Kulan: Knightfall's Heroes of Carnell Game [IC]

Angus slams Azurak into the mummy again and manages to hurt it once again. The mummy roars at the centaur and turns its complete attention to Angus.

Angus waves Scarborax back. "Deoch e fhèin, draoidheachd. Feumaidh tu barrachd air I."

Scarborax doesn't understand Angus's words, but he does understand the gesture for the chromithian to move back.

I used the Scots Gaelic translator from Google Translate.

Here's the Translation: "Drink it yourself, sorcerer. You need it more than I."

As Maur flies gracefully above the depression, Annabel makes a gasping sound then there is a death shudder.

Tarrak notices her death too and grins evilly at the transformed dwarf. "You could not save her, dwarf. I will eat her flesh once you are dead," he laughs. "So many of yours have died. You could not save them either and I will feast on them all!"

OOC:
End of Round Twelve
 

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Caerth looks down at the elf by his feet. Galzadar is truly paralyzed with fear, but Caerth knows the wizard will eventually pull himself together. He doesn't want to kill him, at least not until he's figured out the whole deal about the mysterious elf's forced servitude, and the role his familiar plays in it.

The half-orc realizes he has no rope. He could, of course, cast a spell near the edge to bind both wizard and demon with the vines and roots of plants, but perhaps Galzadar carries something useful to help him with restraining them?

Cautiously, Caerth goes through the elf's possessions, careful not to trigger magical traps but still looking at everything.

OOC: I assume that's a full round search? And I think I can take 10 for that. If not, here's a roll:
search: 1D20+1 = [11]+1 = 12
 

Angus slams Azurak into the mummy again and manages to hurt it once again. The mummy roars at the centaur and turns its complete attention to Angus.

Angus waves Scarborax back. "Deoch e fhèin, draoidheachd. Feumaidh tu barrachd air I."

Scarborax doesn't understand Angus's words, but he does understand the gesture for the chromithian to move back.

I used the Scots Gaelic translator from Google Translate.

Here's the Translation: "Drink it yourself, sorcerer. You need it more than I."

As Maur flies gracefully above the depression, Annabel makes a gasping sound then there is a death shudder.

Tarrak notices her death too and grins evilly at the transformed dwarf. "You could not save her, dwarf. I will eat her flesh once you are dead," he laughs. "So many of yours have died. You could not save them either and I will feast on them all!"

OOC:
End of Round Twelve
"I cannot save everyone. But they died defending their homes and you eating their mortal shells justvshiws how far you fell, they will be with their gods safe. And if it up to me, you will not feast, but be feasted on. Your corpse for the fungi and your soul for Malotoch. I hear the carrion eater doesn't care for failures."
 

Caerth looks down at the elf by his feet. Galzadar is truly paralyzed with fear, but Caerth knows the wizard will eventually pull himself together. He doesn't want to kill him, at least not until he's figured out the whole deal about the mysterious elf's forced servitude, and the role his familiar plays in it.

The half-orc realizes he has no rope. He could, of course, cast a spell near the edge to bind both wizard and demon with the vines and roots of plants, but perhaps Galzadar carries something useful to help him with restraining them?

Cautiously, Caerth goes through the elf's possessions, careful not to trigger magical traps but still looking at everything.

OOC: I assume that's a full round search? And I think I can take 10 for that. If not, here's a roll:
search: 1D20+1 = [11]+1 = 12
As Caerth goes through Galzadar's gear, the half-orc druid finds it surprising that the elf wizard doesn't have any obvious on him. Either Galzadar arrogantly believed in his own powers or Tarrak didn't let the elf have such protections. There is a fine scroll case with several arcane scroll in them. They are obviously the scrolls that were taken by Lord Pendour and his allies when they went to Gurnard's Head to try to root out the rooks. While Caerth can't use them, if he can get them to Phar, the paragon elf could use them.

The catfolk scribe, Gangrell, had told them the spells that were on these scrolls, but Caerth hadn't realized the scrolls Galzadar has been using are those same scrolls. Caerth knows one of them had a powerful protective spell against chaos. That could be useful if Phar can cast it.

There is also a very fine spellbook strapped to Galzadar's back. It looks better than the spellbook that Phar uses. It has a heft to it and many pages. It also has a strange symbol embossed on the cover that Caerth doesn't recognize. It looks like a holy symbol to a god not a wizard's sigil.

