Kulan: Knightfall's Heroes of Carnell Game [IC]

OOC:
Attack and damage: 1D20+7 = [20]+7 = 27
1D6+4 = [4]+4 = 8
crit threat check: 1D20+7 = [8]+7 = 15
1D6+4 = [2]+4 = 6
Oh well, should at least be a hit.
---
With the Bleak Eagle in full retreat Phar directs the Celestial Eagle to attack Phre. The summoned bird swoops in and her claws find the Ghast's undead flesh.
The eagle's talons rip into Phre's decaying flesh and undoes the effects of the potion she just drank. The ghast hisses at the eagle and bears its claws and teeth to strike back.

OOC: I'm assuming the eagle will keep attacking Phre next round.

Scotley said:
OOC:
slam attack with regular and fire damage: 1D20+5 = [3]+5 = 8
1D4 = [4] = 4
1D4 = [1] = 1
---

Meanwhile the little elemental strikes out at the Mummy's flank, but its feeble attack fails.
The mummy looks the elemental and then flaming sphere. It roars in anger at there being so much fire near it.

Scotley said:
Phar quickly casts one of his simplest spells in hopes of making it easier for his allies to see their foes.

OOC: Light cantrip near the center of the battlefield.
OOC: FYI, Caerth's flaming sphere spell casts light equivalent to a torch. So, the light spell would only overlap the light that already exists there. You could drop it closer to Lady Pendour to allow her to see better.
 

log in or register to remove this ad

Omen screams at Aureus as she drops her morningstar and reaches out to touch the hutaakan rogue. "Die gnoll! I have no more patience for you!"

"I told you, I'm not a gn- AHHHHH!"
Aureus tries to avoid the woman's touch, but the priestess is faster. Dark energy flows from the woman's hand into Aureus's body. She begins to bleed from the place Omen touched her, as well as from her nose and mouth. "You evil witch!" She coughs blood out onto the cave floor.

Omen laughs in triumph.

"Aureus!" Lady Pendour screams. "Get out of there!"

The mummy slams its fist into Sir Ghal's chest and the impact dents his scale mail and cracks bone. The young knight yells in pain and begins wheezing. Blood trickles out of his mouth.

OOC:
Omen - Bleeding Touch vs. Aureus: 1D20+8 = [11]+8 = 19
6D6 = [1, 5, 5, 6, 3, 1] = 21 (hit)
Changed Omen's death touch granted power to the bleeding touch granted power from the PFRPG 1E. This gives Aureus a chance to survive, but Omen still does considerable damage to her over several rounds.

The Death Touch was one of the attacks I had been holding off on using. Aureus only had 20 hp left, and I calculated there was a very good chance Omen would do enough damage to kill her and Aureus's Touch AC wasn't very high. Replacing Death Touch with Bleeding Touch is a good compromise to Aureus dying outright. If she drops into negative values now, she can still be saved using the Heal skill or a cure spell.

Mummy - Slam attack vs. Sir Ghal: 1D20+11 = [13]+11 = 24
1D6+10 = [4]+10 = 14 (hit)
Sir Ghal - Fortitude save vs. Mummy Rot: 1D20+17 = [6]+17 = 23
Thankfully, Sir Ghal's Fortitude save bonus is high enough that he'll save every time unless I roll a 1.
 
Last edited:

Tarrak takes a step towards Annabel, which puts what is left of the stalagmite between him and Quinn. He looks at Maur with an evil grin and begins to cast a spell while watching the two heroes closely. He turns to finish his spell and direct the energy towards the center of the battlefield, but he takes a slight misstep and spell fails to materialize.

Tarrak fumes in anger. His head snaps back to growl at Maur and Quinn. "Fine. We'll do this the bloody way!"

OOC:
Tarrak - Concentration Check (Casting Defensively [DC 20]): 1D20+14 = [4]+14 = 18 (failed)

Oh boy, you guys are lucky. I was going to have him spontaneously cast mass inflict critical wounds. If he's gotten it off successfully, he would have been able to target 9 characters and would have probably wiped out most of the remaining low-level NPCs.

Ah well, such are the whims of the God of Dice.
 


Phre manages to shrug off some of the damage inflicted by the celestial giant eagle. She drops her weapon and tries to bite the holy bird with unliving fury and slashes out with her claws as well. Her teeth sink deep into the celestial creature's flesh and her claws rake the holy bird. The eagle screeches in anger.

OOC:
Phre - Full Attack w/smite vs. Celestial Giant Eagle: 1D20+22 = [14]+22 = 36
1D20+6 = [17]+6 = 23
1D20+6 = [12]+6 = 18 (3 hits)

Phre - Damage to Celestial Giant Eagle: 1D8+13 = [6]+13 = 19
1D4+4 = [2]+4 = 6
1D4+4 = [3]+4 = 7

That's a total of 32 damage to the eagle, which is reduced to 17 due to DR. I believe that is just enough damage to reduce the celestial creature past its total hit points and force it back to the Outer Planes.
 


