and I will take front flanks and Quinn will protect the back or join forward if his chain..."
he looks at the warrior who drew Star Arm.
"...or you can take the flank, I'll guard the back, Quinn. Let's go! Keep together, in step with Maur."

The marshal motions for Angus to lead the way and waits to see Quinns decision before taking his own position either to the right of Angus or behind Phar.
Quinn takes the lead towards the corridor with his spiked chain ready to strike out at whatever comes out of the shadows. Phar's haste spell gives the gladiator-knight the speed to make it all the way to the iron double doors, which are flanked on each side by two empty torch sconces. Quinn can see that there is another sinkhole around twenty feet from him. Beyond that is the shadowy corridor, which stretches for another 20 feet.

Even in the gloom, Quinn is able to make out two grisly forms at the end of the corridor. One is crouched over a dead spider with its back to Quinn. It is eating the vermin and barely notices the big man's arrival. Another one of the figures is half crouched like a cat ready to pounce. The creature hisses at Quinn and then move with unnatural speed. It moves and then jumps over the deep pit in the floor. The creatures not only jumps over the pit, but also the entire distance between the edge of the sinkhole and Quinn.

The creature lands right next to Quinn. The gladiator-knight is able to swing his chain at the undead foe just before it lands, but it twists in the air to avoid the weapon. It bites Quinn deeply on the arm and tries to tear away flesh.

"Yesss, be my food," it whispers at Quinn.

Quinn can hear more hissing echoing through the ruins. Then, two more ghoulish creatures jump out of the sinkhole, one right after the other. The two creatures easily clear the height of the pit and land in the corridor. One of them rushes towards Quinn biting at him but the warrior manages to avoid the second ghouls teeth.

OOC: Vicious Ghouls - Jump check (out of the sinkhole): 1D20+26 = [17]+26 = 43
1D20+26 = [19]+26 = 45
Vicious Ghoul - Bite attack vs. Quinn after jump: 1D20+12 = [6]+12 = 18 (miss)
1D8+9 = [1]+9 = 10
---
Quinn must also make a Fortitude save vs. possible paralysis from the first ghoul's bite. The DC is 12.
---
Taran, the spot where you wanted Phar to move to is now taken by one of the ghouls. You can change Phar's position to be either behind him or next to him (or next to the sinkhole SW of Caerth).
 
Last edited:


Race: Silver-Grey Elf Paragon
HP: 58/58
AC:
23; FF:19 T:16
TempAC:+4
Spot:+12
Listen:+8
Search+15(SD:+2)
XMage Hand; Open/Close; ❏❏Detect Magi;❏❏Electric Jolt;❏❏Prestidigitation
Fort:+4 (+2)
Will: +8 (+2)
Refl: +8 (+4)
Initiative: +4
Range:+9/+4
Melee: +6/+1
Temp: +1
1st [7+1](DC20) ❏Familiar Pocket ❏Feather Fall; [][]*Magic Missile; [X] Protection from Evil; [] Slide []Feather fall
2nd[6+1](D21) ❏Cat's Grace (DC:21)[X]Glitterdust [X][X] [] *Scorching Ray ❏Web; []Luminous Swarm
3rd[6+1](DC22)❏Dispel Magic ❏*Fireball X Fly; [ ] [X ]Haste; ❏*Lightning Bolt [X] Summon Monster III
STR:11
DEX: 18 + 4
CON: 12 + 1
INT: 28+9
WIS: 12 +1
CHA:12 +1
XP: 65500/66000
(DC23)4th [5+1❏❏*Fire Shield ❏*Ice Storm [] [] polymorph []Summon Monster IV
5th(4+1) (DC24) [X] [X]Dismissal ; []Wall of FIre; []Break Enchantment; [X] Wall of Force
6th (2+1)[DC25] []Disintegrate; []*Wall of Force; []Cacophonic Burst


As the ghouls approach, Phar drops his bow and removes a potion from his potion belt and gives it to Featar.

" "Featar," he says in the language that only they share, "Take this, friend, and keep it. If someone is paralyzed, it will free them." The hawk clasps it in one of its claws. 1

"Now, you must
fly over and deliver this spell to Aureus but stay high to avoid danger!" Then Phar casts Fly, imbuing the hawk with the ability to cast. Featar obediently makes his way to Aureas, touching her shoulder and, instantly, the spell is cast on the archer, allowing her to fly.2 Featar continues up above and lands in the rafters, looking down on the action.

