BASE:
AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection)
Total / Touch / Flat Footed
AC: 22/ 13 / 22
(on hit, chaotic creature needs to make will save or be slowed)
Initiative: 12
HP 81/81
Saves: (SR 25 vs chaotic spells and spells cast by chaotic creatures)
+3 vs poisons, spells and spell-likes
+1 vs evil creatures (vestments))
Fortitude: +8+3+4(resistance)+3(conviction) =
18
Reflex: +2+0+4(resistance)+1 (haste) +3 (conviction) =
10
Will: +8+4+4(resistance) +3 (conviction) =
19
Current AC: 30/17/30 while immobile (+ haste)
When moving: 28/17/28 (haste, shield of law)
+2 alchemical silvered warhammer of disruption with heroism
Attack: +16/+11 (undead Will DC 14 on hit or be destroyed)
with haste, it is +17/+17/+11
Damage: 1d8+8+4
Critical: 20/x3
Active spells:
14 hours Consecrate gives -1 penalty on
attack rolls, damage rolls, and saves to undead
the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades)
Consecrate gives +3 to turning check
70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws
(cast while speeches were given so everyone should be inside the radius except maybe for the scouts)
7 days Celestial brilliance 35' emanation for damage with light reaching 70'
Undead creatures take 1d6 points of damage each round they are within the bright light.
Evil outsiders, as well as undead creatures that are specifically harmed by sunlight, take 2d6 points of damage each round in the bright light.
Shield of Law
Turn undead
Check: 1d20+1 (cha) +2 (religion bonus)
HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority)
Smite: +1 (cha) to hit / +10 (effective turning level)
Spells
6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food
4/5 Bless x2, Foundation of Stone,
Hide from Undead, Lesser Holy Transformation, Animate Rope (D)
2/3
Consecrate, Ghosttouch armor, Remove Paralysis, Spiritual Weapon (D)
2/3 Holy Storm,
Mass Conviction (+3), Downdraft, Stone shape (D)
1/2
Celestial Brilliance, Recitation, Spike Stones(D)