I, Quinn:

"You will pay for that act of wanton cruelty, ghoul." his voice is cold and measured as he speaks.
ScottDeWar,Jr: D20 + 6 → 16(10 + 6) miss

ScottDeWar,Jr: D20 + 11 → 24(13 + 11)
Attacks: 29 [24]/18/26
Damage1d6+5+6+1d6 [fire]
ScottDeWar,Jr: D6 + 5 + 6 + D6 → 19(4 + 5 + 6 + 4)
Sash: round 5 fiery weapon, DMG pg 224 [Dandwiki: A flaming weapon deals an extra 1d6 points of fire damage on a successful hit.]
Quinn tries to follow up his first attack with two more deadly blows, but Tarrak manages to evade the knight's attacks. The remains of the stalagmite stands between Quinn and Tarrak, which makes the ghast lord harder to hit.

OOC:
In his current position (after taking a 5 ft. step), Tarrak has a +2 bonus to his AC from the partial cover provided by the stalagmite. (Since he cut it in half when he attacked Annabel, the stone formation doesn't provide a full +4 to AC.) Quinn can take a 5 ft. step on his next turn and flank the ghast lord again, unless Tarrak moves again.
 

Maur moves with the ghast, channeling the might of Moradin into the swing. But Moradin already did his part in this fight and the blow passes dangerously near, but only that.

Remembering his teachings, Maur resets his stance and makes a perfect mid-torso blow.
The precision was paramount so the force isn't ideal, but with all the power infused intp both Maur and the hammer there is no such thing as a light blow

Swift: channel smite
Free: 5' step
Full attack:
Smite; damage; 2nd att; damage: 1D20+19+3 = [3]+19+3 = 25
1D8+17+10 = [5]+17+10 = 32
1D20+14 = [20]+14 = 34
1D8+17 = [1]+17 = 18
 

Maur moves with the ghast, channeling the might of Moradin into the swing. But Moradin already did his part in this fight and the blow passes dangerously near, but only that.

Remembering his teachings, Maur resets his stance and makes a perfect mid-torso blow.
The precision was paramount so the force isn't ideal, but with all the power infused into both Maur and the hammer there is no such thing as a light blow

Swift: channel smite
Free: 5' step
Full attack:
Smite; damage; 2nd att; damage: 1D20+19+3 = [3]+19+3 = 25
1D8+17+10 = [5]+17+10 = 32
1D20+14 = [20]+14 = 34
1D8+17 = [1]+17 = 18
Maur's wings keep him equal with the ghast lord while in the midair. At the height he's flying, Tarrak is forced to look at him eye to eye.

Tarrak tries to block Maur's second swing with the hammer with his falchion but Maur shifts the hammer to avoif the blade and the weapon slams into the ghast lord's blood-red chainmail. The blow causes visible damage to the ghast lord torso, but Tarrak doesn't succumb to the hammer's power.

OOC: Tarrak - Will save vs Maur's Hammer: 1D20+23 = [16]+23 = 39 (Tarrak saves, again)
 

Ailward knows that if Sir Ghal falls, the mummy could then overpower Angus. But the battle sorcerer knows if he falls, he won't be able to help anyone. He looks at the two healing potions in his hand. He pulls the stopper off the smaller one with his teeth and drinks it down. Then, he moves up the slope and hands the larger potion to Elle.

"Give this one to Sir Ghal," he says. "It's more powerful. Henry had it."

Elle nods and takes the potion

Ailward watches as Sir Ghal steps away from the mummy back towards Elle. "I'll take that potion now," he says gasping.

"Ailward brought me this one that Henry had. Drink it quick!"

Sir Ghal nods and takes the potion and drinks it down. His breathing becomes better and his ribs knit together. "Thank you, Gala."

"Now drink this one," Elle insist as she tries to force her own cure potion into the knight's hand. "We need you in this fight. You cannot fall. When the others are freed of the fear from the mummy, they will need to see you strong and fighting."

"I need to catch my breath first," Sir Ghal gasps in a lungful of air. He sees Crisenth out of his corner of his eye. "Gala, get down!"

"I see him. Take the potion," she insists again.

"No, I need both my hands for this blade," the knight insists. "Hang on to it for a few seconds more."

Elle scrunches up her face disapprovingly, but she knows he's right.

Meanwhile, Scarborax looks back at the skeleton and considers casting disrupt undead again, but he heard Elle tell Angus moments ago that the other Gala of inna had a potion on her. The Stump Sorcerer bends down and manages to find the potion and retrieve it from the pouch its in. The small chromithian moves up the slope and tries to get Angus's attention.

"Centaur, if you can understand me," he says in Common. "I have found the potion. Take it. Drink it."

OOC:
Ailward - Drinks potion of cure light wounds: 1D8+5 = [2]+5 = 7
---
Random Caster Level of Cure Moderate Wounds Potion: 1D10 = [4] = 4
Sir Ghal drinks the potion of cure moderate wounds: 2D8+4 = [7, 3]+4 = 14

@Tellerian Hawke, Angus can take the potion of cure light wounds from Scarborax this round with a free action, but he can't drink it unless he foregoes his attack this round as well. It's now your action for Angus.
 

Remove ads

Top