Kulan: Knightfall's Heroes of Carnell Game [IC]

His castings from the staff complete, Phar readies his trusty bow and starts lofting shafts down range into the approaching Zombie hoard with greater speed than he's ever displayed before. His natural skill with the bow has improved during the recent adventures and now he's backed by hastening magic as well. The whistle of his arrows echoes off the walls as the shafts go at the Zombies. Alas, great speed doesn't always mean greater accuracy.

OOC: New AC 26(10+5 armor, +3 dex, +4 Shield, +4 deflection) haste, shield of faith, shield, +3 bonus to all saves
surprise round shot attack and damage : 1D20+11 = [2]+11 = 13
1D8+1 = [7]+1 = 8
full attack with rapid shot
attack and damage x2: 1D20+9 = [1]+9 = 10
1D8+1 = [6]+1 = 7
1D20+9 = [8]+9 = 17
1D8+1 = [8]+1 = 9
extra attack from haste
_: 1D20+9 = [13]+9 = 22
1D8+1 = [5]+1 = 6
Phar's first shot skips off one of the stalagmites and embeds itself into a zombie skull. The undead are many but slow. The zombie keeps moving forward, as Phar's next shot goes wild and disappears into the darkness of the northern chasm.

His next two shots find their mark. His second shot puts down the zombie Aureus previously hit, and it crumples, while his last arrow thumps into another zombie standing next to it.

"That's one," Aureus says as she takes aim with her bow. She fires three quick shot and all of them impact a different zombie. She hits one of the zombie that Phar hit while her other two nearly split the skulls off two other zombies but they don't fall. "They're tougher than they look."

Maur knows that the zombies can resist damage from nonmagical weapons that are designed to cut through flesh and bone but that magical arrows will damage the undead fully.

Ailward finds a gap between the palisade and a stalagmite and fires a magic missile through the shadowy light of cast by the torch located behind him near Syndra. The force missile finds its mark. The second zombie Aureus hit goes down in a heap.

"That two," Ailward says.

"Stop counting them!" Sir Ghal yells to Aureus and his cohort. "Concentrate on destroying them!"

Wieland takes aim and fires his light crossbow. The bolt hits one of the approaching zombies. The bolt hits it in the knee and the undead creature falls to the cave's floor. It moans and tries to claw forward but then it turns to dust.

Angus holds the line with Maur and Sir Ghal along the palisade.

Meridith fires her own bow a moment after her cousin. She takes aim at a different cluster of zombies on the other side of the cave and scores a minor hit. "There are so many," she says to Ailward.

"More targets to hit, Mer," the battle sorcerer replies.

Quinn is enraged at the very idea of this self proclaimed lord who disturbs the lives of these good folk! Grabbing his spare bow he shoots arrows into the front line of zombies.

Hasted: +1 att, AC, ref saves +20 mvmt; +1 full bab att with full round att action
+3 moral bonus to all saves per post 1,486
+1att/dam; +1 on saves vs fear and charm effects [included after roll, this time](see "conviction" below)

next round include conviction from Maur +3 moral bonus to saving throws

initiative
initiative: 1D20+2 = [10]+2 = 12

attack 1; 28 att, 9 dam
+13 att
Att/Dam: 1D20+13 = [14]+13 = 27; 1D8 = [8] = 8
vs zombie

attack 2; 21 att, 6 dam
+8 att
Att/Dam: 1D20+8 = [12]+8 = 20; 1D8 = [5] = 5
vs zombie

attack 3 [haste] 32 att, 6 dam
+13 att
Att/Dam: 1D20+13 = [18]+13 = 31; 1D8 = [5] = 5
vs zombie
Quinn fires his own bow three times. He moves with the enhanced speed of Phar's spell and all three arrows embed into a zombie. One of them goes down. Then, a horn blasts and the zombies begin to shamble forward.

 

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Henry takes aim with the magical crossbow and fires into the zombie horde. The bolt finds a target but it is a glancing shot at best. "It will take time..." he begins to say.