"Aureas, fly to safety"

Phar promptly moves back away from the speedy ghouls.3


1. First, I'm going to remove a potion of REMOVE PARALYSIS from my belt and hand it to Featar (if that's possible)

2. Using my familiar to deliver a touch spell (fly) to Aureas.

3. Phar moves back 25 feet back to the hallway.


Haste: Round 1/12
Protection from evil: 3/100
 
Last edited:

Knightfall

World of Kulan DM
Angus does his best to try to charge the ghoul menacing Cearth, but he is forced to shift and jump through the broken walls and scrape by two columns. His attack is a bit clumsy and the undead creature easily avoids it.

As the ghouls approach, Phar drops his bow and removes a potion from his potion belt and gives it to Featar.

"Featar," he says in the language that only they share, "Take this, friend, and keep it. If someone is paralyzed, it will free them." The hawk clasps it in one of its claws.

"Now, you must fly over and deliver this spell to Aureus but stay high to avoid danger!" Then Phar casts Fly, imbuing the hawk with the ability to cast. Featar obediently makes his way to Aureus, touching her shoulder and, instantly, the spell is cast on the archer, allowing her to fly. Featar continues up above and lands in the rafters, looking down on the action.

"Aureus, fly to safety"

Phar promptly moves back away from the speedy ghouls.
Phar moves behind Litrix while Featar delivers the spell to Aureus. The hutaakan immediately feels lighter on her feet. She nods and smiles at her oldest friend on this world.

Maur moves forward taking the point, both for his slower move and superior armor and fortitude. Angus can easily catch up with him and probably have ready attack to boot.

Action: double move down avoiding the pit obviously
Maur watches as Angus rushes forward to attack the closest ghoul. With his strong vision, he can clearly see that there are two other ghouls trying to surround Quinn. He rushes forward to help hoping that Quinn can hold out and that Angus can handle the other ghoul.

It is strange, he is sure he these creatures were ghasts, but they don't smell right. They are extremely fast, however. They are not typical ghouls. Yet, he is sure there is another smell. Something more foul just on the edge of his senses.

OOC:
@Neurotic, if you want to change your double move to a move and another action let me know. Otherwise Maur will double move as discussed before, which means he will be right next to Quinn (adjacent NE square).

@MetaVoid still needs to post his actions for the round. He noted that he will have Litrix move and attack and that he's going to post in the morning (for him).
 

Litrix sighs at the charge of the gladiator. It is useful to protect Aureus, but leaving himself exposed...on the other hand, Angus can really move so it's not like Quinn is seriuosly isolated.
The knight follows Angus, enhanced move helping with better positioning. But with all the webs and unstable footing, he doesn't quite get there. Still, swing with Morsus Draconis is a dangerous thing for evil in this world.

Move: ideally to flank with Angus (I don't think he can get there through the webs or over the sinkhole)
Standard: Attack vs ghoul; damage: 1d20+16+1 = [4]+16+1 = 21; 1d8+6+1+1 = [6]+6+1+1 = 14 - one damage is lightning, extra +1 assumes the ghoul is evil

@TaranTheWanderer @Tellerian Hawke @ScottDeWar_jr @Neurotic don't forget:
+1 cirumstance bonus to MELEE attacks
if 21 hits the ghoul, you also get +1 MORALE bonus on all attacks IF you're within 30' and +1 on saves vs fear
+6 damage when flanking
 

Knightfall

World of Kulan DM
Litrix sighs at the charge of the gladiator. It is useful to protect Aureus, but leaving himself exposed...on the other hand, Angus can really move so it's not like Quinn is seriously isolated.
The knight follows Angus, enhanced move helping with better positioning. But with all the webs and unstable footing, he doesn't quite get there. Still, swing with Morsus Draconis is a dangerous thing for evil in this world.
Litrix finds his way through a break in the wall, past several piles of rubble, and in between two of the columns. He stands in between Angus and Caerth but his swing is avoided by the ghoul, which is unusually fast for a ghoul.

