Knightfall
World of Kulan DM
Phar's first shot skips off one of the stalagmites and embeds itself into a zombie skull. The undead are many but slow. The zombie keeps moving forward, as Phar's next shot goes wild and disappears into the darkness of the northern chasm.His castings from the staff complete, Phar readies his trusty bow and starts lofting shafts down range into the approaching Zombie hoard with greater speed than he's ever displayed before. His natural skill with the bow has improved during the recent adventures and now he's backed by hastening magic as well. The whistle of his arrows echoes off the walls as the shafts go at the Zombies. Alas, great speed doesn't always mean greater accuracy.
OOC: New AC 26(10+5 armor, +3 dex, +4 Shield, +4 deflection) haste, shield of faith, shield, +3 bonus to all saves
surprise round shot attack and damage : 1D20+11 = [2]+11 = 13
1D8+1 = [7]+1 = 8
full attack with rapid shot
attack and damage x2: 1D20+9 = [1]+9 = 10
1D8+1 = [6]+1 = 7
1D20+9 = [8]+9 = 17
1D8+1 = [8]+1 = 9
extra attack from haste
_: 1D20+9 = [13]+9 = 22
1D8+1 = [5]+1 = 6
His next two shots find their mark. His second shot puts down the zombie Aureus previously hit, and it crumples, while his last arrow thumps into another zombie standing next to it.
"That's one," Aureus says as she takes aim with her bow. She fires three quick shot and all of them impact a different zombie. She hits one of the zombie that Phar hit while her other two nearly split the skulls off two other zombies but they don't fall. "They're tougher than they look."
Maur knows that the zombies can resist damage from nonmagical weapons that are designed to cut through flesh and bone but that magical arrows will damage the undead fully.
Ailward finds a gap between the palisade and a stalagmite and fires a magic missile through the shadowy light of cast by the torch located behind him near Syndra. The force missile finds its mark. The second zombie Aureus hit goes down in a heap.
"That two," Ailward says.
"Stop counting them!" Sir Ghal yells to Aureus and his cohort. "Concentrate on destroying them!"
Wieland takes aim and fires his light crossbow. The bolt hits one of the approaching zombies. The bolt hits it in the knee and the undead creature falls to the cave's floor. It moans and tries to claw forward but then it turns to dust.
Angus holds the line with Maur and Sir Ghal along the palisade.
Meridith fires her own bow a moment after her cousin. She takes aim at a different cluster of zombies on the other side of the cave and scores a minor hit. "There are so many," she says to Ailward.
"More targets to hit, Mer," the battle sorcerer replies.
Quinn fires his own bow three times. He moves with the enhanced speed of Phar's spell and all three arrows embed into a zombie. One of them goes down. Then, a horn blasts and the zombies begin to shamble forward.Quinn is enraged at the very idea of this self proclaimed lord who disturbs the lives of these good folk! Grabbing his spare bow he shoots arrows into the front line of zombies.
Hasted: +1 att, AC, ref saves +20 mvmt; +1 full bab att with full round att action
+3 moral bonus to all saves per post 1,486
+1att/dam;+1 on saves vs fear and charm effects [included after roll, this time](see "conviction" below)
next round include conviction from Maur +3 moral bonus to saving throws
initiative
initiative: 1D20+2 = [10]+2 = 12
attack 1; 28 att, 9 dam
+13 att
Att/Dam: 1D20+13 = [14]+13 = 27; 1D8 = [8] = 8
vs zombie
attack 2; 21 att, 6 dam
+8 att
Att/Dam: 1D20+8 = [12]+8 = 20; 1D8 = [5] = 5
vs zombie
attack 3 [haste] 32 att, 6 dam
+13 att
Att/Dam: 1D20+13 = [18]+13 = 31; 1D8 = [5] = 5
vs zombie
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