Then, all hear it. An unnatural howl from somewhere in the gloom. You can hear the wolftroll approaching but in the gloom the humans cannot see it. Even Maur doesn't spot it at first. Then, out of the corner of his eye, he understands why. The wolftroll is climbing on the wall towards them. It moves unnaturally fast. In a blink of an eye it is hanging over both Caerth and Angus!

"Where is it!" Wieland shouts looking down towards the shadowy light. "I don't see it!"

"LOOK OUT!" Aureus warns everyone a moment before Maur can shout out his own warning. "It's climbing on the wall!" The hutaakan rogue points at the undead creature on the wall. Her eyes are wide with fear.

"May the North Gods protect us," Ailward whispers.

The soldiers and militia shout out to protect Lady Pendour. The soldiers gather around her led by the two dwarven militia fighters. The two human fighters rush forward to flank Syndra and try to form a wall between them and their lady.

"Someone shoot it!" Ghal yells.

Maur can see the wolftroll clearly now. It is clearly an undead werewolf but its features look more worg like than wolf. When he first saw it from a distance, he thought it a oversized cave troll. Now, he knows differently. This is a cavewalker troll cursed with lycanthropy and undeath. The ordained champion can see that, somehow, it has retained aspects of both. There is a malevolence in its eyes an a hint of savage intelligence.

This is not some zombie or ghoul. This thing is way more dangerous. It could kill everyone in a blink of an eye. The villagers are completely outmatched versus this undead werebeast.

The two militia fighters take aim with their shortbows but there is too much cave in between them and the creature. Their shots hit the wall instead of the wolftroll. The undead creature doesn't look anywhere but at the heroes beneath it.

A voice rises out in the dark. It is a command spoken in the Infernal tongue and then there is laughter.

"More undead coming!" Aureus shouts. "Ghasts!"

Sir Ghal looks over the palisade and can see a line of five ghasts behind the approaching zombies. "Damn!"

Maur doesn't take his eyes off the undead wolf-, no worgtroll. A cavewalker troll. Maur had heard of the legends of these trolls attacking ancient dwarf delves from every angle along walls and ceilings. They have the ability to climb sheer surfaces as easily as a dwarf walks on solid stone. He's never seen one before and never one cursed like the thing clinging to the wall above Angus. Somehow, it still has its natural abilities. Now Maur understand why Moradin blessed him and his hammer for this fight.

The worgtroll growls and spittle falls on Angus.

OOC: Henry Hawtrey - +2 Heavy Crossbow: 1D20+12 = [13]+12 = 25
1D10+2 = [2]+2 = 4
(hit)

The wolftroll is at the highest point on the cave wall with both Angus and Caerth directly below it. I need to doublecheck how high I said it is at that point to see whether or not Angus can get in an AoO. I don't think so, but I'm going to check and post in the OOC thread. I will also post an updated combat map.
 

Looking to the militia at the palasade Quinn says to those near him, "Keep shooting the zombies, they can kill you just as quick" He switches to his own bow when he sees the wolf troll undead thing, but before he can put the normal bow away he hears that disheartening sound of a broken bowstring and he looks quickly about to identify whose string broke.

will give his long bow to whoever broke their string then use his composite bow himself
 
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Caerth gulps.

The strong half-orc druid has very rarely felt fear, but he recognizes it instantly when his gaze falls on the undead monstrosity on the cave wall.

But fear can easily be focused into anger, and it is what his orcish blood does most easily. Defiantly, he roars a challenge to the aberration, and from his palm Caerth flings one of the enchanted pebbles.

As soon as the tiny rock leaves his palm, it instantly grows to the size of a boulder larger than himself, as if a giant has hurled a monolith at the wolftroll!

OOC: Throwing a magical pebble from the Giant's Wrath spell at the wolftroll.

(I really hope I'm not within its threat range, because it provokes an AoO...)