Quinn is the first to be hit by the next wave of stench as the double doors next to him are pushed wide open. On the other side are three more undead creatures, but they are different than the ghoul next to him. These are the ghasts. One of them stands on the other side of the open doors; it slashes out with its claw at Quinn.

The other two climb over the edge of another sinkhole and then appear in the corridor, climbing up out of the sinkhole to try to outflank Quinn and Maur. One of them scramble up into the corridor and growls at Maur. The other ghast climbs up next to it, but is a little slower.

While they move quickly, there speed doesn't seem to be enhanced like those of the ghouls.

OOC:
Undead Trog - Attacks Quinn: 1D20+14 = [20]+14 = 34 (critical threat)
1D8+9 = [8]+9 = 17
---
Undead Trog - Confirm Crit. vs Quinn: 1D20+14 = [3]+14 = 17 (not a crit.)
1D8+9 = [6]+9 = 15
---
Undead Trogs - Climb checks (DC 15): 1D20+8 = [8]+8 = 16 (down)
1D20+8 = [17]+8 = 25 (up)
---
1D20+8 = [10]+8 = 18 (down)
1D20+8 = [13]+8 = 21 (up)
(The second ghast must finish climbing in round 2)

Maur and Quinn must make DC 17 Fortitude saves vs. the undead trogs' stench or be sickened for 1d6+4 minutes. The radius of the stench is 10 feet.
 

Knightfall

World of Kulan DM
Start of Round 2
The ghoul hunched over and eating the spider breaks away from the dead vermin, steps forward, and then jumps high over the sinkhole and climbing undead troglodyte, it lands just beyond the sink hole, takes a step, and then jumps again, this time over Maur. The ghoul easily gains enough height to soar over the dwarven champion, but no so high as Maur and Quinn cannot strike at it as it moves.

It lands on Maur's other flank but it ignores the dwarf and rushes towards Angus.

Horssse meat," it hisses at the centaur.

Aureus uses Phar's magic to take to the air, flying up high above the rubble near the skylight. She takes aim with her bow and fires at the closest ghoul menacing Angus. The shot hits but only scratches the ghoul.

OOC: The ghoul double moves while jumping successfully twice. Both Maur and Quinn get AoOs, however.

Aureus - +3 Composite Longbow: 1D20+16 = [14]+16 = 30 (hit)
1D8+3 = [1]+3 = 4
 
Last edited:

Neurotic

I plan on living forever. Or die trying.
Between his experience with underdark smelly lairs and already numb nasal sensors from the egg area, Moradins champion ignores the smell and solidly impacts the ghoul jumping over him.

He channels the power of Moradin quickly, and translucent hammer materializes next to the creature and tries to strike it...but fails.

OOC: using the same post for swift action (that would go at the start of Maurs regular turn)

 

Knightfall

World of Kulan DM
Between his experience with underdark smelly lairs and already numb nasal sensors from the egg area, Moradins champion ignores the smell and solidly impacts the ghoul jumping over him.

The ghoul is twisted in the air from Maur's strike but somehow still manages to land on its feet.

Quinn's lashes out at the ghoul as well, but as it twists in the air after Maur hits it, the spiked weapon only lashes through the air above Maur's head.
 
Last edited:

Knightfall

World of Kulan DM
Caerth steps back from the hasted ghoul and fires once with his bow. The undead creature dodges the arrow. The half-orc druid drops his bow and takes thundershadow off his back. Hopefully the staff of The Hermit will protect him from these undead foes.

Quinn lashes out at the ghoul who bit him, once, twice, thrice, and a fourth time. The ghoul evades each strike from the gladiator-knight's spiked chain. "Careful Maur, they are very fast!"

 

Knightfall

World of Kulan DM
The vicious ghouls counter. The one who bit Quinn once already bites at him twice and then claws at him twice. One of its claws rakes across Quinn's shoulder. The other ghoul turns on Maur, biting and clawing. It too manages to claw the dwarf champion once on Maur's chest.

The ghoul next to Litrix and Angus bites and claws at both of them, but isn't able to bypass their defenses.

OOC: @MetaVoid, your up for Litrix.
 