There is fine looking dagger that is still sheathed and Galzadar's strange looking longblade that lies next to the paralyzed elf's body. It seems to shift with a shadowy aura. The elf has an amulet around his neck, bracers on his arms, a strange hat on his head (with a firm tie under his chin), and a pair of slippers on his feet instead of boots. He wears a fine robe, but Caerth isn't getting that off him without devoting a lot of time to stripping the man bare.

OOC:
When talking to Gangrell at Pendour Manor, the catfolk scribe mentioned to Caerth and Quinn about the missing 4 scrolls. Lord Pendour took them from the hidden storage vault. These scrolls were to be used by Galzadar against the rooks (but the two of them didn't know anything about Galzadar at the time and Gangrell didn't mention him by name), yet the elf wizard still had them to use when this battle started. He hadn't used any of them on the island, it seems. He, Lord Pendour, and their other companion might have been overwhelmed before Galzadar had a chance to use them, as they thought they were going to face only rooks.

One scroll had both cloudkill and magic jar on it; the cloudkill spell has been cast, of course. That scroll is on the ground, not in the case. Another scroll on the ground is one that had three spells on it: magic circle against chaos, rage, and lesser globe of invulnerability. The lesser globe spell was already used, and it actually reached its limit last round and disappeared. The other two scrolls are still in the scroll case. One has charm monster and ethereal jaunt on it while the other has one spell on it called false life.

Gangrell noted this information on a piece of parchment he gave to the PCs along with the other scrolls that were still in storage that Phar now has. That note was tied up with those other scrolls, so Phar (@Scotley) has all the information, although he might not realize it. Things happened very quickly once the PCs arrived at the cave.

Of all the elf wizard's other gear, the amulet looks like it might be the most powerful, but without an identify spell, there is no way to know for sure. The dagger could be masterwork or magical. The longblade is obviously magical and looks dangerous. It has the same symbol on its hilt that is on the spellbook.

Caerth doesn't have time to take everything, but he could easily gather up the two scrolls on the ground and stuff them back into the scroll case. I'd say he'd have time to take either the spellbook or two other items of your choice (not including the robe) in addition to the scrolls within one round.
 

Crisenth raises his javelin and throws it at Sir Ghal. "Out of my way, knight," he says. "Lady Pendour must die."

The magical weapon streak through the air and embeds itself in Sir Ghal's shoulder. The knight moves his hand to try to pull it out but he recoils from touching it. "Damn, another unholy weapon!" The javelin jerks out of the knights shoulder and flies through the air as it begins its flight to return to Crisenth.

The man tries to take a step forward towards Sir ghal but the power of the shield of law spell protecting the knight slows the Confessor. "What? No.. this... is... not... possible!" Crisenth mumbles slowly.

"I'm going to need that other potion soon, Gala," Sir Ghal says to Elle. "Stay close but stay behind me."

Elle nods.

At the same time, the owlbear skeleton continues to try to assault Angus. So far, the undead creature hasn't been able to hit the centaur, but this time is different. The skeleton rakes its claws across Angus's humanoid torso.

 
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Aureus knows she's in trouble, she needs to get away from the priestess, and fast. She tumbles away up the slope around Omen, past the stalagmite, and behind the palisade next to Phar. Just as she stops the bleeding touch effect tears into her again. "AHHH! It hurts!"

"Hey, come back here! We're not done playing yet!"
Omen says shrilly.

Blood is pouring from the hutaaken rogue's nose and mouth. She is barely able to get to her feet. "I could really use a healing potion right about now." She spits blood onto the ground. "Phar! Roast that witch!"

 


Meanwhile the Giant Celestial Eagle continues to harass Phre with claw and beak. While the summoned creature is fierce the foe is tough.

Still behind the mummy the little elemental continues its own near impossible struggle against the powerful foe. At least the little creature gives off some light in the dark cavern and perhaps in some small way is an aid to greater allies.

OOC:
Attack and damage claws and beak: 1D20+7 = [15]+7 = 22
1D20+7 = [2]+7 = 9
1D20+2 = [5]+2 = 7
1D6+4 = [2]+4 = 6
1D6+4 = [2]+4 = 6
1D8+2 = [5]+2 = 7

slam attack with regular and fire damage: 1D20+5 = [11]+5 = 16
1D4 = [2] = 2
1D4 = [4] = 4
 

Take heart Aureus, I will do my best. Phar concentrates on Omen calling up on his magic and incanting another spell. The words roll smoothly off his Elven tongue and his dexterous fingers fly thought their arcane dance. Two searing bolts of heat lance out at Omen.