Ranged attack: 1D20+9+9 = [18]+9+9 = 36
Damage: 2D6+4+9 = [6, 2]+4+9 = 21 bludgeoning damage

Edit: Updated stats:
AC 19 (or 23 behind cover)
HP 58/58
Fort 12, Ref 9, Will 12
Speed 40 (Haste + medium armor)
Base attack: +6/+1
Melee attack: +13/+8 spear +1 (twohanded, damage 1d8+8, crit x3)
Melee attack: +13/+8 Kang (magical dagger, damage 1d4+6, crit 19-20/x2, thrown 10ft)
Ranged attack: +12 composite longbow +1 (+4 str bonus) (damage 1d8+6, crit x3)
Note: Extra 2d6 damage on charge attacks (wild rhino hide); power attack means up to BAB penalty to attack and same amount bonus on damage; Haste means extra attack when using Full Attack action

Level 0 (6): create water, create water, detect magic, detect poison, purify food and drink, read magic
Level 1 (5): cure light wounds, entangle, magic fang, obscuring mist, speak with animals
Level 2 (5): flaming sphere, lesser restoration, mass snake’s swiftness, master air, summon swarm
Level 3 (4): giant’s wrath, snare, remove disease, spirit jaws
Level 4 (2): spike stones, ice storm
Level 5 (1): baleful polymorph

Wild Shapes 3/3
HP: 32/32
AC 24
Fort 8, Ref 12, Will 7
Speed: 10 feet, fly 40 feet (average)
Base attack: +5
Melee attack: +13/+11 talons (multiattack, 1d4, distracting attack)
Special attacks: Flyby Attack, multiattack
Special qualities: low-light vision, link, share spells, evasion, devotion, multiattack
Skills: Listen +15, Move silently +20, Spot +8 (in shadows +16) (not sure if these numbers are correct... haven't adjusted for level-up)
Feats: Weapon Finesse, Toughness (racial sub level 1), Flyby Attack, Distracting Attack
Tricks known (max 10): Attack (all creatures, counts as 2 tricks), Come, Down, Fetch, Seek, Stay, Work, Defend, Heel
Hide From Undead active until it attacks (or until after 90 minutes)
 
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Angus growls, partly in frustration, since his opponent is out of reach, but largely in anger, having been drooled upon. Like Caerth, Angus was in the habit of channeling his emotions into rage. There was a small twinge of fear within him, at encountering the unknown; but Angus was raised on a battlefield, and death was not a consideration when it came to that. In fact, his biggest fear concerning this beast was not that it would kill HIM, but that Angus would be unable to stop it from killing OTHERS. And of course, in the back of his mind, was the other priority, Tarrak. The dark "lord" had yet to show himself. Angus was worried that he wouldn't; Angus knew that he needed some alone time with Tarrak, so that the Wolf Troll would flee. And Angus worried that Tarrak also knew that, and that the coward would hide during the battle, so as to make his minion more effective.

No matter; Angus decided then and there, that if Tarrak was indeed a coward, he would simply kill the Wolf Troll first, and then hunt the bastard down afterwards. Angus' face hardens with resolve, the aggressive resolve of a soldier, sent on a suicide mission. ~No matter. If I fall this day, I shall awake in the fields of Elysium, in the company of me ancestors.~

Angus goes into a guardant stance, both hands gripping his clan sword, holding the hilt above his right shoulder, the blade pointed upward; if this thing leaped down upon him, he intended to gut it with the big sword.

OOC:
Since Angus didn't act on his turn, I am saying that he is holding his action until the Wolf Troll attacks in some fashion; Angus will keep his eyes glued to it; as soon as that thing is in melee range, Angus will skewer it, or at least attempt to do so. 😎
 
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Looking to the militia at the palasade Quinn says to those near him, "Keep shooting the zombies, they can kill you just as quick" He switches to his own bow when he sees the wolf troll undead thing, but before he can put the normal bow away he hears that disheartening sound of a broken bowstring and he looks quickly about to identify whose string broke.

will give his long bow to whoever broke their string then use his composite bow himself
ooc: there is a minor change in action, and I will post my attack now to keep the game going.
2nd full round action: hand mundane long bow to militia member who broke their string and pull out his bow from the Quiver of E. Pretty sure he cannot get a full round of attacks with all of that, but here is 1 attack:
base: +14 att; 1d8+5 damage
Hasted: +1 att, AC, ref saves +20 mvmt; +1 full bab att with full round att action
+1att/dam; +1 on saves vs fear and charm effects [included after roll, this time](see "conviction" below)
conviction from Maur +3 moral bonus to saving throws

+16 att; 1d8+6 dam; +1 AC; +1 Reflex saves [haste]; +3 all saves [conviction]
[+1 ench long bow, coimposite +4]
Att, Dam: 1D20+16 = [1]+16 = 17
1D8+6 = [6]+6 = 12
 

Caerth gulps.