Litrix, listening his own advice, slides behind the ghoul and strikes hard, his sword resounding in the area, pure tone lifting hearts of the nearby companions.

He underestimated he inertia of his quickened movement and the next two strikes are barely more than wild swings.

OOC: One hit, everyone within 30' get additional +1 morale bonus to hit
@TaranTheWanderer my bonus for flanking is FOR DAMAGE, not hitting


 

Race: Silver-Grey Elf Paragon
HP: 58/58
AC:
23; FF:19 T:16
TempAC:+4
Spot:+12
Listen:+8
Search+15(SD:+2)
XMage Hand; Open/Close; ❏❏Detect Magi;❏❏Electric Jolt;❏❏Prestidigitation
Fort:+4 (+2)
Will: +8 (+2)
Refl: +8 (+4)
Initiative: +4
Range:+9/+4
Melee: +6/+1
Temp: +1
1st [7+1](DC20) ❏Familiar Pocket ❏Feather Fall; [][]*Magic Missile; [X] Protection from Evil; [] Slide []Feather fall
2nd[6+1](D21) ❏Cat's Grace (DC:21)[X]Glitterdust [X][X] [] *Scorching Ray ❏Web; []Luminous Swarm
3rd[6+1](DC22)❏Dispel Magic ❏*Fireball X Fly; [ ] [X ]Haste; ❏*Lightning Bolt [X] Summon Monster III
STR:11
DEX: 18 + 4
CON: 12 + 1
INT: 28+9
WIS: 12 +1
CHA:12 +1
XP: 65500/66000
(DC23)4th [5+1❏❏*Fire Shield ❏*Ice Storm [] [] polymorph []Summon Monster IV
5th(4+1) (DC24) [X] [X]Dismissal ; []Wall of FIre; []Break Enchantment; [X] Wall of Force
6th (2+1)[DC25] []Disintegrate; []*Wall of Force; []Cacophonic Burst


The Ghouls were too fast to hit and Phar didn't want to risk hitting anyone with area attacks. He decided he'd best join Aureus before the ghouls chose him as a tasty meal. He pulled a scroll from his belt and recited the arcane words. As the scroll turned to ashes, Phar drew up his bow and flew into the air, and into the Great Hall.


Draw out a scroll of Fly and cast it. Caster level 9


Haste: Round 2/12
Protection from evil: 4/100
Fly (Aureus): 1/12
Fly (Phar): 0/9
 
Last edited:

Knightfall

World of Kulan DM
Litrix, listening {to} his own advice, slides behind the ghoul and strikes hard, his sword resounding in the area, pure tone lifting hearts of the nearby companions.

He underestimated he inertia of his quickened movement and the next two strikes are barely more than wild swings.
The ground next to the sinkhole shifts slightly under Litrix's feet as he attacks the ghoul. It isn't enough of a hindrance to ruin his first sword strike, but it plays a factor in the two wild swings. The ground crumbles under Litrix's feet and he falls backwards into the sinkhole.
 
Last edited:

Neurotic

I plan on living forever. Or die trying.
Maur slides next to the ghoul attacking him so he can use Quinn as a distraction. Plates of his armor slide and lock, hardening his shell. Calling upon the might of Moradin, he channels one of the spells into the hammer, holy inspiration guiding the hammer better and stronger toward the end of combat.

And it helps immensely, as his low-bass chant starts to reverberate from inside his armor and the hammer shines with holy light, the strikes of the warhammer look more like the hits from battering ram than mortal wielded weapon.

OOC: sorry for the complicated rolls, the essence is:
attacking flanked ghoul with 35 and 27 for 21 and 28 damage
if it is NOT killed, it is critted for 81
if first two kill it, next one is critted for 63 (no flanking)

Also, used 1 out of 4 pious dice


Swift: use Animate rope for Fist of the Gods (+2 to hit and damage for 4 rounds)
Free: 5' step down and to the right into flanking position
Full attack:
hits AC 35 for 21 damage - if this kills it, he targets next one without flanking bonus
hits? AC 27 (24+3 from pious die) for 28 damage - if this kills it, he targets next one without flanking bonus

destroys AC 43 with 81 damage ( 26 damage + 27 damage + 28 damage (rolled separately because stupidity) )
(if the first one was killed by first two attack, second one is crit without flank bonus so 81-18 = 63 damage