OOC:
Ranged touch and damage: 1D20+11 = [11]+11 = 22
4D6+1 = [4, 2, 1, 3]+1 = 11
1D20+11 = [19]+11 = 30
4D6+1 = [1, 2, 1, 2]+1 = 7
No save but SR does apply.
Phar is pleasantly surprised to find that the priestess doesn't seems to have the same protections from magic as the other cultists do, and even with the barriers between Phar and Omen, the elf paragon wizard manages to find a space foe his ray spell to get through. The searing bolts slam into her and she grimaces in pain from the heat.

"Ow! That hurt!" She snaps. "Bad elf! I'm going to turn you into a zombie later!"

She turns her eyes towards Lady Pendour. "But first, I must claim this one's eyes."

She moves up the slope, leaving her weapon on the ground, and reaches out for Lady Pendour like she did with Aureus. The moblewoam's eyes go wide with fear when she realized what the death priestesses is doing. She tries to avoid the woman's touch but like with Aureus, Omen is faster. The dark energy flows into the body of the ruler of Carnell and she screams.

"What lovely music," Omen says. "Scream for me again, sweetie."

Blood begins to pour from Lady Pendour's nose and mouth, as well as from the point where Omen touched her. She shudders in pain as gasps for air.

Omen turns to Phar and tries to say something but the magic from the shield of law spell slows her movements and her voice. "You're... nex-, What? Noooo! No... fair!"



Meanwhile the Giant Celestial Eagle continues to harass Phre with claw and beak. While the summoned creature is fierce the foe is tough.

OOC:
Attack and damage claws and beak: 1D20+7 = [15]+7 = 22
1D20+7 = [2]+7 = 9
1D20+2 = [5]+2 = 7
1D6+4 = [2]+4 = 6
1D6+4 = [2]+4 = 6
1D8+2 = [5]+2 = 7
Phre manages to avoid the celestial creature's talons and beak. The canny monstrous ghast dodges each attack despite her injuries.

Scotley said:
Still behind the mummy the little elemental continues its own near impossible struggle against the powerful foe. At least the little creature gives off some light in the dark cavern and perhaps in some small way is an aid to greater allies.

OOC:
slam attack with regular and fire damage: 1D20+5 = [11]+5 = 16
1D4 = [2] = 2
1D4 = [4] = 4
The mummy avoids the elemental and sets its hated for life towards Angus. It slams its fist into the centaurs right front leg where it connects to the body. The blow cracks something. The mummy roars at the centaur.

OOC:
Mummy - Slam attack vs. Angus: 1D20+11 = [17]+11 = 28
1D6+10 = [5]+10 = 15
(hit)

@Tellerian Hawke, make a Fortitude saving throw vs. Mummy Rot (DC 16)
 

Tarrak takes a step down the slope and raises his blade to slash out at Quinn, but the ghast lord nearly embeds his blade in what remains of the stalagmite. The blade nearly slips from Tarrak's bony fingers but he tighens his grip and swings the blade again in an arc towards Quinn's head, but the sturdy fighter dodges the blow and the blade impacts the floor of the cave.

The ghast lord makes a sound like a lion growling in anger.

Phre counterattacks against the giant celestial eagle. The monstrous ghast bites down hard on the eagle's wing and tries to claw at its eyes. The arcane magic holding the celestial creature on the Material Plane ceases and the eagle vanishes in flash of holy light.

OOC:
Tarrak (fighting defensively) - Full Attack vs. Quinn : 1D20+12 = [1]+12 = 13
1D20+6 = [8]+6 = 14

Terrible rolls. Just terrible. 😖

Tarrak - Dexterity check (DC 10): 1D20+5 = [19]+5 = 24
Now I get a high roll! 😂

Phre - Full Attack vs. Celestial Giant Eagle: 1D20+16 = [17]+16 = 33
1D20+6 = [13]+6 = 19
1D20+6 = [3]+6 = 9
(that's two hits and a miss)

Phre - Bite and Claw damage to the G.C.E.: 1D8+9 = [7]+9 = 16
1D4+4 = [1]+4 = 5

So, the bite does 11 damage to the eagle, but the damage from Phre's claws is negated by DR. With the previous damage done by Phar, that is enough damage to defeat the summoned creature and force it back to the Upper Planes.
 

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