The strong half-orc druid has very rarely felt fear, but he recognizes it instantly when his gaze falls on the undead monstrosity on the cave wall.

But fear can easily be focused into anger, and it is what his orcish blood does most easily. Defiantly, he roars a challenge to the aberration, and from his palm Caerth flings one of the enchanted pebbles.

As soon as the tiny rock leaves his palm, it instantly grows to the size of a boulder larger than himself, as if a giant has hurled a monolith at the wolftroll!
The, now, boulder-sized rock slams into the wolftroll's shoulder. The creature howls but not in pain... in anger. The boulder hurt it, but Caerth can tell that the magical boulder wasn't completely effective.

Scarborax turns to Lady Pendour. "I suggest you leave the cave, great lady," the sorcerer suggests. "Whatever is attacking them from the cave wall could come this way and be on us in moments."

"Maur has said I should be here," she replies. "I'm not going to run now." She motions for the soldiers around her to step back. "Remember the master dwarf's orders. Do not bunch up!" She yells at the militia fighters. "Do not shoot unless you can see it clearly."

The bard keeps singing while her husband scans the walls for any more foes. "I don't see anything, my dear."

OOC: 36 hits!
 

Aureus tries to see the wolftroll of the gloom. She had seen it but now it isn't moving and she lost it. She know Maur and the others won't like her next decision but she does it anyway. She slips past the palisade in front of her and puts herself behind the palisade set at an angle on the sloping floor.

"Aureus, what are you doing?" Sir Ghal says. "Stay in formation." The knight turns to look up towards where Maur has his gaze transfixed. He can't see it. He thought he saw something move and it looked horrific, but he can't see it clearly. "Ailward, stay ready." He turns back to Aureus to try to get her to come back behind the other barrier.

"There you are," Aureus can see it now, although it is almost like a shadow. She takes aim and fires an arrow from her magical composite longbow. The arrow streaks up into the darkness beyond what Sir Ghal and Quinn can see. The arrow seems to deflect off of some sort of magical field. "That's not good." She turns to Maur. "I think it's warded against arrows. Either that or it is really tough."

OOC: Aureus - Composite Longbow: 1D20+15 = [10]+15 = 25
1D8+4 = [4]+4 = 8
(miss)
 

"STOP!" A female voice yells out from the darkness beyond even Maur's vision. "Advance no farther!"

The zombies stop moving and the ghasts at the edge of Maur's vision seem to fade from view.

"Lord Tarrak," the voice calls out. "There is some sort of barrier. It's destroying the zombies!"

"Get rid of it," the voice that answers back is deep and hollow. It is chilling to hear. The voice carries throughout the cave and beyond. "The horde must get through."

Maur hears the voice and risks a glance down the slope of the cave. He sees a woman come into view. She stops next to a tall stalagmite and chants a simple orison. Maur is sure it is a detect magic spell.

"Sister, there is an aura on the floor. It covers our entire path."

Maur sees another human woman come into view. The two converse quietly but then Maur hears the word 'dispel it'.

"It's no good, sister," the second woman says. "I would only be able to effect a small section of it." The two of them whisper and then the second woman orders the zombie to move back.

"Lord Tarrak, the barrier cannot be dispelled without more potent magic," the second woman says. She moves out of Maur's visual range. "We will have to deal with these heroes ourselves."

"Useless!" The voice rises from the darkness. "Go! Destroy them! Find a way! I will not accept more failure!"

The dark and melodious horn sounds again. It sounds over and over. And then sounds again.

OOC: Zombies will move back in the direction they came on their turn.
 

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