Rolls:
neurotic: D20 + 16 + 1 + 1 + 1 + 2 + 2;D8 + 7 + 5 + 2 + 6#maurhastedflankattack;damage → 35; 21; 0(12 + 16 + 1 + 1 + 1 + 2 + 2);(1 + 7 + 5 + 2 + 6);( 0)#Maur hasted flank attack +1 haste +1 aura +1 resounding +2 flank +2 fist of gods (I think resounding just catches him?)
neurotic: D20 + 11 + 1 + 1 + 1 + 2 + 2;D8 + 7 + 5 + 2 + 6#maurhastedflankattack2 → 24; 28(6 + 11 + 1 + 1 + 1 + 2 + 2);(8 + 7 + 5 + 2 + 6)#Maur hasted flank attack 2
neurotic: D6#pioussoulbonus → 3(3)#Pious soul bonus
neurotic: D20 + 16 + 1 + 1 + 1 + 2 + 2;D8 + 7 + 5 + 2 + 6#maurhastedflankattack → 43; 26(20 + 16 + 1 + 1 + 1 + 2 + 2);(6 + 7 + 5 + 2 + 6)#Maur hasted flank attack - haste granted extra attack
neurotic: D20 + 16 + 1 + 1 + 1 + 2 + 2;D8 + 7 + 5 + 2 + 6#maurconfirm → 37; 27(14 + 16 + 1 + 1 + 1 + 2 + 2);(7 + 7 + 5 + 2 + 6)#Maur confirm - CRIT CONFIRMED
neurotic: D8 + 7 + 5 + 2 + 6#becausehammerisD6X3 oncrit → 28(8 + 7 + 5 + 2 + 6)#because hammer is x3 on crit
 

Knightfall

World of Kulan DM
The Ghouls were too fast to hit and Phar didn't want to risk hitting anyone with area attacks. He decided he'd best join Aureus before the ghouls chose him as a tasty meal. He pulled a scroll from his belt and recited the arcane words. As the scroll turned to ashes, Phar drew up his bow and flew into the air, and into the Great Hall.
A moment before Phar takes out the scroll, he watches as Litrix falls backwards into the sinkhole after hitting the ghoul once. Angus manages to hit the ghoul once with his sword. The centaur swings his shield angrily at the ghoul that called him 'horse flesh', and the shield slams the undead creature's head back. He readjusts his stance and manages to bring his sword around again to hit the first ghoul, although it is only a glancing blow.

Maur slides next to the ghoul attacking him so he can use Quinn as a distraction. Plates of his armor slide and lock, hardening his shell. Calling upon the might of Moradin, he channels one of the spells into the hammer, holy inspiration guiding the hammer better and stronger toward the end of combat.

And it helps immensely, as his low-bass chant starts to reverberate from inside his armor and the hammer shines with holy light, the strikes of the warhammer look more like the hits from battering ram than mortal wielded weapon.
Maur's hammer slams into the ghoul once, twice. The creature doesn't go down. He swings the hammer a third time and cracks the undead's chest wide open. While the blow would have been even more devastating versus and living foe, the dwarven' champion's powerful attack destroys the ghoul anyway.
 
Last edited:

Knightfall

World of Kulan DM
The undead troglodyte claws at Quinn and hits the gladiator-knight once. It then bites Quinn with its jaws and tries to wrap itself around the burly fighter in order to sink its teeth in deeper.

The other undead reptilian shifts its position and does the same to Maur. It barely manages to rake its claws on Maur's arms but then surprises the dwarf champion by biting down hard on Maur's shoulder. It tries to wrap itself around the holy warrior of Moradin and sink its teeth in deeper.


End of Round 2
 
Last edited:

Knightfall

World of Kulan DM
The vicious ghoul eyeing Angus's flank bites at the centaur, then again. It manages to sink its teeth in once. it then slashes out with its claws. One claw slices a wound on Angus's humanoid torso.

Aureus steadies herself in the air and fires her bow. She aims at both of the ghouls near Angus, but she just can't the creatures, even with her height advantage.
 

Level Up: Advanced 5th Edition Starter Box

An Advertisement

Advertisement4

Top